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authorBrian <[email protected]>2007-01-05 16:02:45 -0700
committerBrian <[email protected]>2007-01-05 16:02:45 -0700
commit5cf7326132a37f11357b5cb31bcc9238fef5b54c (patch)
tree8d92595241072e8aebba501c68b544ef8b4e13eb /src/mesa/shader/slang/slang_ir.h
parentb2ab693d68f2ba1358b9c3f8bab53b9ebfb586fe (diff)
Checkpoint glsl compiler work: sampler uniforms now implemented, linked properly.
Diffstat (limited to 'src/mesa/shader/slang/slang_ir.h')
-rw-r--r--src/mesa/shader/slang/slang_ir.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/shader/slang/slang_ir.h b/src/mesa/shader/slang/slang_ir.h
index b43ff1db618..0613121b989 100644
--- a/src/mesa/shader/slang/slang_ir.h
+++ b/src/mesa/shader/slang/slang_ir.h
@@ -112,7 +112,6 @@ typedef struct slang_ir_node_
GLfloat Value[4]; /**< If Opcode == IR_FLOAT */
slang_variable *Var;
slang_ir_storage *Store;
- GLuint TexTarget; /**< If Opcode == IR_TEX or IR_TEXB */
} slang_ir_node;