diff options
author | Michal Krol <[email protected]> | 2006-04-04 10:18:07 +0000 |
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committer | Michal Krol <[email protected]> | 2006-04-04 10:18:07 +0000 |
commit | b4e9750bf4996ca5bb622bbbe28be4f071811bc6 (patch) | |
tree | e0c595b22aeee885b4910267c8dc0995e3d362d5 /src/mesa/shader/shaderobjects.h | |
parent | 607b61a994d8dca150d5611b18db9b55755f73b4 (diff) |
More GLSL code:
- add support for varyings;
GLSL fixes:
- pow was wrongly computed in x86 back-end;
Diffstat (limited to 'src/mesa/shader/shaderobjects.h')
-rw-r--r-- | src/mesa/shader/shaderobjects.h | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/src/mesa/shader/shaderobjects.h b/src/mesa/shader/shaderobjects.h index 060328163bc..19c4e8d3f8a 100644 --- a/src/mesa/shader/shaderobjects.h +++ b/src/mesa/shader/shaderobjects.h @@ -2,7 +2,7 @@ * Mesa 3-D graphics library * Version: 6.5 * - * Copyright (C) 2004-2005 Brian Paul All Rights Reserved. + * Copyright (C) 2004-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -85,14 +85,15 @@ struct gl2_program_intf GLboolean (* GetLinkStatus) (struct gl2_program_intf **); GLboolean (* GetValidateStatus) (struct gl2_program_intf **); GLvoid (* Link) (struct gl2_program_intf **); - GLvoid (* Validate) (struct gl2_program_intf **);
- GLvoid (* UpdateFixedUniforms) (struct gl2_program_intf **);
- GLvoid (* UpdateFixedAttribute) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
- GLboolean);
- GLvoid (* UpdateFixedVarying) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
- GLboolean);
- GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *);
+ GLvoid (* Validate) (struct gl2_program_intf **); + GLvoid (* UpdateFixedUniforms) (struct gl2_program_intf **); + GLvoid (* UpdateFixedAttribute) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint, + GLboolean); + GLvoid (* UpdateFixedVarying) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint, + GLboolean); + GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *); GLboolean (* IsShaderPresent) (struct gl2_program_intf **, GLenum); + GLvoid (* UpdateVarying) (struct gl2_program_intf **, GLuint, GLfloat *, GLboolean); }; struct gl2_fragment_shader_intf |