diff options
author | Brian Paul <[email protected]> | 2005-11-19 14:49:25 +0000 |
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committer | Brian Paul <[email protected]> | 2005-11-19 14:49:25 +0000 |
commit | 8c765ad31253e171375c24bb8d8cd418fe7b198c (patch) | |
tree | c9fa5eeeb396c9833fef54dea108d29b194827e6 /src/mesa/shader/shaderobjects.h | |
parent | ddf61bfec94bcc869da0ccbee2effb4d05f906d9 (diff) |
move a bunch of gl2/shading language structs from mtypes.h to shaderobjects.h
Diffstat (limited to 'src/mesa/shader/shaderobjects.h')
-rw-r--r-- | src/mesa/shader/shaderobjects.h | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/src/mesa/shader/shaderobjects.h b/src/mesa/shader/shaderobjects.h index 7f0f0706a01..e5bed02ebcf 100644 --- a/src/mesa/shader/shaderobjects.h +++ b/src/mesa/shader/shaderobjects.h @@ -27,6 +27,88 @@ #include "mtypes.h" +/** + ** XXX do these gl2 structs really neeed to be here? + **/ + +/** + * gl2 unique interface identifier. + * Each gl2 interface has its own interface id used for object queries. + */ +enum gl2_uiid +{ + UIID_UNKNOWN, /* supported by all objects */ + UIID_GENERIC, /* generic object */ + UIID_CONTAINER, /* contains generic objects */ + UIID_SHADER, /* shader object */ + UIID_FRAGMENT_SHADER, /* fragment shader */ + UIID_VERTEX_SHADER, /* vertex shader */ + UIID_PROGRAM, /* program object */ + UIID_3DLABS_SHHANDLE /* encapsulates 3dlabs' ShHandle */ +}; + +struct gl2_unknown_intf +{ + GLvoid (* AddRef) (struct gl2_unknown_intf **); + GLvoid (* Release) (struct gl2_unknown_intf **); + struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid); +}; + +struct gl2_generic_intf +{ + struct gl2_unknown_intf _unknown; + GLvoid (* Delete) (struct gl2_generic_intf **); + GLenum (* GetType) (struct gl2_generic_intf **); + GLhandleARB (* GetName) (struct gl2_generic_intf **); + GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **); + const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **); +}; + +struct gl2_container_intf +{ + struct gl2_generic_intf _generic; + GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **); + GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **); + GLsizei (* GetAttachedCount) (struct gl2_container_intf **); + struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint); +}; + +struct gl2_shader_intf +{ + struct gl2_generic_intf _generic; + GLenum (* GetSubType) (struct gl2_shader_intf **); + GLboolean (* GetCompileStatus) (struct gl2_shader_intf **); + GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei); + const GLcharARB *(* GetSource) (struct gl2_shader_intf **); + GLvoid (* Compile) (struct gl2_shader_intf **); +}; + +struct gl2_program_intf +{ + struct gl2_container_intf _container; + GLboolean (* GetLinkStatus) (struct gl2_program_intf **); + GLboolean (* GetValidateStatus) (struct gl2_program_intf **); + GLvoid (* Link) (struct gl2_program_intf **); + GLvoid (* Validate) (struct gl2_program_intf **); +}; + +struct gl2_fragment_shader_intf +{ + struct gl2_shader_intf _shader; +}; + +struct gl2_vertex_shader_intf +{ + struct gl2_shader_intf _shader; +}; + +struct gl2_3dlabs_shhandle_intf +{ + struct gl2_unknown_intf _unknown; + GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **); +}; + + #if FEATURE_ARB_shader_objects extern void GLAPIENTRY |