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authorBrian <[email protected]>2007-01-04 08:21:09 -0700
committerBrian <[email protected]>2007-01-04 08:21:09 -0700
commit439758353aea3ede1f6d7fc1be14777df8697db5 (patch)
treeb11a21fff74cc918df93ef08d215cc0253cbfc2b /src/mesa/shader/slang/slang_compile.c
parentd8babcfc570ef97b284f88f01151f00eb188a2fd (diff)
Fix some incorrect GL error values. Reorganize _mesa_compile_shader() code.
Diffstat (limited to 'src/mesa/shader/slang/slang_compile.c')
-rw-r--r--src/mesa/shader/slang/slang_compile.c94
1 files changed, 66 insertions, 28 deletions
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index 286e25d54bd..da77de709c3 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -682,7 +682,7 @@ parse_type_specifier(slang_parse_ctx * C, slang_output_ctx * O,
stru = slang_struct_scope_find(O->structs, a_name, 1);
if (stru == NULL) {
- slang_info_log_error(C->L, "%s: undeclared type name.",
+ slang_info_log_error(C->L, "undeclared type name '%s'",
slang_atom_pool_id(C->atoms, a_name));
return 0;
}
@@ -714,7 +714,9 @@ parse_fully_specified_type(slang_parse_ctx * C, slang_output_ctx * O,
{
if (!parse_type_qualifier(C, &type->qualifier))
return 0;
- return parse_type_specifier(C, O, &type->specifier);
+ if (!parse_type_specifier(C, O, &type->specifier))
+ return 0;
+ return 1;
}
/* operation */
@@ -2241,35 +2243,21 @@ slang_create_uniforms(const slang_export_data_table *exports,
#endif
-GLboolean
-_slang_compile(const char *source, slang_code_object * object,
+static GLboolean
+compile_shader(GLcontext *ctx, slang_code_object * object,
slang_unit_type type, slang_info_log * infolog,
struct gl_shader *shader)
{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_program *program;
+ struct gl_program *program = shader->Programs[0];
GLboolean success;
grammar id = 0;
- /* XXX temporary hack */
- if (!shader->Programs) {
- GLenum progTarget;
- if (shader->Type == GL_VERTEX_SHADER)
- progTarget = GL_VERTEX_PROGRAM_ARB;
- else
- progTarget = GL_FRAGMENT_PROGRAM_ARB;
- shader->Programs
- = (struct gl_program **) malloc(sizeof(struct gl_program*));
- shader->Programs[0] = _mesa_new_program(ctx, progTarget, 1);
- shader->NumPrograms = 1;
- }
- program = shader->Programs[0];
assert(program);
_slang_code_object_dtr(object);
_slang_code_object_ctr(object);
- success = compile_object(&id, source, object, type, infolog, program);
+ success = compile_object(&id, shader->Source, object, type, infolog, program);
if (id != 0)
grammar_destroy(id);
if (!success)
@@ -2283,22 +2271,72 @@ _slang_compile(const char *source, slang_code_object * object,
#if NEW_SLANG
{
- GET_CURRENT_CONTEXT(ctx);
slang_create_uniforms(&object->expdata, shader);
_mesa_print_program(program);
_mesa_print_program_parameters(ctx, program);
}
#endif
+ return GL_TRUE;
+}
-#if defined(USE_X86_ASM) || defined(SLANG_X86)
- /* XXX: lookup the @main label */
- if (!_slang_x86_codegen
- (&object->machine, &object->assembly,
- object->expcode.entries[0].address))
- return GL_FALSE;
+
+
+GLboolean
+_slang_compile(GLcontext *ctx, struct gl_shader *shader)
+{
+ GLboolean success;
+ slang_info_log info_log;
+ slang_code_object obj;
+ slang_unit_type type;
+
+ if (shader->Type == GL_VERTEX_SHADER) {
+ type = slang_unit_vertex_shader;
+ }
+ else {
+ assert(shader->Type == GL_FRAGMENT_SHADER);
+ type = slang_unit_fragment_shader;
+ }
+
+ /* XXX temporary hack */
+ if (!shader->Programs) {
+ GLenum progTarget;
+ if (shader->Type == GL_VERTEX_SHADER)
+ progTarget = GL_VERTEX_PROGRAM_ARB;
+ else
+ progTarget = GL_FRAGMENT_PROGRAM_ARB;
+ shader->Programs
+ = (struct gl_program **) malloc(sizeof(struct gl_program*));
+ shader->Programs[0] = _mesa_new_program(ctx, progTarget, 1);
+ shader->NumPrograms = 1;
+ }
+
+ slang_info_log_construct(&info_log);
+ _slang_code_object_ctr(&obj);
+
+ success = compile_shader(ctx, &obj, type, &info_log, shader);
+
+ if (success) {
+#if 0
+ slang_create_uniforms(&object->expdata, shader);
+ _mesa_print_program(program);
+ _mesa_print_program_parameters(ctx, program);
#endif
+ }
+ else {
+ /* XXX more work on info log needed here */
+ if (info_log.text) {
+ if (shader->InfoLog) {
+ free(shader->InfoLog);
+ shader->InfoLog = NULL;
+ }
+ shader->InfoLog = strdup(info_log.text);
+ }
+ }
- return GL_TRUE;
+ slang_info_log_destruct(&info_log);
+ _slang_code_object_dtr(&obj);
+
+ return success;
}