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authorKenneth Graunke <[email protected]>2010-02-18 23:50:55 -0800
committerKristian Høgsberg <[email protected]>2010-02-19 07:51:02 -0500
commit21d0c70b4b1c18dc1c3ac7d0fbd8a903d60f8be7 (patch)
tree59e54ca5138fd305d6b2ac6682a77797c813e1ad /src/mesa/shader/slang/slang_link.c
parentf69d1d1438361f10fd8db78d2d38f26e33db9747 (diff)
Remove _mesa_strlen in favor of plain strlen.
Diffstat (limited to 'src/mesa/shader/slang/slang_link.c')
-rw-r--r--src/mesa/shader/slang/slang_link.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index 9c90d5c5319..2906cb17c4b 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -603,7 +603,7 @@ concat_shaders(struct gl_shader_program *shProg, GLenum shaderType)
for (i = 0; i < shProg->NumShaders; i++) {
const struct gl_shader *shader = shProg->Shaders[i];
if (shader->Type == shaderType) {
- shaderLengths[i] = _mesa_strlen(shader->Source);
+ shaderLengths[i] = strlen(shader->Source);
totalLen += shaderLengths[i];
if (!firstShader)
firstShader = shader;