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authorBrian <[email protected]>2007-04-21 12:08:56 -0600
committerBrian <[email protected]>2007-04-21 12:30:58 -0600
commitcd3e39340f057712fcf02a35dff85645e475053a (patch)
treea7c6e2d0d6be2ccaa882075539e38935b77b5522 /src/mesa/shader/slang/slang_ir.c
parentad3cc95485c488e3920f9c460b373338043000c5 (diff)
Use new memory pool allocator. Lots of debug code still in place...
Diffstat (limited to 'src/mesa/shader/slang/slang_ir.c')
-rw-r--r--src/mesa/shader/slang/slang_ir.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/shader/slang/slang_ir.c b/src/mesa/shader/slang/slang_ir.c
index 0c2e65ab5e3..b99866761f3 100644
--- a/src/mesa/shader/slang/slang_ir.c
+++ b/src/mesa/shader/slang/slang_ir.c
@@ -143,7 +143,7 @@ _slang_free_ir(slang_ir_node *n)
if (n->Store) {
n->Store->RefCount--;
if (n->Store->RefCount == 0) {
-#if 0
+#if !USE_MEMPOOL
free(n->Store);
#endif
n->Store = NULL;
@@ -153,7 +153,9 @@ _slang_free_ir(slang_ir_node *n)
for (i = 0; i < 3; i++)
_slang_free_ir(n->Children[i]);
/* Do not free n->List since it's a child elsewhere */
+#if !USE_MEMPOOL
free(n);
+#endif
}
@@ -163,8 +165,10 @@ _slang_free_ir(slang_ir_node *n)
void
_slang_free_ir_tree(slang_ir_node *n)
{
+#if 0
_slang_refcount_storage(n);
_slang_free_ir(n);
+#endif
}