diff options
author | Michal Krol <[email protected]> | 2006-04-18 10:30:29 +0000 |
---|---|---|
committer | Michal Krol <[email protected]> | 2006-04-18 10:30:29 +0000 |
commit | d55de658b559437272a88a5e8743304996044fff (patch) | |
tree | a157346af0c19e2ff77accf60a53e78b1fc25b56 /src/mesa/shader/slang/slang_link.h | |
parent | fcdc6a7d2488defd66bc7e8398c6d8c9a6190a1a (diff) |
Add support for ARB_vertex_shader attrib binding and query.
Clean-up ARB_shaderobjects code a bit.
Diffstat (limited to 'src/mesa/shader/slang/slang_link.h')
-rw-r--r-- | src/mesa/shader/slang/slang_link.h | 114 |
1 files changed, 105 insertions, 9 deletions
diff --git a/src/mesa/shader/slang/slang_link.h b/src/mesa/shader/slang/slang_link.h index e74c2565621..6f63a9d31dd 100644 --- a/src/mesa/shader/slang/slang_link.h +++ b/src/mesa/shader/slang/slang_link.h @@ -38,6 +38,61 @@ enum SLANG_SHADER_MAX
};
+/* Active variables.
+ *
+ * Active uniforms or attribs can be queried by the application to get a list of uniforms
+ * or attribs actually used by shaders (uniforms) or vertex shader (attribs).
+ */
+
+typedef struct
+{
+ slang_export_data_quant *quant;
+ char *name;
+} slang_active_variable;
+
+typedef struct
+{
+ slang_active_variable *table;
+ GLuint count;
+} slang_active_variables;
+
+/*
+ * Attrib binding override.
+ *
+ * The application can override GL attrib binding by specifying its preferred index assignment
+ * for a given attrib name. Those overrides are taken into account while linking the program.
+ */
+
+typedef struct
+{
+ GLuint index;
+ GLchar *name;
+} slang_attrib_override;
+
+typedef struct
+{
+ slang_attrib_override *table;
+ GLuint count;
+} slang_attrib_overrides;
+
+GLboolean slang_attrib_overrides_add (slang_attrib_overrides *, GLuint, const GLchar *);
+
+/*
+ * Uniform bindings.
+ *
+ * Each slang_uniform_binding holds an array of addresses to actual memory locations in those
+ * shader types that use that uniform. Uniform bindings are held in an array and accessed
+ * by array index which is seen to the application as a uniform location.
+ *
+ * When the application writes to a particular uniform, it specifies its location.
+ * This location is treated as an array index to slang_uniform_bindings::table and tested
+ * against slang_uniform_bindings::count limit. The result is a pointer to slang_uniform_binding.
+ * The type of data being written to uniform is tested against slang_uniform_binding::quant.
+ * If the types are compatible, the array slang_uniform_binding::address is iterated for
+ * each shader type and if the address is valid (i.e. the uniform is used by this shader type),
+ * the new uniform value is written at that address.
+ */
+
typedef struct
{
slang_export_data_quant *quant;
@@ -51,17 +106,42 @@ typedef struct GLuint count;
} slang_uniform_bindings;
+/*
+ * Attrib bindings.
+ *
+ * There is a fixed number of vertex attrib vectors (attrib slots). The slang_attrib_slot::addr
+ * maps vertex attrib index to the actual memory location of the attrib in vertex shader.
+ * One vertex attrib can span over many attrib slots (this is the case for matrices). The
+ * slang_attrib_binding::first_slot_index holds the first slot index that the attrib is bound to.
+ */
+
typedef struct
{
slang_export_data_quant *quant;
char *name;
-} slang_active_uniform;
+ GLuint first_slot_index;
+} slang_attrib_binding;
typedef struct
{
- slang_active_uniform *table;
- GLuint count;
-} slang_active_uniforms;
+ GLuint addr;
+} slang_attrib_slot;
+
+typedef struct
+{
+ slang_attrib_binding bindings[MAX_VERTEX_ATTRIBS];
+ GLuint binding_count;
+ slang_attrib_slot slots[MAX_VERTEX_ATTRIBS];
+} slang_attrib_bindings;
+
+/*
+ * Varying bindings.
+ *
+ * There is a fixed number of varying floats (varying slots). The slang_varying_slot::vert_addr
+ * maps varying float index to the actual memory location of the output variable in vertex shader.
+ * The slang_varying_slot::frag_addr maps varying float index to the actual memory location of
+ * the input variable in fragment shader.
+ */
typedef struct
{
@@ -73,17 +153,30 @@ typedef struct {
slang_export_data_quant *quant;
char *name;
- GLuint slot;
+ GLuint first_slot_index;
} slang_varying_binding;
typedef struct
{
- slang_varying_binding table[MAX_VARYING_FLOATS];
- GLuint count;
+ slang_varying_binding bindings[MAX_VARYING_FLOATS];
+ GLuint binding_count;
slang_varying_slot slots[MAX_VARYING_FLOATS];
- GLuint total;
+ GLuint slot_count;
} slang_varying_bindings;
+/*
+ * Texture usage.
+ *
+ * A slang_texture_usage struct holds indirect information about texture image unit usage. The
+ * slang_texture_usages::table is derived from active uniform table by extracting only uniforms
+ * that are samplers.
+ *
+ * To collect current texture usage one must iterate the slang_texture_usages::table and read
+ * uniform at address slang_texture_usage::frag_address to get texture unit index. This
+ * index, coupled with texture access type (target) taken from slang_texture_usage::quant
+ * forms texture usage for that texture unit.
+ */
+
typedef struct
{
slang_export_data_quant *quant;
@@ -192,8 +285,11 @@ enum typedef struct
{
+ slang_active_variables active_uniforms;
+ slang_active_variables active_attribs;
+ slang_attrib_overrides attrib_overrides;
slang_uniform_bindings uniforms;
- slang_active_uniforms active_uniforms;
+ slang_attrib_bindings attribs;
slang_varying_bindings varyings;
slang_texture_usages texture_usage;
GLuint common_fixed_entries[SLANG_SHADER_MAX][SLANG_COMMON_FIXED_MAX];
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