diff options
author | Michal Krol <[email protected]> | 2006-03-14 11:23:16 +0000 |
---|---|---|
committer | Michal Krol <[email protected]> | 2006-03-14 11:23:16 +0000 |
commit | 8af48fc4d62798dbcc00bcfbbd8bc8f3b47982c7 (patch) | |
tree | d663fe97399b7564f5f8e21b6a3f695c004babc8 /src/mesa/shader/slang/slang_analyse.h | |
parent | e9484e40858ffd4474571b27136e7ea0f2b682db (diff) |
More GLSL code:
- add texture sampling support;
- fix assembly codegen bugs;
Diffstat (limited to 'src/mesa/shader/slang/slang_analyse.h')
-rw-r--r-- | src/mesa/shader/slang/slang_analyse.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_analyse.h b/src/mesa/shader/slang/slang_analyse.h new file mode 100644 index 00000000000..89814b3cc3f --- /dev/null +++ b/src/mesa/shader/slang/slang_analyse.h @@ -0,0 +1,50 @@ +/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#if !defined SLANG_ANALYSE_H
+#define SLANG_ANALYSE_H
+
+#include "slang_link.h"
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+/*
+ * Texture usage analysis is a bit more difficult than for fragment programs. While fragment
+ * programs statically link to texture targets and texture units, shaders statically link
+ * only to texture targets. The texture unit linkage is determined just before the execution
+ * of a given primitive by reading active uniform samplers.
+ *
+ * This procedure retrieves a list of uniforms that reach texture sample instructions.
+ */
+
+GLboolean _slang_analyse_texture_usage (slang_program *);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+
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