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authorBrian <[email protected]>2007-02-05 11:28:15 -0700
committerBrian <[email protected]>2007-02-05 11:28:15 -0700
commit01001d80e26143ac768115ccb2266db2b24d4fa0 (patch)
tree193823bef28d0fb428e7ad42317811ed4116316a /src/mesa/shader/slang/slang_codegen.c
parentdd34fe8679fa200e55cfaf8e80bbecdecea084e3 (diff)
Initial support of loop and subroutine instructions.
New high-level flow-control instructions, both at IR level and GPU instructions for looping and subroutines.
Diffstat (limited to 'src/mesa/shader/slang/slang_codegen.c')
-rw-r--r--src/mesa/shader/slang/slang_codegen.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index 6b7df0597b6..72f58a9ebd1 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -1463,7 +1463,7 @@ _slang_gen_for(slang_assemble_ctx * A, const slang_operation *oper)
/**
- * Generate IR tree for an if/then/else conditional.
+ * Generate IR tree for an if/then/else conditional using BRAnch instructions.
*/
static slang_ir_node *
_slang_gen_if(slang_assemble_ctx * A, const slang_operation *oper)
@@ -1513,7 +1513,8 @@ _slang_gen_if(slang_assemble_ctx * A, const slang_operation *oper)
/**
- * Use high-level IF/ELSE/ENDIF instructions
+ * Generate IR tree for an if/then/else conditional using high-level
+ * IF/ELSE/ENDIF instructions
*/
static slang_ir_node *
_slang_gen_if2(slang_assemble_ctx * A, const slang_operation *oper)