diff options
author | Michal Krol <[email protected]> | 2006-02-27 14:41:41 +0000 |
---|---|---|
committer | Michal Krol <[email protected]> | 2006-02-27 14:41:41 +0000 |
commit | 9ac9605de156408580b81ba7e2780bd3f5372c6d (patch) | |
tree | e0dfe1127ed3b7f9674c450dea59b921e84c4dfc /src/mesa/shader/shaderobjects.c | |
parent | c56f2c49a51e7ad1106c46e3e86dfe2756ef87c4 (diff) |
More GLSL code:
- add x86 code generator;
- add full support for uniforms in ARB_shader_objects;
- add assembly instruction: global_addr;
- reorganize #includes;
- built-in uniforms accessed by index, rather than by name;
- add some entries to x86sse rtasm;
- add configurations to VC6 projects: 'Release x86' and 'Debug x86';
- #define SLANG_X86 active only on VC6 x86 builds;
- introduce code export table for a shader;
- remove GNU license from the noise library;
Diffstat (limited to 'src/mesa/shader/shaderobjects.c')
-rw-r--r-- | src/mesa/shader/shaderobjects.c | 1275 |
1 files changed, 556 insertions, 719 deletions
diff --git a/src/mesa/shader/shaderobjects.c b/src/mesa/shader/shaderobjects.c index 7b18e10d8c7..4c4fdcfe550 100644 --- a/src/mesa/shader/shaderobjects.c +++ b/src/mesa/shader/shaderobjects.c @@ -30,39 +30,116 @@ #include "glheader.h" -#include "shaderobjects.h" -#include "shaderobjects_3dlabs.h" #include "context.h" -#include "macros.h" #include "hash.h" +#include "shaderobjects.h" +#include "shaderobjects_3dlabs.h" -void GLAPIENTRY +#define I_UNKNOWN struct gl2_unknown_intf ** +#define I_GENERIC struct gl2_generic_intf ** +#define I_CONTAINER struct gl2_container_intf ** +#define I_PROGRAM struct gl2_program_intf ** +#define I_SHADER struct gl2_shader_intf ** + +#define RELEASE_GENERIC(x)\ + (**x)._unknown.Release ((I_UNKNOWN) x) + +#define RELEASE_CONTAINER(x)\ + (**x)._generic._unknown.Release ((I_UNKNOWN) x) + +#define RELEASE_PROGRAM(x)\ + (**x)._container._generic._unknown.Release ((I_UNKNOWN) x) + +#define RELEASE_SHADER(x)\ + (**x)._generic._unknown.Release ((I_UNKNOWN) x); + +#define _LOOKUP_HANDLE(handle, function)\ + I_UNKNOWN unk;\ + _glthread_LOCK_MUTEX (ctx->Shared->Mutex);\ + unk = (I_UNKNOWN) _mesa_HashLookup (ctx->Shared->GL2Objects, handle);\ + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);\ + if (unk == NULL) {\ + _mesa_error (ctx, GL_INVALID_VALUE, function);\ + break;\ + } + +#define _QUERY_INTERFACE(x, type, uuid, function)\ + x = (type) (**unk).QueryInterface (unk, uuid);\ + if (x == NULL) {\ + _mesa_error (ctx, GL_INVALID_OPERATION, function);\ + break;\ + } + +#define GET_GENERIC(x, handle, function)\ + I_GENERIC x = NULL;\ + do {\ + _LOOKUP_HANDLE(handle, function);\ + _QUERY_INTERFACE(x, I_GENERIC, UIID_GENERIC, function);\ + } while (0) + +#define GET_CONTAINER(x, handle, function)\ + I_CONTAINER x = NULL;\ + do {\ + _LOOKUP_HANDLE(handle, function);\ + _QUERY_INTERFACE(x, I_CONTAINER, UIID_CONTAINER, function);\ + } while (0) + +#define GET_PROGRAM(x, handle, function)\ + I_PROGRAM x = NULL;\ + do {\ + _LOOKUP_HANDLE(handle, function);\ + _QUERY_INTERFACE(x, I_PROGRAM, UIID_PROGRAM, function);\ + } while (0) + +#define GET_SHADER(x, handle, function)\ + I_SHADER x = NULL;\ + do {\ + _LOOKUP_HANDLE(handle, function);\ + _QUERY_INTERFACE(x, I_SHADER, UIID_SHADER, function);\ + } while (0) + +#define _LINKED_PROGRAM(x, function)\ + if ((**x).GetLinkStatus (x) == GL_FALSE) {\ + RELEASE_PROGRAM(x);\ + _mesa_error (ctx, GL_INVALID_OPERATION, function);\ + break;\ + } + +#define GET_LINKED_PROGRAM(x, handle, function)\ + I_PROGRAM x = NULL;\ + do {\ + _LOOKUP_HANDLE(handle, function);\ + _QUERY_INTERFACE(x, I_PROGRAM, UIID_PROGRAM, function);\ + _LINKED_PROGRAM(x, function);\ + } while (0) + +#define _CURRENT_PROGRAM(x, function)\ + if (ctx->ShaderObjects.CurrentProgram == NULL) {\ + _mesa_error (ctx, GL_INVALID_OPERATION, function);\ + break;\ + }\ + x = ctx->ShaderObjects.CurrentProgram; + +#define GET_CURRENT_LINKED_PROGRAM(x, function)\ + I_PROGRAM x = NULL;\ + do {\ + _CURRENT_PROGRAM(x, function);\ + _LINKED_PROGRAM(x, function);\ + } while (0) + + +GLvoid GLAPIENTRY _mesa_DeleteObjectARB (GLhandleARB obj) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_generic_intf **gen; - - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + GET_GENERIC(gen, obj, "glDeleteObjectARB"); - if (unk == NULL) + if (gen != NULL) { - _mesa_error (ctx, GL_INVALID_VALUE, "glDeleteObjectARB"); - return; + (**gen).Delete (gen); + RELEASE_GENERIC(gen); } - - gen = (struct gl2_generic_intf **) (**unk).QueryInterface (unk, UIID_GENERIC); - if (gen == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glDeleteObjectARB"); - return; - } - - (**gen).Delete (gen); - (**gen)._unknown.Release ((struct gl2_unknown_intf **) gen); } GLhandleARB GLAPIENTRY @@ -73,58 +150,37 @@ _mesa_GetHandleARB (GLenum pname) switch (pname) { case GL_PROGRAM_OBJECT_ARB: - if (ctx->ShaderObjects.CurrentProgram != NULL) - return (**ctx->ShaderObjects.CurrentProgram)._container._generic.GetName ( - (struct gl2_generic_intf **) ctx->ShaderObjects.CurrentProgram); + { + I_PROGRAM pro = ctx->ShaderObjects.CurrentProgram; + + if (pro != NULL) + return (**pro)._container._generic.GetName ((I_GENERIC) pro); + } break; + default: + _mesa_error (ctx, GL_INVALID_ENUM, "glGetHandleARB"); } return 0; } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_DetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unkc, **unka; - struct gl2_container_intf **con; - struct gl2_generic_intf **att; - - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unkc = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, containerObj); - unka = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, attachedObj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + GET_CONTAINER(con, containerObj, "glDetachObjectARB"); - if (unkc == NULL || unka == NULL) + if (con != NULL) { - _mesa_error (ctx, GL_INVALID_VALUE, "glDetachObjectARB"); - return; - } + GET_GENERIC(att, attachedObj, "glDetachObjectARB"); - con = (struct gl2_container_intf **) (**unkc).QueryInterface (unkc, UIID_CONTAINER); - if (con == NULL) - { - _mesa_error (ctx, GL_INVALID_OPERATION, "glDetachObjectARB"); - return; - } - - att = (struct gl2_generic_intf **) (**unka).QueryInterface (unka, UIID_GENERIC); - if (att == NULL) - { - (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con); - _mesa_error (ctx, GL_INVALID_VALUE, "glDetachObjectARB"); - return; - } - - if ((**con).Detach (con, att) == GL_FALSE) - { - (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con); - (**att)._unknown.Release ((struct gl2_unknown_intf **) att); - return; + if (att != NULL) + { + (**con).Detach (con, att); + RELEASE_GENERIC(att); + } + RELEASE_CONTAINER(con); } - - (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con); - (**att)._unknown.Release ((struct gl2_unknown_intf **) att); } GLhandleARB GLAPIENTRY @@ -133,40 +189,27 @@ _mesa_CreateShaderObjectARB (GLenum shaderType) return _mesa_3dlabs_create_shader_object (shaderType); } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_shader_intf **sha; GLint *offsets; GLsizei i; GLcharARB *source; + GET_SHADER(sha, shaderObj, "glShaderSourceARB"); - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, shaderObj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glShaderSourceARB"); - return; - } - - sha = (struct gl2_shader_intf **) (**unk).QueryInterface (unk, UIID_SHADER); if (sha == NULL) - { - _mesa_error (ctx, GL_INVALID_OPERATION, "glShaderSourceARB"); return; - } - /* this array holds offsets of where the appropriate string ends, thus the last - element will be set to the total length of the source code */ + /* + * This array holds offsets of where the appropriate string ends, thus the last + * element will be set to the total length of the source code. + */ offsets = (GLint *) _mesa_malloc (count * sizeof (GLint)); if (offsets == NULL) { - (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha); + RELEASE_SHADER(sha); _mesa_error (ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); return; } @@ -185,8 +228,8 @@ _mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **s source = (GLcharARB *) _mesa_malloc ((offsets[count - 1] + 1) * sizeof (GLcharARB)); if (source == NULL) { - _mesa_free ((void *) offsets); - (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha); + _mesa_free ((GLvoid *) offsets); + RELEASE_SHADER(sha); _mesa_error (ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); return; } @@ -199,197 +242,105 @@ _mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **s source[offsets[count - 1]] = '\0'; (**sha).SetSource (sha, source, offsets, count); - (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha); + RELEASE_SHADER(sha); } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_CompileShaderARB (GLhandleARB shaderObj) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_shader_intf **sha; - - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, shaderObj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glCompileShaderARB"); - return; - } + GET_SHADER(sha, shaderObj, "glCompileShaderARB"); - sha = (struct gl2_shader_intf **) (**unk).QueryInterface (unk, UIID_SHADER); - if (sha == NULL) + if (sha != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glCompileShaderARB"); - return; + (**sha).Compile (sha); + RELEASE_SHADER(sha); } - - (**sha).Compile (sha); - (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha); } GLhandleARB GLAPIENTRY -_mesa_CreateProgramObjectARB (void) +_mesa_CreateProgramObjectARB (GLvoid) { return _mesa_3dlabs_create_program_object (); } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_AttachObjectARB (GLhandleARB containerObj, GLhandleARB obj) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unkc, **unka; - struct gl2_container_intf **con; - struct gl2_generic_intf **att; + GET_CONTAINER(con, containerObj, "glAttachObjectARB"); - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unkc = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, containerObj); - unka = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unkc == NULL || unka == NULL) + if (con != NULL) { - _mesa_error (ctx, GL_INVALID_VALUE, "glAttachObjectARB"); - return; - } + GET_GENERIC(att, obj, "glAttachObjectARB"); - con = (struct gl2_container_intf **) (**unkc).QueryInterface (unkc, UIID_CONTAINER); - if (con == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glAttachObjectARB"); - return; - } - - att = (struct gl2_generic_intf **) (**unka).QueryInterface (unka, UIID_GENERIC); - if (att == NULL) - { - (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con); - _mesa_error (ctx, GL_INVALID_VALUE, "glAttachObjectARB"); - return; - } - - if (!(**con).Attach (con, att)) - { - (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con); - (**att)._unknown.Release ((struct gl2_unknown_intf **) att); - return; + if (att != NULL) + { + (**con).Attach (con, att); + RELEASE_GENERIC(att); + } + RELEASE_CONTAINER(con); } - - (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con); - (**att)._unknown.Release ((struct gl2_unknown_intf **) att); } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_LinkProgramARB (GLhandleARB programObj) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_program_intf **pro; - - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glLinkProgramARB"); - return; - } - - pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); - if (pro == NULL) - { - _mesa_error (ctx, GL_INVALID_OPERATION, "glLinkProgramARB"); - return; - } + GET_PROGRAM(pro, programObj, "glLinkProgramARB"); - if (pro == ctx->ShaderObjects.CurrentProgram) + if (pro != NULL) { - /* TODO re-install executable program */ + if (pro == ctx->ShaderObjects.CurrentProgram) + { + /* TODO re-install executable program */ + } + (**pro).Link (pro); + RELEASE_PROGRAM(pro); } - - (**pro).Link (pro); - (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_UseProgramObjectARB (GLhandleARB programObj) { GET_CURRENT_CONTEXT(ctx); - struct gl2_program_intf **pro;
-
+ I_PROGRAM program = NULL; + FLUSH_VERTICES(ctx, _NEW_PROGRAM); - if (programObj == 0) + if (programObj != 0) { - pro = NULL; - } - else - { - struct gl2_unknown_intf **unk; - - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glUseProgramObjectARB"); - return; - } + GET_PROGRAM(pro, programObj, "glUseProgramObjectARB"); - pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); if (pro == NULL) - { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUseProgramObjectARB"); return; - } if ((**pro).GetLinkStatus (pro) == GL_FALSE) { - (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); + RELEASE_PROGRAM(pro); _mesa_error (ctx, GL_INVALID_OPERATION, "glUseProgramObjectARB"); return; } - } - if (ctx->ShaderObjects.CurrentProgram != NULL) - { - (**ctx->ShaderObjects.CurrentProgram)._container._generic._unknown.Release ( - (struct gl2_unknown_intf **) ctx->ShaderObjects.CurrentProgram); + program = pro; } - ctx->ShaderObjects.CurrentProgram = pro; + if (ctx->ShaderObjects.CurrentProgram != NULL) + RELEASE_PROGRAM(ctx->ShaderObjects.CurrentProgram); + ctx->ShaderObjects.CurrentProgram = program; } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_ValidateProgramARB (GLhandleARB programObj) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_program_intf **pro; + GET_PROGRAM(pro, programObj, "glValidateProgramARB"); - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glValidateProgramARB"); - return; - } - - pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); - if (pro == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glValidateProgramARB"); - return; + (**pro).Validate (pro); + RELEASE_PROGRAM(pro); } - - (**pro).Validate (pro); - (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); } /* @@ -413,284 +364,341 @@ Errors TODO Uniform1i{v}ARB is used to load a sampler value. -*/
-
-#define _RELEASE_PROGRAM(obj)\
- (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro)
-
-#define _LOOKUP_PROGRAM(obj, function)\
- struct gl2_unknown_intf **unk;\
- _glthread_LOCK_MUTEX (ctx->Shared->Mutex);\
- unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj);\
- _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);\
- if (unk == NULL) {\
- _mesa_error (ctx, GL_INVALID_VALUE, function);\
- break;\
- }\
- pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM);\
- if (pro == NULL) {\
- _mesa_error (ctx, GL_INVALID_OPERATION, function);\
- break;\
- }
-
-#define _CURRENT_PROGRAM(function)\
- if (ctx->ShaderObjects.CurrentProgram == NULL) {\
- _mesa_error (ctx, GL_INVALID_OPERATION, function);\
- break;\
- }\
- pro = ctx->ShaderObjects.CurrentProgram;
-
-#define _IS_LINKED(function)\
- if ((**pro).GetLinkStatus (pro) == GL_FALSE) {\
- _mesa_error (ctx, GL_INVALID_OPERATION, function);\
- _RELEASE_PROGRAM(obj);\
- break;\
- }
-
-#define GET_PROGRAM(obj, function)\
- struct gl2_program_intf **pro = NULL;\
- do {\
- _LOOKUP_PROGRAM(obj, function);\
- } while (0)
-
-#define GET_LINKED_PROGRAM(obj, function)\
- struct gl2_program_intf **pro = NULL;\
- do {\
- _LOOKUP_PROGRAM(obj, function);\
- _IS_LINKED(function);\
- } while (0)
-
-#define CURRENT_LINKED_PROGRAM(function)\
- struct gl2_program_intf **pro = NULL;\
- do {\
- _CURRENT_PROGRAM(function);\
- _IS_LINKED(function);\
- } while (0)
-
-/* XXX */
-GLboolean _slang_write_uniform (struct gl2_program_intf **, GLint, GLsizei, const GLvoid *, GLenum);
-
-void GLAPIENTRY +*/ + +GLvoid GLAPIENTRY _mesa_Uniform1fARB (GLint location, GLfloat v0) -{
- GET_CURRENT_CONTEXT(ctx);
- CURRENT_LINKED_PROGRAM("glUniform1fARB");
-
- if (!_slang_write_uniform (pro, location, 1, &v0, GL_FLOAT))
- _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fARB"); +{ + GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fARB"); + + if (pro != NULL) + { + if (!_slang_write_uniform (pro, location, 1, &v0, GL_FLOAT)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fARB"); + } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform2fARB (GLint location, GLfloat v0, GLfloat v1) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fARB"); - return; + GLfloat v[2] = { v0, v1 }; + + if (!_slang_write_uniform (pro, location, 1, v, GL_FLOAT_VEC2)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fARB"); } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fARB"); - return; + GLfloat v[3] = { v0, v1, v2 }; + + if (!_slang_write_uniform (pro, location, 1, v, GL_FLOAT_VEC3)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fARB"); } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fARB"); - return; + GLfloat v[4] = { v0, v1, v2, v3 }; + + if (!_slang_write_uniform (pro, location, 1, v, GL_FLOAT_VEC4)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fARB"); } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform1iARB (GLint location, GLint v0) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1iARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1iARB"); - return; + if (!_slang_write_uniform (pro, location, 1, &v0, GL_INT)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1iARB"); } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform2iARB (GLint location, GLint v0, GLint v1) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2iARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2iARB"); - return; + GLint v[2] = { v0, v1 }; + + if (!_slang_write_uniform (pro, location, 1, v, GL_INT_VEC2)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2iARB"); } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform3iARB (GLint location, GLint v0, GLint v1, GLint v2) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3iARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3iARB"); - return; + GLint v[3] = { v0, v1, v2 }; + + if (!_slang_write_uniform (pro, location, 1, v, GL_INT_VEC3)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3iARB"); } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4iARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4iARB"); - return; + GLint v[4] = { v0, v1, v2, v3 }; + + if (!_slang_write_uniform (pro, location, 1, v, GL_INT_VEC4)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4iARB"); } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform1fvARB (GLint location, GLsizei count, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fvARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fvARB"); - return; + if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fvARB"); } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform2fvARB (GLint location, GLsizei count, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fvARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fvARB"); - return; + if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT_VEC2)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fvARB"); } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform3fvARB (GLint location, GLsizei count, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fvARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fvARB"); - return; + if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT_VEC3)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fvARB"); } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform4fvARB (GLint location, GLsizei count, const GLfloat *value) { - GET_CURRENT_CONTEXT(ctx);
- CURRENT_LINKED_PROGRAM("glUniform4fvARB"); + GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fvARB"); - if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT_VEC4_ARB))
- _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fvARB"); + if (pro != NULL) + { + if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT_VEC4)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fvARB"); + } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform1ivARB (GLint location, GLsizei count, const GLint *value) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1ivARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1ivARB"); - return; + if (!_slang_write_uniform (pro, location, count, value, GL_INT)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1ivARB"); } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform2ivARB (GLint location, GLsizei count, const GLint *value) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2ivARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2ivARB"); - return; + if (!_slang_write_uniform (pro, location, count, value, GL_INT_VEC2)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2ivARB"); } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform3ivARB (GLint location, GLsizei count, const GLint *value) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3ivARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3ivARB"); - return; + if (!_slang_write_uniform (pro, location, count, value, GL_INT_VEC3)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3ivARB"); } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform4ivARB (GLint location, GLsizei count, const GLint *value) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4ivARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4ivARB"); - return; + if (!_slang_write_uniform (pro, location, count, value, GL_INT_VEC4)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4ivARB"); } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_UniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix2fvARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB"); - return; + if (transpose) + { + GLfloat *trans, *pt; + const GLfloat *pv; + + trans = (GLfloat *) _mesa_malloc (count * 4 * sizeof (GLfloat)); + if (trans == NULL) + { + _mesa_error (ctx, GL_OUT_OF_MEMORY, "glUniformMatrix2fvARB"); + return; + } + for (pt = trans, pv = value; pt != trans + count * 4; pt += 4, pv += 4) + { + pt[0] = pv[0]; + pt[1] = pv[2]; + pt[2] = pv[1]; + pt[3] = pv[3]; + } + if (!_slang_write_uniform (pro, location, count, trans, GL_FLOAT_MAT2)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB"); + _mesa_free (trans); + } + else + { + if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT_MAT2)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB"); + } } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_UniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix3fvARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB"); - return; + if (transpose) + { + GLfloat *trans, *pt; + const GLfloat *pv; + + trans = (GLfloat *) _mesa_malloc (count * 9 * sizeof (GLfloat)); + if (trans == NULL) + { + _mesa_error (ctx, GL_OUT_OF_MEMORY, "glUniformMatrix3fvARB"); + return; + } + for (pt = trans, pv = value; pt != trans + count * 9; pt += 9, pv += 9) + { + pt[0] = pv[0]; + pt[1] = pv[3]; + pt[2] = pv[6]; + pt[3] = pv[1]; + pt[4] = pv[4]; + pt[5] = pv[7]; + pt[6] = pv[2]; + pt[7] = pv[5]; + pt[8] = pv[8]; + } + if (!_slang_write_uniform (pro, location, count, trans, GL_FLOAT_MAT3)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB"); + _mesa_free (trans); + } + else + { + if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT_MAT3)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB"); + } } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_UniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix4fvARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB"); - return; + if (transpose) + { + GLfloat *trans, *pt; + const GLfloat *pv; + + trans = (GLfloat *) _mesa_malloc (count * 16 * sizeof (GLfloat)); + if (trans == NULL) + { + _mesa_error (ctx, GL_OUT_OF_MEMORY, "glUniformMatrix4fvARB"); + return; + } + for (pt = trans, pv = value; pt != trans + count * 16; pt += 16, pv += 16) + { + _math_transposef (pt, pv); + } + if (!_slang_write_uniform (pro, location, count, trans, GL_FLOAT_MAT4)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB"); + _mesa_free (trans); + } + else + { + if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT_MAT4)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB"); + } } } @@ -699,513 +707,342 @@ _mesa_get_object_parameter (GLhandleARB obj, GLenum pname, GLvoid *params, GLboo GLint *size) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_generic_intf **gen; - struct gl2_shader_intf **sha; - struct gl2_program_intf **pro; GLint *ipar = (GLint *) params; - /*GLfloat *fpar = (GLfloat *) params;*/ - GLboolean success = GL_TRUE; - - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB"); - return GL_FALSE; - } - - gen = (struct gl2_generic_intf **) (**unk).QueryInterface (unk, UIID_GENERIC); - if (gen == NULL) - { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); - return GL_FALSE; - } - - sha = (struct gl2_shader_intf **) (**unk).QueryInterface (unk, UIID_SHADER); - pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); /* set default values */ *integral = GL_TRUE; /* indicates param type, TRUE: GLint, FALSE: GLfloat */ - *size = 1; /* param array size */ + *size = 1; /* param array size */ switch (pname) { case GL_OBJECT_TYPE_ARB: - *ipar = (**gen).GetType (gen); - break; - case GL_OBJECT_SUBTYPE_ARB: - if (sha != NULL) - *ipar = (**sha).GetSubType (sha); - else { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); - success = GL_FALSE; - } - break; case GL_OBJECT_DELETE_STATUS_ARB: - *ipar = (**gen).GetDeleteStatus (gen); + case GL_OBJECT_INFO_LOG_LENGTH_ARB: + { + GET_GENERIC(gen, obj, "glGetObjectParameterivARB"); + + if (gen == NULL) + return GL_FALSE; + + switch (pname) + { + case GL_OBJECT_TYPE_ARB: + *ipar = (**gen).GetType (gen); + break; + case GL_OBJECT_DELETE_STATUS_ARB: + *ipar = (**gen).GetDeleteStatus (gen); + break; + case GL_OBJECT_INFO_LOG_LENGTH_ARB: + { + const GLcharARB *info = (**gen).GetInfoLog (gen); + + if (info == NULL) + *ipar = 0; + else + *ipar = _mesa_strlen (info) + 1; + } + break; + } + + RELEASE_GENERIC(gen); + } break; + case GL_OBJECT_SUBTYPE_ARB: case GL_OBJECT_COMPILE_STATUS_ARB: - if (sha != NULL) - *ipar = (**sha).GetCompileStatus (sha); - else { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); - success = GL_FALSE; + case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB: + { + GET_SHADER(sha, obj, "glGetObjectParameterivARB"); + + if (sha == NULL) + return GL_FALSE; + + switch (pname) + { + case GL_OBJECT_SUBTYPE_ARB: + *ipar = (**sha).GetSubType (sha); + break; + case GL_OBJECT_COMPILE_STATUS_ARB: + *ipar = (**sha).GetCompileStatus (sha); + break; + case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB: + { + const GLcharARB *src = (**sha).GetSource (sha); + + if (src == NULL) + *ipar = 0; + else + *ipar = _mesa_strlen (src) + 1; + } + break; + } + + RELEASE_SHADER(sha); } break; case GL_OBJECT_LINK_STATUS_ARB: - if (pro != NULL) - *ipar = (**pro).GetLinkStatus (pro); - else { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); - success = GL_FALSE; - } - break; case GL_OBJECT_VALIDATE_STATUS_ARB: - if (pro != NULL) - *ipar = (**pro).GetValidateStatus (pro); - else { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); - success = GL_FALSE; - } - break; - case GL_OBJECT_INFO_LOG_LENGTH_ARB: - { - const GLcharARB *info = (**gen).GetInfoLog (gen); - if (info == NULL) - *ipar = 0; - else - *ipar = _mesa_strlen (info) + 1; - } - break; case GL_OBJECT_ATTACHED_OBJECTS_ARB: - if (pro != NULL) - *ipar = (**pro)._container.GetAttachedCount ((struct gl2_container_intf **) pro); - else { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); - success = GL_FALSE; - } - break; case GL_OBJECT_ACTIVE_UNIFORMS_ARB: - if (pro != NULL) - *ipar = 0; /* TODO */ - else { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); - success = GL_FALSE; - } - break; case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB: - if (pro != NULL) - *ipar = 0; /* TODO */ - else { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); - success = GL_FALSE; - } - break; - case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB: - if (sha != NULL) { - const GLcharARB *src = (**sha).GetSource (sha); - if (src == NULL) - *ipar = 0; - else - *ipar = _mesa_strlen (src) + 1; - } else { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); - success = GL_FALSE; + { + GET_PROGRAM(pro, obj, "glGetObjectParameterivARB"); + + if (pro == NULL) + return GL_FALSE; + + switch (pname) + { + case GL_OBJECT_LINK_STATUS_ARB: + *ipar = (**pro).GetLinkStatus (pro); + break; + case GL_OBJECT_VALIDATE_STATUS_ARB: + *ipar = (**pro).GetValidateStatus (pro); + break; + case GL_OBJECT_ATTACHED_OBJECTS_ARB: + *ipar = (**pro)._container.GetAttachedCount ((I_CONTAINER) pro); + break; + case GL_OBJECT_ACTIVE_UNIFORMS_ARB: + *ipar = _slang_get_active_uniform_count (pro); + break; + case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB: + *ipar = _slang_get_active_uniform_max_length (pro); + break; + } + + RELEASE_PROGRAM(pro); } break; default: _mesa_error (ctx, GL_INVALID_ENUM, "glGetObjectParameterivARB"); - success = GL_FALSE; - break; + return GL_FALSE; } - (**gen)._unknown.Release ((struct gl2_unknown_intf **) gen); - if (sha != NULL) - (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha); - if (pro != NULL) - (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); - - return success; + return GL_TRUE; } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_GetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params) { GLboolean integral; - GLint size, i; + GLint size; assert (sizeof (GLfloat) == sizeof (GLint)); - if (_mesa_get_object_parameter (obj, pname, (GLvoid *) params, &integral, &size) != GL_FALSE) - if (integral != GL_FALSE) + if (_mesa_get_object_parameter (obj, pname, (GLvoid *) params, &integral, &size)) + if (integral) + { + GLint i; + for (i = 0; i < size; i++) params[i] = (GLfloat) ((GLint *) params)[i]; + } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_GetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params) { GLboolean integral; - GLint size, i; + GLint size; assert (sizeof (GLfloat) == sizeof (GLint)); - if (_mesa_get_object_parameter (obj, pname, (GLvoid *) params, &integral, &size) != GL_FALSE) - if (integral == GL_FALSE) + if (_mesa_get_object_parameter (obj, pname, (GLvoid *) params, &integral, &size)) + if (!integral) + { + GLint i; + for (i = 0; i < size; i++) params[i] = (GLint) ((GLfloat *) params)[i]; + } } -static void +static GLvoid _mesa_get_string (const GLcharARB *src, GLsizei maxLength, GLsizei *length, GLcharARB *str) { GLsizei len; + if (maxLength == 0) + { + if (length != NULL) + *length = 0; + return; + } + if (src == NULL) src = ""; len = _mesa_strlen (src); - if (len > maxLength) - { - len = maxLength; - /* allocate space for null termination */ - if (len > 0) - len--; - } + if (len >= maxLength) + len = maxLength - 1; _mesa_memcpy (str, src, len * sizeof (GLcharARB)); - if (maxLength > 0) - str[len] = '\0'; - + str[len] = '\0'; if (length != NULL) *length = len; } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_GetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_generic_intf **gen; - - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glGetInfoLogARB"); - return; - } + GET_GENERIC(gen, obj, "glGetInfoLogARB"); - gen = (struct gl2_generic_intf **) (**unk).QueryInterface (unk, UIID_GENERIC); - if (gen == NULL) + if (gen != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetInfoLogARB"); - return; + _mesa_get_string ((**gen).GetInfoLog (gen), maxLength, length, infoLog); + RELEASE_GENERIC(gen); } - - _mesa_get_string ((**gen).GetInfoLog (gen), maxLength, length, infoLog); - - (**gen)._unknown.Release ((struct gl2_unknown_intf **) gen); } -void GLAPIENTRY -_mesa_GetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj) +GLvoid GLAPIENTRY +_mesa_GetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, + GLhandleARB *obj) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_container_intf **con; GLsizei cnt, i; + GET_CONTAINER(con, containerObj, "glGetAttachedObjectsARB"); - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, containerObj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glGetAttachedObjectsARB"); - return; - } - - con = (struct gl2_container_intf **) (**unk).QueryInterface (unk, UIID_CONTAINER); - if (con == NULL) + if (con != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetAttachedObjectsARB"); - return; - } + cnt = (**con).GetAttachedCount (con); + if (cnt > maxCount) + cnt = maxCount; + if (count != NULL) + *count = cnt; - cnt = (**con).GetAttachedCount (con); - if (cnt > maxCount) - cnt = maxCount; - - for (i = 0; i < cnt; i++) - { - struct gl2_generic_intf **x = (**con).GetAttached (con, i); - obj[i] = (**x).GetName (x); - (**x)._unknown.Release ((struct gl2_unknown_intf **) x); + for (i = 0; i < cnt; i++) + { + I_GENERIC x = (**con).GetAttached (con, i); + obj[i] = (**x).GetName (x); + RELEASE_GENERIC(x); + } + RELEASE_CONTAINER(con); } - - (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con); - - if (count != NULL) - *count = cnt; -}
-
-/* XXX */
-GLint _slang_get_uniform_location (struct gl2_program_intf **, const char *); +} GLint GLAPIENTRY _mesa_GetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name) { - GET_CURRENT_CONTEXT(ctx);
+ GET_CURRENT_CONTEXT(ctx); GLint loc = -1; - GET_LINKED_PROGRAM(programObj, "glGetUniformLocationARB"); - - if (pro == NULL)
- return -1; + GET_LINKED_PROGRAM(pro, programObj, "glGetUniformLocationARB"); - loc = _slang_get_uniform_location (pro, name); - _RELEASE_PROGRAM(pro); + if (pro != NULL) + { + if (name != NULL && (name[0] != 'g' || name[1] != 'l' || name[2] != '_')) + loc = _slang_get_uniform_location (pro, name); + RELEASE_PROGRAM(pro); + } return loc; } -void GLAPIENTRY -_mesa_GetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name) +GLvoid GLAPIENTRY +_mesa_GetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, + GLint *size, GLenum *type, GLcharARB *name) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_program_intf **pro; + GET_PROGRAM(pro, programObj, "glGetActiveUniformARB"); - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveUniformARB"); - return; - } - - pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); - if (pro == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetActiveUniformARB"); - return; + if (index < _slang_get_active_uniform_count (pro)) + _slang_get_active_uniform (pro, index, maxLength, length, size, type, name); + else + _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveUniformARB"); + RELEASE_PROGRAM(pro); } - -/* if (index >= val (OBJECT_ACTIVE_ATTRIBUTES_ARB)) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveUniformARB"); - (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); - return; - }*/ - - /* TODO */ - - (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_GetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_program_intf **pro; - - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glGetUniformfvARB"); - return; - } + GET_LINKED_PROGRAM(pro, programObj, "glGetUniformfvARB"); - pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); - if (pro == NULL) - { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetUniformfvARB"); - return; - } - - if ((**pro).GetLinkStatus (pro) == GL_FALSE) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetUniformfvARB"); - (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); - return; + /* TODO */ + RELEASE_PROGRAM(pro); } - - /* TODO validate location (OPERATION) */ - - /* TODO */ - - (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_GetUniformivARB (GLhandleARB programObj, GLint location, GLint *params) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_program_intf **pro; - - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glGetUniformivARB"); - return; - } - - pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); - if (pro == NULL) - { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetUniformivARB"); - return; - } + GET_LINKED_PROGRAM(pro, programObj, "glGetUniformivARB"); - if ((**pro).GetLinkStatus (pro) == GL_FALSE) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetUniformivARB"); - (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); - return; + /* TODO */ + RELEASE_PROGRAM(pro); } - - /* TODO validate location (GL_INVALID_OPERATION) */ - - /* TODO */ - - (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_GetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_shader_intf **sha; + GET_SHADER(sha, obj, "glGetShaderSourceARB"); - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glGetShaderSourceARB"); - return; - } - - sha = (struct gl2_shader_intf **) (**unk).QueryInterface (unk, UIID_SHADER); - if (sha == NULL) + if (sha != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetShaderSourceARB"); - return; + _mesa_get_string ((**sha).GetSource (sha), maxLength, length, source); + RELEASE_SHADER(sha); } - - _mesa_get_string ((**sha).GetSource (sha), maxLength, length, source); - - (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha); } /* GL_ARB_vertex_shader */ -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_BindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_program_intf **pro; + GET_PROGRAM(pro, programObj, "glBindAttribLocationARB"); - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glBindAttribLocationARB"); - return; - } - - pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); - if (pro == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_VALUE, "glBindAttribLocationARB"); - return; + if (name != NULL && (name[0] != 'g' || name[1] != 'l' || name[2] != '_')) + { + /* TODO */ + } + RELEASE_PROGRAM(pro); } - - /* TODO */ - - (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); } -void GLAPIENTRY -_mesa_GetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name) +GLvoid GLAPIENTRY +_mesa_GetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, + GLint *size, GLenum *type, GLcharARB *name) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_program_intf **pro; - - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveAttribARB"); - return; - } + GET_PROGRAM(pro, programObj, "glGetActiveAttribARB"); - pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); - if (pro == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveAttribARB"); - return; + /* TODO */ + RELEASE_PROGRAM(pro); } - - /* TODO */ - - (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); } GLint GLAPIENTRY _mesa_GetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_program_intf **pro; - GLint loc = 0; - - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glGetAttribLocationARB"); - return 0; - } + GLint loc = -1; + GET_PROGRAM(pro, programObj, "glGetAttribLocationARB"); - pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); - if (pro == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_VALUE, "glGetAttribLocationARB"); - return 0; + if (name != NULL && (name[0] != 'g' || name[1] != 'l' || name[2] != '_')) + { + /* TODO */ + } + RELEASE_PROGRAM(pro); } - - /* TODO */ - - (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); return loc; } -void +GLvoid _mesa_init_shaderobjects (GLcontext *ctx) { ctx->ShaderObjects.CurrentProgram = NULL; |