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authorBrian Paul <[email protected]>2006-11-28 15:46:50 +0000
committerBrian Paul <[email protected]>2006-11-28 15:46:50 +0000
commit716091a6a0a9a4cc03f0aa61a3a6518b0648f167 (patch)
treee6a0a75397a5a25d74db2213a07b80858b422919 /src/mesa/shader/slang/slang_compile_operation.h
parentc058f69daab817476582f8e04aedf8370f76d724 (diff)
indent, comments, etc
Diffstat (limited to 'src/mesa/shader/slang/slang_compile_operation.h')
-rw-r--r--src/mesa/shader/slang/slang_compile_operation.h23
1 files changed, 16 insertions, 7 deletions
diff --git a/src/mesa/shader/slang/slang_compile_operation.h b/src/mesa/shader/slang/slang_compile_operation.h
index f3c45de3c2a..a9376ec945f 100644
--- a/src/mesa/shader/slang/slang_compile_operation.h
+++ b/src/mesa/shader/slang/slang_compile_operation.h
@@ -32,7 +32,7 @@ extern "C" {
/**
* Types of slang operations.
- * These are the basic intermediate code representations.
+ * These are the types of the AST (abstract syntax tree) nodes.
* [foo] indicates a sub-tree or reference to another type of node
*/
typedef enum slang_operation_type_
@@ -105,6 +105,7 @@ typedef enum slang_operation_type_
/**
* A slang_operation is basically a compiled instruction (such as assignment,
* a while-loop, a conditional, a multiply, a function call, etc).
+ * The AST (abstract syntax tree) is built from these nodes.
* NOTE: This structure could have been implemented as a union of simpler
* structs which would correspond to the operation types above.
*/
@@ -112,16 +113,24 @@ typedef struct slang_operation_
{
slang_operation_type type;
struct slang_operation_ *children;
- unsigned int num_children;
- float literal; /**< Used for float, int and bool values */
- slang_atom a_id; /**< type: asm, identifier, call, field */
+ GLuint num_children;
+ GLfloat literal; /**< Used for float, int and bool values */
+ slang_atom a_id; /**< type: asm, identifier, call, field */
slang_variable_scope *locals; /**< local vars for scope */
} slang_operation;
-extern int slang_operation_construct(slang_operation *);
-extern void slang_operation_destruct(slang_operation *);
-extern int slang_operation_copy(slang_operation *, const slang_operation *);
+extern GLboolean
+slang_operation_construct(slang_operation *);
+
+extern void
+slang_operation_destruct(slang_operation *);
+
+extern GLboolean
+slang_operation_copy(slang_operation *, const slang_operation *);
+
+extern slang_operation *
+slang_operation_new(GLuint count);
#ifdef __cplusplus