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authorBrian Paul <[email protected]>2009-02-20 11:44:17 -0700
committerBrian Paul <[email protected]>2009-02-20 11:44:17 -0700
commitc0b59420eec5ffdf22a5919d38851c3620b97c09 (patch)
treef2186b35006f25328734239be8fbde89ea23517d /src/mesa/shader/slang/slang_codegen.c
parentad2cfa41992d0676881440596c43ab6021c1b025 (diff)
glsl: rename GLSL texture assembly instructions to be more legible
Diffstat (limited to 'src/mesa/shader/slang/slang_codegen.c')
-rw-r--r--src/mesa/shader/slang/slang_codegen.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index ac706325b83..d7e54250bd5 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -516,18 +516,18 @@ static slang_asm_info AsmInfo[] = {
/* float binary op */
{ "float_power", IR_POW, 1, 2 },
/* texture / sampler */
- { "vec4_tex1d", IR_TEX, 1, 2 },
- { "vec4_texb1d", IR_TEXB, 1, 2 }, /* 1d w/ bias */
- { "vec4_texp1d", IR_TEXP, 1, 2 }, /* 1d w/ projection */
- { "vec4_tex2d", IR_TEX, 1, 2 },
- { "vec4_texb2d", IR_TEXB, 1, 2 }, /* 2d w/ bias */
- { "vec4_texp2d", IR_TEXP, 1, 2 }, /* 2d w/ projection */
- { "vec4_tex3d", IR_TEX, 1, 2 },
- { "vec4_texb3d", IR_TEXB, 1, 2 }, /* 3d w/ bias */
- { "vec4_texp3d", IR_TEXP, 1, 2 }, /* 3d w/ projection */
- { "vec4_texcube", IR_TEX, 1, 2 }, /* cubemap */
- { "vec4_tex_rect", IR_TEX, 1, 2 }, /* rectangle */
- { "vec4_texp_rect", IR_TEXP, 1, 2 },/* rectangle w/ projection */
+ { "vec4_tex_1d", IR_TEX, 1, 2 },
+ { "vec4_tex_1d_bias", IR_TEXB, 1, 2 }, /* 1d w/ bias */
+ { "vec4_tex_1d_proj", IR_TEXP, 1, 2 }, /* 1d w/ projection */
+ { "vec4_tex_2d", IR_TEX, 1, 2 },
+ { "vec4_tex_2d_bias", IR_TEXB, 1, 2 }, /* 2d w/ bias */
+ { "vec4_tex_2d_proj", IR_TEXP, 1, 2 }, /* 2d w/ projection */
+ { "vec4_tex_3d", IR_TEX, 1, 2 },
+ { "vec4_tex_3d_bias", IR_TEXB, 1, 2 }, /* 3d w/ bias */
+ { "vec4_tex_3d_proj", IR_TEXP, 1, 2 }, /* 3d w/ projection */
+ { "vec4_tex_cube", IR_TEX, 1, 2 }, /* cubemap */
+ { "vec4_tex_rect", IR_TEX, 1, 2 }, /* rectangle */
+ { "vec4_tex_rect_bias", IR_TEX, 1, 2 }, /* rectangle w/ projection */
/* unary op */
{ "ivec4_to_vec4", IR_I_TO_F, 1, 1 }, /* int[4] to float[4] */