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authorBrian Paul <[email protected]>2009-02-20 13:44:43 -0700
committerBrian Paul <[email protected]>2009-02-20 13:44:43 -0700
commit0ea95ae7420b4217b5c10c7593eb2e08e971bf72 (patch)
treeef9c5bf4a9743ebb5dd82d3408b6050635e52f29 /src/mesa/shader/slang/slang_codegen.c
parent44e018c09e7aeba9fd9f4c380da224bd6622c470 (diff)
glsl: use new IR opcodes for TEX instructions with shadow comparison
Such TEX instructions will have the TexShadow flag set. The gl_program::ShadowSamplers field is now set in the linker. We missed that before.
Diffstat (limited to 'src/mesa/shader/slang/slang_codegen.c')
-rw-r--r--src/mesa/shader/slang/slang_codegen.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index d7e54250bd5..5e2ce0ce3aa 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -529,6 +529,16 @@ static slang_asm_info AsmInfo[] = {
{ "vec4_tex_rect", IR_TEX, 1, 2 }, /* rectangle */
{ "vec4_tex_rect_bias", IR_TEX, 1, 2 }, /* rectangle w/ projection */
+ /* texture / sampler but with shadow comparison */
+ { "vec4_tex_1d_shadow", IR_TEX_SH, 1, 2 },
+ { "vec4_tex_1d_bias_shadow", IR_TEXB_SH, 1, 2 },
+ { "vec4_tex_1d_proj_shadow", IR_TEXP_SH, 1, 2 },
+ { "vec4_tex_2d_shadow", IR_TEX_SH, 1, 2 },
+ { "vec4_tex_2d_bias_shadow", IR_TEXB_SH, 1, 2 },
+ { "vec4_tex_2d_proj_shadow", IR_TEXP_SH, 1, 2 },
+ { "vec4_tex_rect_shadow", IR_TEX_SH, 1, 2 },
+ { "vec4_tex_rect_proj_shadow", IR_TEXP_SH, 1, 2 },
+
/* unary op */
{ "ivec4_to_vec4", IR_I_TO_F, 1, 1 }, /* int[4] to float[4] */
{ "vec4_to_ivec4", IR_F_TO_I, 1, 1 }, /* float[4] to int[4] */