diff options
author | Michal Krol <[email protected]> | 2006-02-21 12:35:06 +0000 |
---|---|---|
committer | Michal Krol <[email protected]> | 2006-02-21 12:35:06 +0000 |
commit | cc1591667d55a6dbfafbd3d6a7afa9f9288c625d (patch) | |
tree | a3ef92d3a8667e830c94db9441089dbadb45e31a /src/mesa/shader/shaderobjects_3dlabs.c | |
parent | 8986e36f368d11bcf3f1938d77b5df69aa2ee11b (diff) |
More GLSL code:
- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos);
- fix bugs and optimize array size handling;
- 2D texture sampling (needs Enable(TEXTURE_2D) to work);
- decrease built-in library assembly size by 30%.
Diffstat (limited to 'src/mesa/shader/shaderobjects_3dlabs.c')
-rwxr-xr-x | src/mesa/shader/shaderobjects_3dlabs.c | 106 |
1 files changed, 88 insertions, 18 deletions
diff --git a/src/mesa/shader/shaderobjects_3dlabs.c b/src/mesa/shader/shaderobjects_3dlabs.c index 84aba0862e4..6af33226dc2 100755 --- a/src/mesa/shader/shaderobjects_3dlabs.c +++ b/src/mesa/shader/shaderobjects_3dlabs.c @@ -44,6 +44,7 @@ #else
#include "slang_utility.h"
#include "slang_compile.h"
+#include "slang_link.h"
#endif
struct gl2_unknown_obj
@@ -683,6 +684,7 @@ struct gl2_program_obj ShHandle linker;
ShHandle uniforms;
#endif
+ slang_program prog;
};
struct gl2_program_impl
@@ -694,13 +696,13 @@ struct gl2_program_impl static void
_program_destructor (struct gl2_unknown_intf **intf)
{
-#if USE_3DLABS_FRONTEND
struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
-
+#if USE_3DLABS_FRONTEND
ShDestruct (impl->_obj.linker);
ShDestruct (impl->_obj.uniforms);
#endif
_container_destructor (intf);
+ slang_program_dtr (&impl->_obj.prog);
}
static struct gl2_unknown_intf **
@@ -759,12 +761,15 @@ _program_Link (struct gl2_program_intf **intf) struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
#if USE_3DLABS_FRONTEND
ShHandle *handles;
- GLuint i;
#endif
+ GLuint i, count;
+ slang_translation_unit *units[2];
impl->_obj.link_status = GL_FALSE;
_mesa_free ((void *) impl->_obj._container._generic.info_log);
impl->_obj._container._generic.info_log = NULL;
+ slang_program_dtr (&impl->_obj.prog);
+ slang_program_ctr (&impl->_obj.prog);
#if USE_3DLABS_FRONTEND
handles = (ShHandle *) _mesa_malloc (impl->_obj._container.attached_count * sizeof (ShHandle));
@@ -796,9 +801,30 @@ _program_Link (struct gl2_program_intf **intf) impl->_obj._container._generic.info_log = _mesa_strdup (ShGetInfoLog (impl->_obj.linker));
#else
- /* TODO: do the real linking */
- impl->_obj.link_status = GL_TRUE;
- impl->_obj._container._generic.info_log = _mesa_strdup ("Link OK.\n");
+ count = impl->_obj._container.attached_count;
+ if (count == 0 || count > 2)
+ return;
+ for (i = 0; i < count; i++)
+ {
+ struct gl2_generic_intf **obj;
+ struct gl2_unknown_intf **unk;
+ struct gl2_shader_impl *sha;
+
+ obj = impl->_obj._container.attached[i];
+ unk = (**obj)._unknown.QueryInterface ((struct gl2_unknown_intf **) obj, UIID_SHADER);
+ (**obj)._unknown.Release ((struct gl2_unknown_intf **) obj);
+ if (unk == NULL)
+ return;
+ sha = (struct gl2_shader_impl *) unk;
+ units[i] = &sha->_obj.unit;
+ (**unk).Release (unk);
+ }
+
+ impl->_obj.link_status = _slang_link (&impl->_obj.prog, units, count);
+ if (impl->_obj.link_status)
+ impl->_obj._container._generic.info_log = _mesa_strdup ("Link OK.\n");
+ else
+ impl->_obj._container._generic.info_log = _mesa_strdup ("Link failed.\n");
#endif
}
@@ -851,6 +877,7 @@ _program_constructor (struct gl2_program_impl *impl) impl->_obj.linker = ShConstructLinker (EShExVertexFragment, 0);
impl->_obj.uniforms = ShConstructUniformMap ();
#endif
+ slang_program_ctr (&impl->_obj.prog);
}
struct gl2_fragment_shader_obj
@@ -1173,13 +1200,13 @@ void exec_vertex_shader (struct gl2_vertex_shader_intf **vs) {
slang_function *f;
slang_assembly_file_restore_point point;
- slang_machine mach;
slang_assemble_ctx A;
f = &unit->functions.functions[i];
slang_assembly_file_restore_point_save (unit->assembly, &point);
- mach = *unit->machine;
- mach.ip = unit->assembly->count;
+
+ slang_machine_init (unit->machine);
+ unit->machine->ip = unit->assembly->count;
A.file = unit->assembly;
A.mach = unit->machine;
@@ -1192,9 +1219,9 @@ void exec_vertex_shader (struct gl2_vertex_shader_intf **vs) _slang_assemble_function_call (&A, f, NULL, 0, GL_FALSE);
slang_assembly_file_push (unit->assembly, slang_asm_exit);
- _slang_execute2 (unit->assembly, &mach);
+ _slang_execute2 (unit->assembly, unit->machine);
+
slang_assembly_file_restore_point_load (unit->assembly, &point);
- _mesa_memcpy (unit->machine->mem, mach.mem, SLANG_MACHINE_MEMORY_SIZE * sizeof (slang_machine_slot));
}
}
@@ -1215,14 +1242,13 @@ void exec_fragment_shader (struct gl2_fragment_shader_intf **fs) {
slang_function *f;
slang_assembly_file_restore_point point;
- slang_machine mach;
slang_assemble_ctx A;
f = &unit->functions.functions[i];
slang_assembly_file_restore_point_save (unit->assembly, &point);
- mach = *unit->machine;
- mach.ip = unit->assembly->count;
- mach.kill = 0;
+
+ slang_machine_init (unit->machine);
+ unit->machine->ip = unit->assembly->count;
A.file = unit->assembly;
A.mach = unit->machine;
@@ -1235,13 +1261,57 @@ void exec_fragment_shader (struct gl2_fragment_shader_intf **fs) _slang_assemble_function_call (&A, f, NULL, 0, GL_FALSE);
slang_assembly_file_push (unit->assembly, slang_asm_exit);
- _slang_execute2 (unit->assembly, &mach);
+ _slang_execute2 (unit->assembly, unit->machine);
+
slang_assembly_file_restore_point_load (unit->assembly, &point);
- _mesa_memcpy (unit->machine->mem, mach.mem, SLANG_MACHINE_MEMORY_SIZE * sizeof (slang_machine_slot));
- unit->machine->kill = mach.kill;
}
}
+GLint _slang_get_uniform_location (struct gl2_program_intf **pro, const char *name)
+{
+ struct gl2_program_impl *impl;
+ slang_uniform_bindings *bind;
+ GLuint i;
+
+ impl = (struct gl2_program_impl *) pro;
+ bind = &impl->_obj.prog.uniforms;
+ for (i = 0; i < bind->count; i++)
+ if (_mesa_strcmp (bind->table[i].name, name) == 0)
+ return i;
+ return -1;
+}
+
+GLboolean _slang_write_uniform (struct gl2_program_intf **pro, GLint loc, GLsizei count,
+ const GLvoid *data, GLenum type)
+{
+ struct gl2_program_impl *impl;
+ slang_uniform_bindings *bind;
+ slang_uniform_binding *b;
+ GLuint i;
+
+ if (loc == -1)
+ return GL_TRUE;
+
+ impl = (struct gl2_program_impl *) pro;
+ bind = &impl->_obj.prog.uniforms;
+ if (loc >= bind->count)
+ return GL_FALSE;
+
+ b = &bind->table[loc];
+ /* TODO: check sizes */
+ /* TODO: check if not structure */
+ if (b->quant->u.basic_type != type)
+ return GL_FALSE;
+
+ for (i = 0; i < SLANG_UNIFORM_BINDING_MAX; i++)
+ if (b->address[i] != ~0)
+ {
+ _mesa_memcpy (&impl->_obj.prog.machines[i]->mem[b->address[i] / 4], data,
+ count * b->quant->size);
+ }
+ return GL_TRUE;
+}
+
void
_mesa_init_shaderobjects_3dlabs (GLcontext *ctx)
{
|