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authorBrian Paul <[email protected]>2008-11-13 18:18:07 -0700
committerBrian Paul <[email protected]>2008-11-13 18:19:12 -0700
commit80d6379722a1249ce13db79a898d340644936f67 (patch)
treec3b1c97ef221cf68398630b12d3487832adace74 /src/mesa/shader/slang/slang_ir.h
parent3a7ed9779b159f9dccbc98d1d556be2cd83cc1fd (diff)
mesa: no longer need Writemask field in GLSL IR nodes
The Swizzle and Size fields carry all the info we need now.
Diffstat (limited to 'src/mesa/shader/slang/slang_ir.h')
-rw-r--r--src/mesa/shader/slang/slang_ir.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/shader/slang/slang_ir.h b/src/mesa/shader/slang/slang_ir.h
index ab0353c28a5..a4552ae1442 100644
--- a/src/mesa/shader/slang/slang_ir.h
+++ b/src/mesa/shader/slang/slang_ir.h
@@ -173,7 +173,6 @@ typedef struct slang_ir_node_
/** special fields depending on Opcode: */
const char *Field; /**< If Opcode == IR_FIELD */
- GLuint Writemask; /**< If Opcode == IR_MOVE */
GLfloat Value[4]; /**< If Opcode == IR_FLOAT */
slang_variable *Var; /**< If Opcode == IR_VAR or IR_VAR_DECL */
struct slang_ir_node_ *List; /**< For various linked lists */