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authorMichal Krol <[email protected]>2006-03-14 11:23:16 +0000
committerMichal Krol <[email protected]>2006-03-14 11:23:16 +0000
commit8af48fc4d62798dbcc00bcfbbd8bc8f3b47982c7 (patch)
treed663fe97399b7564f5f8e21b6a3f695c004babc8 /src/mesa/shader/shaderobjects.h
parente9484e40858ffd4474571b27136e7ea0f2b682db (diff)
More GLSL code:
- add texture sampling support; - fix assembly codegen bugs;
Diffstat (limited to 'src/mesa/shader/shaderobjects.h')
-rw-r--r--src/mesa/shader/shaderobjects.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/shader/shaderobjects.h b/src/mesa/shader/shaderobjects.h
index 5a4667d090a..830adddec94 100644
--- a/src/mesa/shader/shaderobjects.h
+++ b/src/mesa/shader/shaderobjects.h
@@ -88,9 +88,10 @@ struct gl2_program_intf
GLvoid (* Validate) (struct gl2_program_intf **);
GLvoid (* UpdateFixedUniforms) (struct gl2_program_intf **);
GLvoid (* UpdateFixedAttribute) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
- GLboolean);
+ GLboolean);
GLvoid (* UpdateFixedVarying) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
- GLboolean);
+ GLboolean);
+ GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *);
};
struct gl2_fragment_shader_intf