diff options
author | Brian Paul <[email protected]> | 2008-12-30 17:11:32 -0700 |
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committer | Brian Paul <[email protected]> | 2008-12-30 17:11:32 -0700 |
commit | c6537ac8b8130cf2271c8d1e51137a575073c762 (patch) | |
tree | d51e85841d71823d778a61ade9890af7bf4f24c2 /src/mesa/shader/slang/slang_builtin.h | |
parent | ca0540e25c86b8095511868b0cbe96d7e85f7437 (diff) |
mesa: allow variable indexing into the predefined uniform variable arrays
This allows code such as "vec4 a = gl_LightSource[i].ambient;" to work.
When a built-in uniform array is indexed with a variable index we need to
"unroll" the whole array into the parameter list (aka constant buffer) because
we don't know which elements may be accessed at compile-time. In the case of
the gl_LightSource array of size [8], we emit 64 state references into the
parameter array (8 elements times 8 vec4s per gl_LightSourceParameters
struct).
Previously, we only allowed constant-indexed references to uniform arrays
(such as gl_LightSource[2].position) which resulted in a single state reference
being added to the parameter array, not 64. We still optimize this case.
Users should be aware that using "gl_LightSource[i].ambient" in their shaders
is a bit expensive since state validation will involve updating all 64
light source entries in the parameter list.
Diffstat (limited to 'src/mesa/shader/slang/slang_builtin.h')
-rw-r--r-- | src/mesa/shader/slang/slang_builtin.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/shader/slang/slang_builtin.h b/src/mesa/shader/slang/slang_builtin.h index 58629f4f7fe..7f6fe80fcca 100644 --- a/src/mesa/shader/slang/slang_builtin.h +++ b/src/mesa/shader/slang/slang_builtin.h @@ -33,7 +33,8 @@ extern GLint _slang_alloc_statevar(slang_ir_node *n, - struct gl_program_parameter_list *paramList); + struct gl_program_parameter_list *paramList, + GLboolean *direct); #endif /* SLANG_BUILTIN_H */ |