diff options
author | Michal Krol <[email protected]> | 2006-02-13 11:31:16 +0000 |
---|---|---|
committer | Michal Krol <[email protected]> | 2006-02-13 11:31:16 +0000 |
commit | 44e9ccc708bb0a92dfeaf038ded60295dfe2d3ae (patch) | |
tree | 40245f0a010efceb891c546eb4043b98f1584d4d /src/mesa/shader/shaderobjects.c | |
parent | adef42c88da4a77b6fc74bee1fef6aebeac39b2f (diff) |
Rename current_program to CurrentProgram.
Temporary vertex_shader execution code.
Diffstat (limited to 'src/mesa/shader/shaderobjects.c')
-rw-r--r-- | src/mesa/shader/shaderobjects.c | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/src/mesa/shader/shaderobjects.c b/src/mesa/shader/shaderobjects.c index ac8ff1af487..edd74d0f4a6 100644 --- a/src/mesa/shader/shaderobjects.c +++ b/src/mesa/shader/shaderobjects.c @@ -73,9 +73,9 @@ _mesa_GetHandleARB (GLenum pname) switch (pname) { case GL_PROGRAM_OBJECT_ARB: - if (ctx->ShaderObjects.current_program != NULL) - return (**ctx->ShaderObjects.current_program)._container._generic.GetName ( - (struct gl2_generic_intf **) ctx->ShaderObjects.current_program); + if (ctx->ShaderObjects.CurrentProgram != NULL) + return (**ctx->ShaderObjects.CurrentProgram)._container._generic.GetName ( + (struct gl2_generic_intf **) ctx->ShaderObjects.CurrentProgram); break; } @@ -305,7 +305,7 @@ _mesa_LinkProgramARB (GLhandleARB programObj) return; } - if (pro == ctx->ShaderObjects.current_program) + if (pro == ctx->ShaderObjects.CurrentProgram) { /* TODO re-install executable program */ } @@ -353,13 +353,13 @@ _mesa_UseProgramObjectARB (GLhandleARB programObj) } } - if (ctx->ShaderObjects.current_program != NULL) + if (ctx->ShaderObjects.CurrentProgram != NULL) { - (**ctx->ShaderObjects.current_program)._container._generic._unknown.Release ( - (struct gl2_unknown_intf **) ctx->ShaderObjects.current_program); + (**ctx->ShaderObjects.CurrentProgram)._container._generic._unknown.Release ( + (struct gl2_unknown_intf **) ctx->ShaderObjects.CurrentProgram); } - ctx->ShaderObjects.current_program = pro; + ctx->ShaderObjects.CurrentProgram = pro; } void GLAPIENTRY @@ -418,7 +418,7 @@ _mesa_Uniform1fARB (GLint location, GLfloat v0) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fARB"); return; @@ -430,7 +430,7 @@ _mesa_Uniform2fARB (GLint location, GLfloat v0, GLfloat v1) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fARB"); return; @@ -442,7 +442,7 @@ _mesa_Uniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fARB"); return; @@ -454,7 +454,7 @@ _mesa_Uniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fARB"); return; @@ -466,7 +466,7 @@ _mesa_Uniform1iARB (GLint location, GLint v0) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1iARB"); return; @@ -478,7 +478,7 @@ _mesa_Uniform2iARB (GLint location, GLint v0, GLint v1) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2iARB"); return; @@ -490,7 +490,7 @@ _mesa_Uniform3iARB (GLint location, GLint v0, GLint v1, GLint v2) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3iARB"); return; @@ -502,7 +502,7 @@ _mesa_Uniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4iARB"); return; @@ -514,7 +514,7 @@ _mesa_Uniform1fvARB (GLint location, GLsizei count, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fvARB"); return; @@ -526,7 +526,7 @@ _mesa_Uniform2fvARB (GLint location, GLsizei count, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fvARB"); return; @@ -538,7 +538,7 @@ _mesa_Uniform3fvARB (GLint location, GLsizei count, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fvARB"); return; @@ -550,7 +550,7 @@ _mesa_Uniform4fvARB (GLint location, GLsizei count, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fvARB"); return; @@ -562,7 +562,7 @@ _mesa_Uniform1ivARB (GLint location, GLsizei count, const GLint *value) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1ivARB"); return; @@ -574,7 +574,7 @@ _mesa_Uniform2ivARB (GLint location, GLsizei count, const GLint *value) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2ivARB"); return; @@ -586,7 +586,7 @@ _mesa_Uniform3ivARB (GLint location, GLsizei count, const GLint *value) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3ivARB"); return; @@ -598,7 +598,7 @@ _mesa_Uniform4ivARB (GLint location, GLsizei count, const GLint *value) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4ivARB"); return; @@ -610,7 +610,7 @@ _mesa_UniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, c { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB"); return; @@ -622,7 +622,7 @@ _mesa_UniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, c { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB"); return; @@ -634,7 +634,7 @@ _mesa_UniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, c { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB"); return; @@ -1175,7 +1175,7 @@ _mesa_GetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name) void _mesa_init_shaderobjects (GLcontext *ctx) { - ctx->ShaderObjects.current_program = NULL; + ctx->ShaderObjects.CurrentProgram = NULL; _mesa_init_shaderobjects_3dlabs (ctx); } |