diff options
author | Brian Paul <[email protected]> | 2009-03-19 10:25:24 -0600 |
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committer | Brian Paul <[email protected]> | 2009-03-19 10:29:13 -0600 |
commit | 65fc2ca82a38bc00ae4223124932af6771765041 (patch) | |
tree | 07d7a4b23f2e2d86af8131970df47780aa7f040a /src/mesa/shader/slang/slang_compile.c | |
parent | a57d7edf069d1d161a45825021a7cf4d825fb88f (diff) |
glsl: change GLSL #pragma initialization
Initialize the shader's pragma settings before calling the compiler.
Added pragma "Ignore" fields to allow overriding the #pragma directives found
in shader source code.
Diffstat (limited to 'src/mesa/shader/slang/slang_compile.c')
-rw-r--r-- | src/mesa/shader/slang/slang_compile.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index 3f46bfd60df..aa080228694 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -2798,7 +2798,9 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader) shader->CompileStatus = success; if (success) { - _mesa_optimize_program(ctx, shader->Program); + if (shader->Pragmas.Optimize) { + _mesa_optimize_program(ctx, shader->Program); + } } if (ctx->Shader.Flags & GLSL_LOG) { |