diff options
author | Ben Skeggs <[email protected]> | 2008-05-25 14:19:18 +1000 |
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committer | Ben Skeggs <[email protected]> | 2008-05-25 14:19:18 +1000 |
commit | 92120851947ad4a47d2150a7cf3f8dc5fdde396c (patch) | |
tree | 21a04cf25570028ee0266558a1350577751722ab /src/mesa/shader/slang/slang_codegen.c | |
parent | 9a01ee4424718e0c3015c1f0477cae63ee63d96b (diff) | |
parent | 7fbb61eedd4b07f07007a172cea227d5c363b908 (diff) |
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
Diffstat (limited to 'src/mesa/shader/slang/slang_codegen.c')
-rw-r--r-- | src/mesa/shader/slang/slang_codegen.c | 82 |
1 files changed, 17 insertions, 65 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 0de2b0a57ea..d19d5a0abb6 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -495,6 +495,9 @@ new_node0(slang_ir_opcode op) } +/** + * Create sequence of two nodes. + */ static slang_ir_node * new_seq(slang_ir_node *left, slang_ir_node *right) { @@ -535,10 +538,10 @@ new_not(slang_ir_node *n) /** - * Inlined subroutine. + * Non-inlined function call. */ static slang_ir_node * -new_inlined_function_call(slang_ir_node *code, slang_label *name) +new_function_call(slang_ir_node *code, slang_label *name) { slang_ir_node *n = new_node1(IR_CALL, code); assert(name); @@ -1226,7 +1229,7 @@ _slang_gen_function_call(slang_assemble_ctx *A, slang_function *fun, else { callOper = inlined; } - callOper->type = SLANG_OPER_INLINED_CALL; + callOper->type = SLANG_OPER_NON_INLINED_CALL; callOper->fun = fun; callOper->label = _slang_label_new_unique((char*) fun->header.a_name); } @@ -1844,6 +1847,7 @@ _slang_gen_var_decl(slang_assemble_ctx *A, slang_variable *var) n->Store->File = PROGRAM_TEMPORARY; n->Store->Size = _slang_sizeof_type_specifier(&n->Var->type.specifier); + A->program->NumTemporaries++; assert(n->Store->Size > 0); } return n; @@ -2060,7 +2064,8 @@ _slang_gen_declaration(slang_assemble_ctx *A, slang_operation *oper) } /* XXX make copy of this initializer? */ rhs = _slang_gen_operation(A, &oper->children[0]); - assert(rhs); + if (!rhs) + return NULL; /* must have found an error */ init = new_node2(IR_MOVE, var, rhs); /*assert(rhs->Opcode != IR_SEQ);*/ n = new_seq(varDecl, init); @@ -2347,7 +2352,8 @@ _slang_gen_field(slang_assemble_ctx * A, slang_operation *oper) return n; } else if ( ti.spec.type == SLANG_SPEC_FLOAT - || ti.spec.type == SLANG_SPEC_INT) { + || ti.spec.type == SLANG_SPEC_INT + || ti.spec.type == SLANG_SPEC_BOOL) { const GLuint rows = 1; slang_swizzle swz; slang_ir_node *n; @@ -2509,49 +2515,6 @@ _slang_gen_subscript(slang_assemble_ctx * A, slang_operation *oper) /** - * Look for expressions such as: gl_ModelviewMatrix * gl_Vertex - * and replace with this: gl_Vertex * gl_ModelviewMatrixTranpose - * Since matrices are stored in column-major order, the second form of - * multiplication is much more efficient (just 4 dot products). - */ -static void -_slang_check_matmul_optimization(slang_assemble_ctx *A, slang_operation *oper) -{ - static const struct { - const char *orig; - const char *tranpose; - } matrices[] = { - {"gl_ModelViewMatrix", "gl_ModelViewMatrixTranspose"}, - {"gl_ProjectionMatrix", "gl_ProjectionMatrixTranspose"}, - {"gl_ModelViewProjectionMatrix", "gl_ModelViewProjectionMatrixTranspose"}, - {"gl_TextureMatrix", "gl_TextureMatrixTranspose"}, - {"gl_NormalMatrix", "__NormalMatrixTranspose"}, - { NULL, NULL } - }; - - assert(oper->type == SLANG_OPER_MULTIPLY); - if (oper->children[0].type == SLANG_OPER_IDENTIFIER) { - GLuint i; - for (i = 0; matrices[i].orig; i++) { - if (oper->children[0].a_id - == slang_atom_pool_atom(A->atoms, matrices[i].orig)) { - /* - _mesa_printf("Replace %s with %s\n", - matrices[i].orig, matrices[i].tranpose); - */ - assert(oper->children[0].type == SLANG_OPER_IDENTIFIER); - oper->children[0].a_id - = slang_atom_pool_atom(A->atoms, matrices[i].tranpose); - /* finally, swap the operands */ - _slang_operation_swap(&oper->children[0], &oper->children[1]); - return; - } - } - } -} - - -/** * Generate IR tree for a slang_operation (AST node) */ static slang_ir_node * @@ -2589,7 +2552,7 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper) _slang_free_ir_tree(tree); return NULL; /* error must have occured */ } - tree = tree ? new_seq(tree, n) : n; + tree = new_seq(tree, n); } #if 00 @@ -2684,7 +2647,6 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper) { slang_ir_node *n; assert(oper->num_children == 2); - _slang_check_matmul_optimization(A, oper); n = _slang_gen_function_call_name(A, "*", oper, NULL); return n; } @@ -2817,17 +2779,17 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper) return n; } - case SLANG_OPER_INLINED_CALL: + case SLANG_OPER_NON_INLINED_CALL: case SLANG_OPER_SEQUENCE: { slang_ir_node *tree = NULL; GLuint i; for (i = 0; i < oper->num_children; i++) { slang_ir_node *n = _slang_gen_operation(A, &oper->children[i]); - tree = tree ? new_seq(tree, n) : n; + tree = new_seq(tree, n); } - if (oper->type == SLANG_OPER_INLINED_CALL) { - tree = new_inlined_function_call(tree, oper->label); + if (oper->type == SLANG_OPER_NON_INLINED_CALL) { + tree = new_function_call(tree, oper->label); } return tree; } @@ -2879,17 +2841,7 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, * store->Index = sampler number (0..7, typically) * store->Size = texture type index (1D, 2D, 3D, cube, etc) */ -#if 0 - GLint samplerUniform - = _mesa_add_sampler(prog->Parameters, varName, datatype); -#elif 0 - GLint samplerUniform - = _mesa_add_sampler(prog->Samplers, varName, datatype); - (void) _mesa_add_sampler(prog->Parameters, varName, datatype); /* dummy entry */ -#else - const GLint sampNum = A->numSamplers++; - _mesa_add_sampler(prog->Parameters, varName, datatype, sampNum); -#endif + GLint sampNum = _mesa_add_sampler(prog->Parameters, varName, datatype); store = _slang_new_ir_storage(PROGRAM_SAMPLER, sampNum, texIndex); if (dbg) printf("SAMPLER "); } |