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authorMichal Krol <[email protected]>2006-08-09 20:05:26 +0000
committerMichal Krol <[email protected]>2006-08-09 20:05:26 +0000
commitedefc658e4374fea96404715ce176b24942322d3 (patch)
treee5bbe94949bbf7c2db2965e9f75c854458811037 /src/mesa/shader/slang/slang_assemble.h
parent9f344b3e7d6e23674dd4747faec253f103563b36 (diff)
More GLSL code - more support for vec4 operations on x86 back-end.
Diffstat (limited to 'src/mesa/shader/slang/slang_assemble.h')
-rw-r--r--src/mesa/shader/slang/slang_assemble.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_assemble.h b/src/mesa/shader/slang/slang_assemble.h
index fbf88bd6d18..95e4fa263a3 100644
--- a/src/mesa/shader/slang/slang_assemble.h
+++ b/src/mesa/shader/slang/slang_assemble.h
@@ -105,6 +105,9 @@ typedef enum slang_assembly_type_
slang_asm_vec4_divide,
slang_asm_vec4_negate,
slang_asm_vec4_dot,
+ slang_asm_vec4_copy,
+ slang_asm_vec4_deref,
+ slang_asm_vec4_equal_int,
/* not a real assembly instruction */
slang_asm__last
} slang_assembly_type;