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authorMichal Krol <[email protected]>2006-04-04 10:18:07 +0000
committerMichal Krol <[email protected]>2006-04-04 10:18:07 +0000
commitb4e9750bf4996ca5bb622bbbe28be4f071811bc6 (patch)
treee0c595b22aeee885b4910267c8dc0995e3d362d5 /src/mesa/shader/shaderobjects.h
parent607b61a994d8dca150d5611b18db9b55755f73b4 (diff)
More GLSL code:
- add support for varyings; GLSL fixes: - pow was wrongly computed in x86 back-end;
Diffstat (limited to 'src/mesa/shader/shaderobjects.h')
-rw-r--r--src/mesa/shader/shaderobjects.h17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/mesa/shader/shaderobjects.h b/src/mesa/shader/shaderobjects.h
index 060328163bc..19c4e8d3f8a 100644
--- a/src/mesa/shader/shaderobjects.h
+++ b/src/mesa/shader/shaderobjects.h
@@ -2,7 +2,7 @@
* Mesa 3-D graphics library
* Version: 6.5
*
- * Copyright (C) 2004-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 2004-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -85,14 +85,15 @@ struct gl2_program_intf
GLboolean (* GetLinkStatus) (struct gl2_program_intf **);
GLboolean (* GetValidateStatus) (struct gl2_program_intf **);
GLvoid (* Link) (struct gl2_program_intf **);
- GLvoid (* Validate) (struct gl2_program_intf **);
- GLvoid (* UpdateFixedUniforms) (struct gl2_program_intf **);
- GLvoid (* UpdateFixedAttribute) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
- GLboolean);
- GLvoid (* UpdateFixedVarying) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
- GLboolean);
- GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *);
+ GLvoid (* Validate) (struct gl2_program_intf **);
+ GLvoid (* UpdateFixedUniforms) (struct gl2_program_intf **);
+ GLvoid (* UpdateFixedAttribute) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
+ GLboolean);
+ GLvoid (* UpdateFixedVarying) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
+ GLboolean);
+ GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *);
GLboolean (* IsShaderPresent) (struct gl2_program_intf **, GLenum);
+ GLvoid (* UpdateVarying) (struct gl2_program_intf **, GLuint, GLfloat *, GLboolean);
};
struct gl2_fragment_shader_intf