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authorMichal Krol <[email protected]>2006-03-21 10:37:40 +0000
committerMichal Krol <[email protected]>2006-03-21 10:37:40 +0000
commit071357096e682e9af59ad45ea5abc444ab431837 (patch)
tree99fba2183fe97981f7c309d99b206b39e43f5bec /src/mesa/shader/shaderobjects.h
parent519b23b21f9cd6945fd17cdb26e7a6f531cdeec0 (diff)
GLSL fixes:
- generate error on NULL pointers in glShaderSourceARB; - reinstall program object, if current, in glLinkProgramARB; - vertex and fragment shaders are optional in program object; - floor asm was wrongly computed for x86 back-end; - allow for (void) idiom in function prototypes; - all fixed-state uniforms are updated; - local variable initializers are working; - implement texture* and shadow* functions for vertex processor; - generate error if too many arguments in general constructor; - trim unused data in general constructor; - struct r-value field select was badly relocated; Changes: - add derived state gl_fog_attrib::_Scale; - add derived state gl_light::_CosCutoffNeg;
Diffstat (limited to 'src/mesa/shader/shaderobjects.h')
-rw-r--r--src/mesa/shader/shaderobjects.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/shader/shaderobjects.h b/src/mesa/shader/shaderobjects.h
index 830adddec94..060328163bc 100644
--- a/src/mesa/shader/shaderobjects.h
+++ b/src/mesa/shader/shaderobjects.h
@@ -91,7 +91,8 @@ struct gl2_program_intf
GLboolean);
GLvoid (* UpdateFixedVarying) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
GLboolean);
- GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *);
+ GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *);
+ GLboolean (* IsShaderPresent) (struct gl2_program_intf **, GLenum);
};
struct gl2_fragment_shader_intf