diff options
author | Brian <[email protected]> | 2007-10-26 19:19:09 -0600 |
---|---|---|
committer | Brian <[email protected]> | 2007-10-26 19:19:51 -0600 |
commit | 8fed2466e4056668a76a87cf935b5fbff8ae15ca (patch) | |
tree | 81345e5b5ee66dc2dd299f5b9ce29314f2e52735 /src/mesa/shader/slang/slang_link.c | |
parent | 789d248558061fe4d65f664d6770a12b90fa2e34 (diff) |
Re-implement GLSL texture sampler variables.
GLSL sampler variables indicate which texture unit to use for TEX instructions.
Previously, this was baked into the fragment/vertex program and couldn't be
readily changed once set.
Now, SamplerUnits[] array indicates which texture unit is to be used for
each sampler variable. These values are set with glUniform1i().
This is extra state that must be passed to the fragment/vertex program
executor at runtime.
Diffstat (limited to 'src/mesa/shader/slang/slang_link.c')
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 71 |
1 files changed, 27 insertions, 44 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index eaa29ba094e..32f71685537 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -144,10 +144,14 @@ is_uniform(GLuint file) } +static GLuint shProg_NumSamplers = 0; /** XXX temporary */ + + static GLboolean link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog) { GLuint *map, i; + GLuint samplerMap[MAX_SAMPLERS]; #if 0 printf("================ pre link uniforms ===============\n"); @@ -168,10 +172,13 @@ link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog) /* sanity check */ assert(is_uniform(p->Type)); + /* See if this uniform is already in the linked program's list */ if (p->Name) { + /* this is a named uniform */ j = _mesa_lookup_parameter_index(shProg->Uniforms, -1, p->Name); } else { + /* this is an unnamed constant */ /*GLuint swizzle;*/ ASSERT(p->Type == PROGRAM_CONSTANT); if (_mesa_lookup_parameter_constant(shProg->Uniforms, pVals, @@ -184,7 +191,8 @@ link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog) } if (j >= 0) { - /* already in list, check size XXX check this */ + /* already in linked program's list */ + /* check size XXX check this */ #if 0 assert(p->Size == shProg->Uniforms->Parameters[j].Size); #endif @@ -205,7 +213,15 @@ link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog) j = _mesa_add_uniform(shProg->Uniforms, p->Name, p->Size, p->DataType); break; case PROGRAM_SAMPLER: - j = _mesa_add_sampler(shProg->Uniforms, p->Name, p->DataType); + { + GLuint sampNum = shProg_NumSamplers++; + GLuint oldSampNum; + j = _mesa_add_sampler(shProg->Uniforms, p->Name, + p->DataType, sampNum); + oldSampNum = (GLuint) prog->Parameters->ParameterValues[i][0]; + assert(oldSampNum < MAX_SAMPLERS); + samplerMap[oldSampNum] = sampNum; + } break; default: _mesa_problem(NULL, "bad parameter type in link_uniform_vars()"); @@ -243,6 +259,7 @@ link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog) /* OK, now scan the program/shader instructions looking for uniform vars, * replacing the old index with the new index. */ + prog->SamplersUsed = 0x0; for (i = 0; i < prog->NumInstructions; i++) { struct prog_instruction *inst = prog->Instructions + i; GLuint j; @@ -257,14 +274,15 @@ link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog) } } - if (inst->Opcode == OPCODE_TEX || - inst->Opcode == OPCODE_TXB || - inst->Opcode == OPCODE_TXP) { + if (_mesa_is_tex_instruction(inst->Opcode)) { /* printf("====== remap sampler from %d to %d\n", inst->Sampler, map[ inst->Sampler ]); */ - inst->Sampler = map[ inst->Sampler ]; + /* here, texUnit is really samplerUnit */ + inst->TexSrcUnit = samplerMap[inst->TexSrcUnit]; + prog->SamplerTargets[inst->TexSrcUnit] = inst->TexSrcTarget; + prog->SamplersUsed |= (1 << inst->TexSrcUnit); } } @@ -404,36 +422,6 @@ _slang_remap_attribute(struct gl_program *prog, GLuint oldAttrib, GLuint newAttr -/** - * Scan program for texture instructions, lookup sampler/uniform's value - * to determine which texture unit to use. - * Also, update the program's TexturesUsed[] array. - */ -void -_slang_resolve_samplers(struct gl_shader_program *shProg, - struct gl_program *prog) -{ - GLuint i; - - for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) - prog->TexturesUsed[i] = 0; - - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - if (inst->Opcode == OPCODE_TEX || - inst->Opcode == OPCODE_TXB || - inst->Opcode == OPCODE_TXP) { - GLint sampleUnit = (GLint) shProg->Uniforms->ParameterValues[inst->Sampler][0]; - assert(sampleUnit < MAX_TEXTURE_IMAGE_UNITS); - inst->TexSrcUnit = sampleUnit; - - prog->TexturesUsed[inst->TexSrcUnit] |= (1 << inst->TexSrcTarget); - } - } -} - - - /** cast wrapper */ static struct gl_vertex_program * vertex_program(struct gl_program *prog) @@ -490,6 +478,8 @@ _slang_link(GLcontext *ctx, const struct gl_fragment_program *fragProg; GLuint i; + shProg_NumSamplers = 0; /** XXX temporary */ + _mesa_clear_shader_program_data(ctx, shProg); shProg->Uniforms = _mesa_new_parameter_list(); @@ -550,13 +540,6 @@ _slang_link(GLcontext *ctx, } if (shProg->VertexProgram) { - _slang_resolve_samplers(shProg, &shProg->VertexProgram->Base); - } - if (shProg->FragmentProgram) { - _slang_resolve_samplers(shProg, &shProg->FragmentProgram->Base); - } - - if (shProg->VertexProgram) { if (!_slang_resolve_attributes(shProg, &shProg->VertexProgram->Base)) { /*goto cleanup;*/ _mesa_problem(ctx, "_slang_resolve_attributes() failed"); @@ -601,7 +584,7 @@ _slang_link(GLcontext *ctx, _mesa_print_program(&fragProg->Base); _mesa_print_program_parameters(ctx, &fragProg->Base); #endif -#if 0 +#if 01 printf("************** linked fragment prog\n"); _mesa_print_program(&shProg->FragmentProgram->Base); _mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base); |