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authorBrian Paul <[email protected]>2009-12-29 10:11:26 -0700
committerBrian Paul <[email protected]>2009-12-29 10:11:29 -0700
commit4f481cb87ae948852effde2fa4d997c007afd99c (patch)
treef7496df247793500a446e98afaffb3ce9bedb3b0 /src/mesa/shader/slang/slang_codegen.h
parent639e7a140e430aa8839c652459eddc9a4b79f9c6 (diff)
glsl: added uniform initializer check
GLSL 1.10 disallows initializers for uniforms but GLSL 1.20 and later allows them. This patch uses the #version directive to allow/disallow uniform initializers. This addresses bug 25807, but piglit also needs to be fixed to specify the GLSL version in the shader.
Diffstat (limited to 'src/mesa/shader/slang/slang_codegen.h')
-rw-r--r--src/mesa/shader/slang/slang_codegen.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.h b/src/mesa/shader/slang/slang_codegen.h
index ee3be55a459..461633fe346 100644
--- a/src/mesa/shader/slang/slang_codegen.h
+++ b/src/mesa/shader/slang/slang_codegen.h
@@ -42,6 +42,7 @@ typedef struct slang_assemble_ctx_
struct gl_sl_pragmas *pragmas;
slang_var_table *vartable;
slang_info_log *log;
+ GLboolean allow_uniform_initializers;
/* current loop stack */
const slang_operation *LoopOperStack[MAX_LOOP_DEPTH];