diff options
author | Brian <[email protected]> | 2007-01-04 08:21:09 -0700 |
---|---|---|
committer | Brian <[email protected]> | 2007-01-04 08:21:09 -0700 |
commit | 439758353aea3ede1f6d7fc1be14777df8697db5 (patch) | |
tree | b11a21fff74cc918df93ef08d215cc0253cbfc2b /src/mesa/shader/slang/slang_compile.c | |
parent | d8babcfc570ef97b284f88f01151f00eb188a2fd (diff) |
Fix some incorrect GL error values. Reorganize _mesa_compile_shader() code.
Diffstat (limited to 'src/mesa/shader/slang/slang_compile.c')
-rw-r--r-- | src/mesa/shader/slang/slang_compile.c | 94 |
1 files changed, 66 insertions, 28 deletions
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index 286e25d54bd..da77de709c3 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -682,7 +682,7 @@ parse_type_specifier(slang_parse_ctx * C, slang_output_ctx * O, stru = slang_struct_scope_find(O->structs, a_name, 1); if (stru == NULL) { - slang_info_log_error(C->L, "%s: undeclared type name.", + slang_info_log_error(C->L, "undeclared type name '%s'", slang_atom_pool_id(C->atoms, a_name)); return 0; } @@ -714,7 +714,9 @@ parse_fully_specified_type(slang_parse_ctx * C, slang_output_ctx * O, { if (!parse_type_qualifier(C, &type->qualifier)) return 0; - return parse_type_specifier(C, O, &type->specifier); + if (!parse_type_specifier(C, O, &type->specifier)) + return 0; + return 1; } /* operation */ @@ -2241,35 +2243,21 @@ slang_create_uniforms(const slang_export_data_table *exports, #endif -GLboolean -_slang_compile(const char *source, slang_code_object * object, +static GLboolean +compile_shader(GLcontext *ctx, slang_code_object * object, slang_unit_type type, slang_info_log * infolog, struct gl_shader *shader) { - GET_CURRENT_CONTEXT(ctx); - struct gl_program *program; + struct gl_program *program = shader->Programs[0]; GLboolean success; grammar id = 0; - /* XXX temporary hack */ - if (!shader->Programs) { - GLenum progTarget; - if (shader->Type == GL_VERTEX_SHADER) - progTarget = GL_VERTEX_PROGRAM_ARB; - else - progTarget = GL_FRAGMENT_PROGRAM_ARB; - shader->Programs - = (struct gl_program **) malloc(sizeof(struct gl_program*)); - shader->Programs[0] = _mesa_new_program(ctx, progTarget, 1); - shader->NumPrograms = 1; - } - program = shader->Programs[0]; assert(program); _slang_code_object_dtr(object); _slang_code_object_ctr(object); - success = compile_object(&id, source, object, type, infolog, program); + success = compile_object(&id, shader->Source, object, type, infolog, program); if (id != 0) grammar_destroy(id); if (!success) @@ -2283,22 +2271,72 @@ _slang_compile(const char *source, slang_code_object * object, #if NEW_SLANG { - GET_CURRENT_CONTEXT(ctx); slang_create_uniforms(&object->expdata, shader); _mesa_print_program(program); _mesa_print_program_parameters(ctx, program); } #endif + return GL_TRUE; +} -#if defined(USE_X86_ASM) || defined(SLANG_X86) - /* XXX: lookup the @main label */ - if (!_slang_x86_codegen - (&object->machine, &object->assembly, - object->expcode.entries[0].address)) - return GL_FALSE; + + +GLboolean +_slang_compile(GLcontext *ctx, struct gl_shader *shader) +{ + GLboolean success; + slang_info_log info_log; + slang_code_object obj; + slang_unit_type type; + + if (shader->Type == GL_VERTEX_SHADER) { + type = slang_unit_vertex_shader; + } + else { + assert(shader->Type == GL_FRAGMENT_SHADER); + type = slang_unit_fragment_shader; + } + + /* XXX temporary hack */ + if (!shader->Programs) { + GLenum progTarget; + if (shader->Type == GL_VERTEX_SHADER) + progTarget = GL_VERTEX_PROGRAM_ARB; + else + progTarget = GL_FRAGMENT_PROGRAM_ARB; + shader->Programs + = (struct gl_program **) malloc(sizeof(struct gl_program*)); + shader->Programs[0] = _mesa_new_program(ctx, progTarget, 1); + shader->NumPrograms = 1; + } + + slang_info_log_construct(&info_log); + _slang_code_object_ctr(&obj); + + success = compile_shader(ctx, &obj, type, &info_log, shader); + + if (success) { +#if 0 + slang_create_uniforms(&object->expdata, shader); + _mesa_print_program(program); + _mesa_print_program_parameters(ctx, program); #endif + } + else { + /* XXX more work on info log needed here */ + if (info_log.text) { + if (shader->InfoLog) { + free(shader->InfoLog); + shader->InfoLog = NULL; + } + shader->InfoLog = strdup(info_log.text); + } + } - return GL_TRUE; + slang_info_log_destruct(&info_log); + _slang_code_object_dtr(&obj); + + return success; } |