diff options
author | Michal Krol <[email protected]> | 2006-10-13 08:44:32 +0000 |
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committer | Michal Krol <[email protected]> | 2006-10-13 08:44:32 +0000 |
commit | 201e6b9b753ea9cc5432c1d577231223ded7951c (patch) | |
tree | 3ff45adc2287f1e5d406ce23a5ecbf45db18e0d8 /src/mesa/shader/shaderobjects_3dlabs.c | |
parent | e5a6fcc345867b550a159a7d94912a81e618279c (diff) |
Indent and cosmetic changes.
Diffstat (limited to 'src/mesa/shader/shaderobjects_3dlabs.c')
-rwxr-xr-x | src/mesa/shader/shaderobjects_3dlabs.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/shader/shaderobjects_3dlabs.c b/src/mesa/shader/shaderobjects_3dlabs.c index 020af6bb17d..96680f21405 100755 --- a/src/mesa/shader/shaderobjects_3dlabs.c +++ b/src/mesa/shader/shaderobjects_3dlabs.c @@ -758,7 +758,7 @@ _program_destructor (struct gl2_unknown_intf **intf) ShDestruct (impl->_obj.uniforms); #endif _container_destructor (intf); - slang_program_dtr (&impl->_obj.prog); + _slang_program_dtr (&impl->_obj.prog); } static struct gl2_unknown_intf ** @@ -825,7 +825,7 @@ _program_Link (struct gl2_program_intf **intf) impl->_obj.link_status = GL_FALSE; _mesa_free ((void *) impl->_obj._container._generic.info_log); impl->_obj._container._generic.info_log = NULL; - slang_program_rst (&impl->_obj.prog); + _slang_program_rst (&impl->_obj.prog); #if USE_3DLABS_FRONTEND handles = (ShHandle *) _mesa_malloc (impl->_obj._container.attached_count * sizeof (ShHandle)); @@ -1538,7 +1538,7 @@ _program_OverrideAttribBinding (struct gl2_program_intf **intf, GLuint index, co struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); slang_program *pro = &impl->_obj.prog; - if (!slang_attrib_overrides_add (&pro->attrib_overrides, index, name)) + if (!_slang_attrib_overrides_add (&pro->attrib_overrides, index, name)) _mesa_error (ctx, GL_OUT_OF_MEMORY, "_program_OverrideAttribBinding"); } @@ -1641,7 +1641,7 @@ _program_constructor (struct gl2_program_impl *impl) impl->_obj.linker = ShConstructLinker (EShExVertexFragment, 0); impl->_obj.uniforms = ShConstructUniformMap (); #endif - slang_program_ctr (&impl->_obj.prog); + _slang_program_ctr (&impl->_obj.prog); } struct gl2_fragment_shader_obj |