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authorBrian <[email protected]>2007-02-02 14:24:24 -0700
committerBrian <[email protected]>2007-02-02 14:24:24 -0700
commit1b24e2d5a7a7f97c179d7881a014f4aa025cacf7 (patch)
tree31c2438e52cbc059b9487f350450bbfa662a2355 /src/mesa/shader/slang/slang_compile.c
parent5072fd3a641fa31cbfa7ecfbb34b2d8e782f9e06 (diff)
remove slang_export.c and related code
Diffstat (limited to 'src/mesa/shader/slang/slang_compile.c')
-rw-r--r--src/mesa/shader/slang/slang_compile.c51
1 files changed, 0 insertions, 51 deletions
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index 8148c65a55d..9f7f18167d8 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -105,10 +105,6 @@ _slang_code_object_ctr(slang_code_object * self)
#endif
self->varpool.next_addr = 0;
slang_atom_pool_construct(&self->atompool);
- slang_export_data_table_ctr(&self->expdata);
- self->expdata.atoms = &self->atompool;
- slang_export_code_table_ctr(&self->expcode);
- self->expcode.atoms = &self->atompool;
}
GLvoid
@@ -123,8 +119,6 @@ _slang_code_object_dtr(slang_code_object * self)
slang_assembly_file_destruct(&self->assembly);
#endif
slang_atom_pool_destruct(&self->atompool);
- slang_export_data_table_dtr(&self->expdata);
- slang_export_code_table_ctr(&self->expcode);
}
/* slang_info_log */
@@ -1730,9 +1724,6 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O,
A.space.structs = O->structs;
A.space.vars = O->vars;
A.program = O->program;
-#if 0
- A.codegen = O->codegen;
-#endif
A.vartable = O->vartable;
_slang_codegen_global_variable(&A, var, C->type);
@@ -1890,9 +1881,6 @@ parse_function(slang_parse_ctx * C, slang_output_ctx * O, int definition,
A.space.structs = O->structs;
A.space.vars = O->vars;
A.program = O->program;
-#if 0
- A.codegen = O->codegen;
-#endif
A.vartable = O->vartable;
_slang_reset_error();
@@ -2115,12 +2103,6 @@ static const byte slang_vertex_builtin_gc[] = {
#include "library/slang_vertex_builtin_gc.h"
};
-#if 0 /*defined(USE_X86_ASM) || defined(SLANG_X86)*/
-static const byte slang_builtin_vec4_gc[] = {
-#include "library/slang_builtin_vec4_gc.h"
-};
-#endif
-
static GLboolean
compile_object(grammar * id, const char *source, slang_code_object * object,
slang_unit_type type, slang_info_log * infolog,
@@ -2181,15 +2163,6 @@ compile_object(grammar * id, const char *source, slang_code_object * object,
return GL_FALSE;
}
-#if 0/*defined(USE_X86_ASM) || defined(SLANG_X86)*/
- /* compile x86 4-component vector overrides, link to target */
- if (!compile_binary(slang_builtin_vec4_gc,
- &object->builtin[SLANG_BUILTIN_VEC4],
- slang_unit_fragment_builtin, infolog, NULL,
- &object->builtin[SLANG_BUILTIN_TARGET]))
- return GL_FALSE;
-#endif
-
/* disable language extensions */
#if NEW_SLANG /* allow-built-ins */
grammar_set_reg8(*id, (const byte *) "parsing_builtin", 1);
@@ -2205,24 +2178,6 @@ compile_object(grammar * id, const char *source, slang_code_object * object,
}
-#if 0
-static void
-slang_create_uniforms(const slang_export_data_table *exports,
- struct gl_program *program)
-{
- /* XXX only add uniforms that are actually going to get used */
- GLuint i;
- for (i = 0; i < exports->count; i++) {
- if (exports->entries[i].access == slang_exp_uniform) {
- const char *name = (char *) exports->entries[i].quant.name;
- GLint j = _mesa_add_uniform(program->Parameters, name, 4);
- assert(j >= 0);
- }
- }
-}
-#endif
-
-
static GLboolean
compile_shader(GLcontext *ctx, slang_code_object * object,
slang_unit_type type, slang_info_log * infolog,
@@ -2243,12 +2198,6 @@ compile_shader(GLcontext *ctx, slang_code_object * object,
if (!success)
return GL_FALSE;
- if (!_slang_build_export_data_table(&object->expdata, &object->unit.vars))
- return GL_FALSE;
- if (!_slang_build_export_code_table(&object->expcode, &object->unit.funs,
- &object->unit))
- return GL_FALSE;
-
#if NEW_SLANG
{
slang_create_uniforms(&object->expdata, shader);