diff options
author | Brian Paul <[email protected]> | 2008-07-02 09:16:10 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2008-07-02 09:16:10 -0600 |
commit | 6befdca6a3d65d7e49c0c54a7a8f091cd05034ea (patch) | |
tree | 05717b2529352869b45baeef060e7e56aad78fae /src/mesa/shader/slang/slang_link.c | |
parent | 43346fb1fb43f91cb3e90d84b442dc08d6c9550d (diff) |
generate a link error if the vertex shader references too many textures
Diffstat (limited to 'src/mesa/shader/slang/slang_link.c')
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index dd4990ba023..f9a5ecef96c 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -474,6 +474,12 @@ _slang_link(GLcontext *ctx, } } + /* Check that the vertex program doesn't use too many sampler units */ + if (shProg->VertexProgram && + _mesa_bitcount(shProg->VertexProgram->Base.SamplersUsed) > ctx->Const.MaxVertexTextureImageUnits) { + link_error(shProg, "Vertex program uses too many samplers.\n"); + return; + } if (fragProg && shProg->FragmentProgram) { /* notify driver that a new fragment program has been compiled/linked */ |