diff options
author | Brian Paul <[email protected]> | 2009-02-20 11:44:17 -0700 |
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committer | Brian Paul <[email protected]> | 2009-02-20 11:44:17 -0700 |
commit | c0b59420eec5ffdf22a5919d38851c3620b97c09 (patch) | |
tree | f2186b35006f25328734239be8fbde89ea23517d /src/mesa/shader/slang/slang_codegen.c | |
parent | ad2cfa41992d0676881440596c43ab6021c1b025 (diff) |
glsl: rename GLSL texture assembly instructions to be more legible
Diffstat (limited to 'src/mesa/shader/slang/slang_codegen.c')
-rw-r--r-- | src/mesa/shader/slang/slang_codegen.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index ac706325b83..d7e54250bd5 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -516,18 +516,18 @@ static slang_asm_info AsmInfo[] = { /* float binary op */ { "float_power", IR_POW, 1, 2 }, /* texture / sampler */ - { "vec4_tex1d", IR_TEX, 1, 2 }, - { "vec4_texb1d", IR_TEXB, 1, 2 }, /* 1d w/ bias */ - { "vec4_texp1d", IR_TEXP, 1, 2 }, /* 1d w/ projection */ - { "vec4_tex2d", IR_TEX, 1, 2 }, - { "vec4_texb2d", IR_TEXB, 1, 2 }, /* 2d w/ bias */ - { "vec4_texp2d", IR_TEXP, 1, 2 }, /* 2d w/ projection */ - { "vec4_tex3d", IR_TEX, 1, 2 }, - { "vec4_texb3d", IR_TEXB, 1, 2 }, /* 3d w/ bias */ - { "vec4_texp3d", IR_TEXP, 1, 2 }, /* 3d w/ projection */ - { "vec4_texcube", IR_TEX, 1, 2 }, /* cubemap */ - { "vec4_tex_rect", IR_TEX, 1, 2 }, /* rectangle */ - { "vec4_texp_rect", IR_TEXP, 1, 2 },/* rectangle w/ projection */ + { "vec4_tex_1d", IR_TEX, 1, 2 }, + { "vec4_tex_1d_bias", IR_TEXB, 1, 2 }, /* 1d w/ bias */ + { "vec4_tex_1d_proj", IR_TEXP, 1, 2 }, /* 1d w/ projection */ + { "vec4_tex_2d", IR_TEX, 1, 2 }, + { "vec4_tex_2d_bias", IR_TEXB, 1, 2 }, /* 2d w/ bias */ + { "vec4_tex_2d_proj", IR_TEXP, 1, 2 }, /* 2d w/ projection */ + { "vec4_tex_3d", IR_TEX, 1, 2 }, + { "vec4_tex_3d_bias", IR_TEXB, 1, 2 }, /* 3d w/ bias */ + { "vec4_tex_3d_proj", IR_TEXP, 1, 2 }, /* 3d w/ projection */ + { "vec4_tex_cube", IR_TEX, 1, 2 }, /* cubemap */ + { "vec4_tex_rect", IR_TEX, 1, 2 }, /* rectangle */ + { "vec4_tex_rect_bias", IR_TEX, 1, 2 }, /* rectangle w/ projection */ /* unary op */ { "ivec4_to_vec4", IR_I_TO_F, 1, 1 }, /* int[4] to float[4] */ |