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authorBrian <[email protected]>2007-01-11 11:22:26 -0700
committerBrian <[email protected]>2007-01-11 11:22:26 -0700
commit95a441112efbe14407f53d035e368b9632d06f06 (patch)
tree8ce0e57e44974a63d384325f77336daac19e2b56 /src/mesa/shader/slang/slang_compile.c
parent063f3f7fc49e1fd5cf99cffd241e16af5e2d1823 (diff)
Fix a problem with inlined "return" statements. Make some attempt to free temporaries.
Diffstat (limited to 'src/mesa/shader/slang/slang_compile.c')
-rw-r--r--src/mesa/shader/slang/slang_compile.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index bb1da271524..9a77c5a3d67 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -1622,8 +1622,10 @@ initialize_global(slang_assemble_ctx * A, slang_variable * var)
return GL_FALSE;
/* execute the expression */
+#if 0
if (!_slang_execute2(A->file, &mach))
return GL_FALSE;
+#endif
/* restore the old assembly */
if (!slang_assembly_file_restore_point_load(A->file, &point))