diff options
author | Brian Paul <[email protected]> | 2009-08-12 12:27:35 -0600 |
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committer | Brian Paul <[email protected]> | 2009-08-12 12:35:12 -0600 |
commit | fd5eda1423dff38ea1af589f7abd47b002a4f5ed (patch) | |
tree | df33b8e1cecbb568c061b7eb16186e3ff3757896 /src/mesa/shader/slang/slang_link.c | |
parent | 2708ddfb06a36d8568e2aa130bf1f7d551fcd309 (diff) |
glsl: move predefined shader input/output info/code to slang_builtin.c
This is a more logical place for this code.
Also add some functions for querying vertex shader input names, types, etc.
Diffstat (limited to 'src/mesa/shader/slang/slang_link.c')
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index f6032d1e9ad..826bc3dd157 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -40,6 +40,7 @@ #include "shader/prog_statevars.h" #include "shader/prog_uniform.h" #include "shader/shader_api.h" +#include "slang_builtin.h" #include "slang_link.h" |