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authorBrian <[email protected]>2007-01-09 17:49:24 -0700
committerBrian <[email protected]>2007-01-09 17:49:24 -0700
commit3209c3ed0d82c158eed1020759aacf51ba1c1ad5 (patch)
treea2dad53d32547ef01b36fd9296dc4f68e52292f8 /src/mesa/shader/slang/slang_compile.c
parent5e75db12d7b17f0295e8099bd357220df97d5013 (diff)
Implement vertex attribute binding.
Users can set explicit binding with glBindAttribLocation(), otherwise the linker will allocate generic attribute slots.
Diffstat (limited to 'src/mesa/shader/slang/slang_compile.c')
-rw-r--r--src/mesa/shader/slang/slang_compile.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index efb23255f94..314c32f7077 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -2260,6 +2260,7 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader)
shader->Programs[0]->Parameters = _mesa_new_parameter_list();
shader->Programs[0]->Varying = _mesa_new_parameter_list();
+ shader->Programs[0]->Attributes = _mesa_new_parameter_list();
}
slang_info_log_construct(&info_log);