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authorBrian <[email protected]>2006-12-19 17:59:32 -0700
committerBrian <[email protected]>2006-12-19 17:59:32 -0700
commit46b06bdb2664b7a553fdc9e30367001ab39db804 (patch)
tree93efc7044f5b22f1b01a3f2e480fba4412c3aa3a /src/mesa/shader/shaderobjects.c
parent2e76f0a846b8273843dca701543f1cba70284751 (diff)
Massive re-org of GLSL-related API functions.
Added new GLSL functions to struct dd_function_table. main/shaders.c calls GLSL functions through the dd_function_table. shader/shader_api.c implements the API functions. Other assorted changes, fixes everywhere else.
Diffstat (limited to 'src/mesa/shader/shaderobjects.c')
-rw-r--r--src/mesa/shader/shaderobjects.c1335
1 files changed, 0 insertions, 1335 deletions
diff --git a/src/mesa/shader/shaderobjects.c b/src/mesa/shader/shaderobjects.c
deleted file mode 100644
index 24fab9822bd..00000000000
--- a/src/mesa/shader/shaderobjects.c
+++ /dev/null
@@ -1,1335 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2004-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file shaderobjects.c
- * ARB_shader_objects state management functions
- * \author Michal Krol
- */
-
-
-#include "glheader.h"
-#include "context.h"
-#include "hash.h"
-#include "macros.h"
-#include "program.h"
-#include "prog_parameter.h"
-#include "shaderobjects.h"
-#include "shaderobjects_3dlabs.h"
-#include "slang_link.h"
-
-#define NEW_SLANG 1
-
-#if FEATURE_ARB_shader_objects
-
-#define RELEASE_GENERIC(x)\
- (**x)._unknown.Release ((struct gl2_unknown_intf **) (x))
-
-#define RELEASE_CONTAINER(x)\
- (**x)._generic._unknown.Release ((struct gl2_unknown_intf **) (x))
-
-#define RELEASE_PROGRAM(x)\
- (**x)._container._generic._unknown.Release ((struct gl2_unknown_intf **) (x))
-
-#define RELEASE_SHADER(x)\
- (**x)._generic._unknown.Release ((struct gl2_unknown_intf **) (x))
-
-
-
-static struct gl2_unknown_intf **
-lookup_handle(GLcontext * ctx, GLhandleARB handle, enum gl2_uiid uiid,
- const char *function)
-{
- struct gl2_unknown_intf **unk;
-
- /*
- * Note: _mesa_HashLookup() requires non-zero input values, so the
- * passed-in handle value must be checked beforehand.
- */
- if (handle == 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, function);
- return NULL;
- }
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- unk = (struct gl2_unknown_intf **) _mesa_HashLookup(ctx->Shared->GL2Objects,
- handle);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-
- if (unk == NULL) {
- _mesa_error(ctx, GL_INVALID_VALUE, function);
- }
- else {
- unk = (**unk).QueryInterface(unk, uiid);
- if (unk == NULL)
- _mesa_error(ctx, GL_INVALID_OPERATION, function);
- }
- return unk;
-}
-
-#define GET_GENERIC(x, handle, function)\
- struct gl2_generic_intf **x = (struct gl2_generic_intf **)\
- lookup_handle (ctx, handle, UIID_GENERIC, function);
-
-#define GET_CONTAINER(x, handle, function)\
- struct gl2_container_intf **x = (struct gl2_container_intf **)\
- lookup_handle (ctx, handle, UIID_CONTAINER, function);
-
-#define GET_PROGRAM(x, handle, function)\
- struct gl2_program_intf **x = (struct gl2_program_intf **)\
- lookup_handle (ctx, handle, UIID_PROGRAM, function);
-
-#define GET_SHADER(x, handle, function)\
- struct gl2_shader_intf **x = (struct gl2_shader_intf **)\
- lookup_handle (ctx, handle, UIID_SHADER, function);
-
-
-#define GET_LINKED_PROGRAM(x, handle, function) \
- GET_PROGRAM(x, handle, function); \
- if (x && (**x).GetLinkStatus(x) == GL_FALSE) { \
- RELEASE_PROGRAM(x); \
- _mesa_error(ctx, GL_INVALID_OPERATION, function); \
- x = NULL; \
- }
-
-#define GET_CURRENT_LINKED_PROGRAM(x, function) \
- struct gl2_program_intf **x = ctx->ShaderObjects.CurrentProgram; \
- if (!x || (**x).GetLinkStatus(x) == GL_FALSE) { \
- _mesa_error(ctx, GL_INVALID_OPERATION, function); \
- return; \
- }
-
-
-
-#define IS_NAME_WITH_GL_PREFIX(x) ((x)[0] == 'g' && (x)[1] == 'l' && (x)[2] == '_')
-
-
-GLvoid GLAPIENTRY
-_mesa_DeleteObjectARB(GLhandleARB obj)
-{
- if (obj != 0) {
- GET_CURRENT_CONTEXT(ctx);
- GET_GENERIC(gen, obj, "glDeleteObjectARB");
-
- if (gen != NULL) {
- (**gen).Delete(gen);
- RELEASE_GENERIC(gen);
- }
- }
-}
-
-GLhandleARB GLAPIENTRY
-_mesa_GetHandleARB(GLenum pname)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- switch (pname) {
- case GL_PROGRAM_OBJECT_ARB:
- {
- struct gl2_program_intf **pro = ctx->ShaderObjects.CurrentProgram;
-
- if (pro != NULL)
- return (**pro)._container._generic.
- GetName((struct gl2_generic_intf **) (pro));
- }
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
- }
-
- return 0;
-}
-
-GLvoid GLAPIENTRY
-_mesa_DetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj)
-{
- GET_CURRENT_CONTEXT(ctx);
- GET_CONTAINER(con, containerObj, "glDetachObjectARB");
-
- if (con != NULL) {
- GET_GENERIC(att, attachedObj, "glDetachObjectARB");
-
- if (att != NULL) {
- (**con).Detach(con, att);
- RELEASE_GENERIC(att);
- }
- RELEASE_CONTAINER(con);
- }
-}
-
-GLhandleARB GLAPIENTRY
-_mesa_CreateShaderObjectARB(GLenum shaderType)
-{
- return _mesa_3dlabs_create_shader_object(shaderType);
-}
-
-GLvoid GLAPIENTRY
-_mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
- const GLcharARB ** string, const GLint * length)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint *offsets;
- GLsizei i;
- GLcharARB *source;
- GET_SHADER(sha, shaderObj, "glShaderSourceARB");
-
- if (sha == NULL)
- return;
-
- if (string == NULL) {
- RELEASE_SHADER(sha);
- _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
- return;
- }
-
- /*
- * This array holds offsets of where the appropriate string ends, thus the
- * last element will be set to the total length of the source code.
- */
- offsets = (GLint *) _mesa_malloc(count * sizeof(GLint));
- if (offsets == NULL) {
- RELEASE_SHADER(sha);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
- return;
- }
-
- for (i = 0; i < count; i++) {
- if (string[i] == NULL) {
- _mesa_free((GLvoid *) offsets);
- RELEASE_SHADER(sha);
- _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
- return;
- }
- if (length == NULL || length[i] < 0)
- offsets[i] = _mesa_strlen(string[i]);
- else
- offsets[i] = length[i];
- /* accumulate string lengths */
- if (i > 0)
- offsets[i] += offsets[i - 1];
- }
-
- source = (GLcharARB *) _mesa_malloc((offsets[count - 1] + 1) *
- sizeof(GLcharARB));
- if (source == NULL) {
- _mesa_free((GLvoid *) offsets);
- RELEASE_SHADER(sha);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
- return;
- }
-
- for (i = 0; i < count; i++) {
- GLint start = (i > 0) ? offsets[i - 1] : 0;
- _mesa_memcpy(source + start, string[i],
- (offsets[i] - start) * sizeof(GLcharARB));
- }
- source[offsets[count - 1]] = '\0';
-
- (**sha).SetSource(sha, source, offsets, count);
- RELEASE_SHADER(sha);
-}
-
-GLvoid GLAPIENTRY
-_mesa_CompileShaderARB(GLhandleARB shaderObj)
-{
- GET_CURRENT_CONTEXT(ctx);
- GET_SHADER(sha, shaderObj, "glCompileShaderARB");
-
- if (sha != NULL) {
- (**sha).Compile(sha);
- RELEASE_SHADER(sha);
- }
-}
-
-GLhandleARB GLAPIENTRY
-_mesa_CreateProgramObjectARB(GLvoid)
-{
- return _mesa_3dlabs_create_program_object();
-}
-
-GLvoid GLAPIENTRY
-_mesa_AttachObjectARB(GLhandleARB containerObj, GLhandleARB obj)
-{
- GET_CURRENT_CONTEXT(ctx);
- GET_CONTAINER(con, containerObj, "glAttachObjectARB");
-
- if (con != NULL) {
- GET_GENERIC(att, obj, "glAttachObjectARB");
-
- if (att != NULL) {
- (**con).Attach(con, att);
- RELEASE_GENERIC(att);
- }
- RELEASE_CONTAINER(con);
- }
-}
-
-GLvoid GLAPIENTRY
-_mesa_LinkProgramARB(GLhandleARB programObj)
-{
- GET_CURRENT_CONTEXT(ctx);
- GET_PROGRAM(pro, programObj, "glLinkProgramARB");
-
- if (pro != NULL) {
- (**pro).Link(pro);
- if (pro == ctx->ShaderObjects.CurrentProgram) {
- if ((**pro).GetLinkStatus(pro))
- _mesa_UseProgramObjectARB(programObj);
- else
- _mesa_UseProgramObjectARB(0);
- }
- RELEASE_PROGRAM(pro);
- }
-#if NEW_SLANG
- {
- struct gl_linked_program *linked
- = _mesa_lookup_linked_program(ctx, programObj);
- _slang_link2(ctx, programObj, linked);
- }
-#endif
-}
-
-GLvoid GLAPIENTRY
-_mesa_UseProgramObjectARB(GLhandleARB programObj)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl2_program_intf **program = NULL;
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (programObj != 0) {
- GET_PROGRAM(pro, programObj, "glUseProgramObjectARB(program)");
-
- if (pro == NULL)
- return;
-
- if ((**pro).GetLinkStatus(pro) == GL_FALSE) {
- RELEASE_PROGRAM(pro);
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgramObjectARB(not linked)");
- return;
- }
-
- program = pro;
-
- ctx->ShaderObjects._VertexShaderPresent =
- (**pro).IsShaderPresent(pro, GL_VERTEX_SHADER_ARB);
- ctx->ShaderObjects._FragmentShaderPresent =
- (**pro).IsShaderPresent(pro, GL_FRAGMENT_SHADER_ARB);
- }
- else {
- ctx->ShaderObjects._VertexShaderPresent = GL_FALSE;
- ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE;
- }
-
- if (ctx->ShaderObjects.CurrentProgram != NULL)
- RELEASE_PROGRAM(ctx->ShaderObjects.CurrentProgram);
- ctx->ShaderObjects.CurrentProgram = program;
-
-#if NEW_SLANG
- if (programObj) {
- ctx->ShaderObjects.Linked = _mesa_lookup_linked_program(ctx, programObj);
- }
- else {
- ctx->ShaderObjects.Linked = NULL;
- }
-#endif
-}
-
-GLvoid GLAPIENTRY
-_mesa_ValidateProgramARB(GLhandleARB programObj)
-{
- GET_CURRENT_CONTEXT(ctx);
- GET_PROGRAM(pro, programObj, "glValidateProgramARB");
-
- if (pro != NULL) {
- (**pro).Validate(pro);
- RELEASE_PROGRAM(pro);
- }
-}
-
-
-/**
- * Helper function for all the _mesa_Uniform*() functions below.
- */
-static INLINE void
-uniform(GLint location, GLsizei count, const GLvoid *values, GLenum type,
- const char *caller)
-{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, caller);
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
-#if NEW_SLANG
- if (ctx->ShaderObjects.Linked) {
- struct gl_linked_program *linked = ctx->ShaderObjects.Linked;
- if (location >= 0 && location < linked->Uniforms->NumParameters) {
- GLfloat *v = linked->Uniforms->ParameterValues[location];
- const GLfloat *fValues = (const GLfloat *) values; /* XXX */
- GLint i;
- if (type == GL_FLOAT_VEC4)
- count *= 4;
- else if (type == GL_FLOAT_VEC3)
- count *= 3;
- else
- abort();
-
- for (i = 0; i < count; i++)
- v[i] = fValues[i];
- return;
- }
- }
-#else
- if (!(**pro).WriteUniform(pro, location, count, values, type))
- _mesa_error(ctx, GL_INVALID_OPERATION, caller);
-#endif
-}
-
-
-GLvoid GLAPIENTRY
-_mesa_Uniform1fARB(GLint location, GLfloat v0)
-{
- uniform(location, 1, &v0, GL_FLOAT, "glUniform1fARB");
-}
-
-GLvoid GLAPIENTRY
-_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1)
-{
- GLfloat v[2];
- v[0] = v0;
- v[1] = v1;
- uniform(location, 1, v, GL_FLOAT_VEC2, "glUniform2fARB");
-}
-
-GLvoid GLAPIENTRY
-_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- GLfloat v[3];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- uniform(location, 1, v, GL_FLOAT_VEC3, "glUniform3fARB");
-}
-
-GLvoid GLAPIENTRY
-_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
- GLfloat v3)
-{
- GLfloat v[4];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- v[3] = v3;
- uniform(location, 1, v, GL_FLOAT_VEC4, "glUniform4fARB");
-}
-
-GLvoid GLAPIENTRY
-_mesa_Uniform1iARB(GLint location, GLint v0)
-{
- uniform(location, 1, &v0, GL_INT, "glUniform1iARB");
-}
-
-GLvoid GLAPIENTRY
-_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1)
-{
- GLint v[2];
- v[0] = v0;
- v[1] = v1;
- uniform(location, 1, v, GL_INT_VEC2, "glUniform2iARB");
-}
-
-GLvoid GLAPIENTRY
-_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)
-{
- GLint v[3];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- uniform(location, 1, v, GL_INT_VEC3, "glUniform3iARB");
-}
-
-GLvoid GLAPIENTRY
-_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-{
- GLint v[4];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- v[3] = v3;
- uniform(location, 1, v, GL_INT_VEC4, "glUniform4iARB");
-}
-
-GLvoid GLAPIENTRY
-_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value)
-{
- uniform(location, count, value, GL_FLOAT, "glUniform1fvARB");
-}
-
-GLvoid GLAPIENTRY
-_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value)
-{
- uniform(location, count, value, GL_FLOAT_VEC2, "glUniform2fvARB");
-}
-
-GLvoid GLAPIENTRY
-_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value)
-{
- uniform(location, count, value, GL_FLOAT_VEC3, "glUniform3fvARB");
-}
-
-GLvoid GLAPIENTRY
-_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value)
-{
- uniform(location, count, value, GL_FLOAT_VEC4, "glUniform4fvARB");
-}
-
-GLvoid GLAPIENTRY
-_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value)
-{
- uniform(location, count, value, GL_INT, "glUniform1ivARB");
-}
-
-GLvoid GLAPIENTRY
-_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value)
-{
- uniform(location, count, value, GL_INT_VEC2, "glUniform2ivARB");
-}
-
-GLvoid GLAPIENTRY
-_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value)
-{
- uniform(location, count, value, GL_INT_VEC3, "glUniform3ivARB");
-}
-
-GLvoid GLAPIENTRY
-_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value)
-{
- uniform(location, count, value, GL_INT_VEC4, "glUniform4ivARB");
-}
-
-
-/**
- * Helper function used by UniformMatrix**vARB() functions below.
- */
-static void
-uniform_matrix(GLint cols, GLint rows, const char *caller,
- GLenum matrixType,
- GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *values)
-{
- const GLint matElements = rows * cols;
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, caller);
-
- if (values == NULL) {
- _mesa_error(ctx, GL_INVALID_VALUE, caller);
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (transpose) {
- GLfloat *trans, *pt;
- const GLfloat *pv;
- GLint i, j, k;
-
- trans = (GLfloat *) _mesa_malloc(count * matElements * sizeof(GLfloat));
- if (!trans) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, caller);
- return;
- }
-
- pt = trans;
- pv = values;
- for (i = 0; i < count; i++) {
- /* transpose from pv matrix into pt matrix */
- for (j = 0; j < cols; j++) {
- for (k = 0; k < rows; k++) {
- /* XXX verify this */
- pt[j * rows + k] = pv[k * cols + j];
- }
- }
- pt += matElements;
- pv += matElements;
- }
-
- if (!(**pro).WriteUniform(pro, location, count, trans, matrixType))
- _mesa_error(ctx, GL_INVALID_OPERATION, caller);
- _mesa_free(trans);
- }
- else {
- if (!(**pro).WriteUniform(pro, location, count, values, matrixType))
- _mesa_error(ctx, GL_INVALID_OPERATION, caller);
- }
-}
-
-
-GLvoid GLAPIENTRY
-_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat * value)
-{
- uniform_matrix(2, 2, "glUniformMatrix2fvARB", GL_FLOAT_MAT2,
- location, count, transpose, value);
-}
-
-GLvoid GLAPIENTRY
-_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat * value)
-{
- uniform_matrix(3, 3, "glUniformMatrix3fvARB", GL_FLOAT_MAT3,
- location, count, transpose, value);
-}
-
-GLvoid GLAPIENTRY
-_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat * value)
-{
- uniform_matrix(4, 4, "glUniformMatrix4fvARB", GL_FLOAT_MAT4,
- location, count, transpose, value);
-}
-
-static GLboolean
-_mesa_get_object_parameter(GLhandleARB obj, GLenum pname, GLvoid * params,
- GLboolean * integral, GLint * size)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint *ipar = (GLint *) params;
-
- /* set default values */
- *integral = GL_TRUE; /* indicates param type, TRUE: GLint, FALSE: GLfloat */
- *size = 1; /* param array size */
-
- switch (pname) {
- case GL_OBJECT_TYPE_ARB:
- case GL_OBJECT_DELETE_STATUS_ARB:
- case GL_OBJECT_INFO_LOG_LENGTH_ARB:
- {
- GET_GENERIC(gen, obj, "glGetObjectParameterivARB");
-
- if (gen == NULL)
- return GL_FALSE;
-
- switch (pname) {
- case GL_OBJECT_TYPE_ARB:
- *ipar = (**gen).GetType(gen);
- break;
- case GL_OBJECT_DELETE_STATUS_ARB:
- *ipar = (**gen).GetDeleteStatus(gen);
- break;
- case GL_OBJECT_INFO_LOG_LENGTH_ARB:
- *ipar = (**gen).GetInfoLogLength(gen);
- break;
- }
-
- RELEASE_GENERIC(gen);
- }
- break;
- case GL_OBJECT_SUBTYPE_ARB:
- case GL_OBJECT_COMPILE_STATUS_ARB:
- case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB:
- {
- GET_SHADER(sha, obj, "glGetObjectParameterivARB");
-
- if (sha == NULL)
- return GL_FALSE;
-
- switch (pname) {
- case GL_OBJECT_SUBTYPE_ARB:
- *ipar = (**sha).GetSubType(sha);
- break;
- case GL_OBJECT_COMPILE_STATUS_ARB:
- *ipar = (**sha).GetCompileStatus(sha);
- break;
- case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB:
- {
- const GLcharARB *src = (**sha).GetSource(sha);
- if (src == NULL)
- *ipar = 0;
- else
- *ipar = _mesa_strlen(src) + 1;
- }
- break;
- }
-
- RELEASE_SHADER(sha);
- }
- break;
- case GL_OBJECT_LINK_STATUS_ARB:
- case GL_OBJECT_VALIDATE_STATUS_ARB:
- case GL_OBJECT_ATTACHED_OBJECTS_ARB:
- case GL_OBJECT_ACTIVE_UNIFORMS_ARB:
- case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB:
- {
- GET_PROGRAM(pro, obj, "glGetObjectParameterivARB");
-
- if (pro == NULL)
- return GL_FALSE;
-
- switch (pname) {
- case GL_OBJECT_LINK_STATUS_ARB:
- *ipar = (**pro).GetLinkStatus(pro);
- break;
- case GL_OBJECT_VALIDATE_STATUS_ARB:
- *ipar = (**pro).GetValidateStatus(pro);
- break;
- case GL_OBJECT_ATTACHED_OBJECTS_ARB:
- *ipar =
- (**pro)._container.
- GetAttachedCount((struct gl2_container_intf **) (pro));
- break;
- case GL_OBJECT_ACTIVE_UNIFORMS_ARB:
- *ipar = (**pro).GetActiveUniformCount(pro);
- break;
- case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB:
- *ipar = (**pro).GetActiveUniformMaxLength(pro);
- break;
- case GL_OBJECT_ACTIVE_ATTRIBUTES_ARB:
- *ipar = (**pro).GetActiveAttribCount(pro);
- break;
- case GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB:
- *ipar = (**pro).GetActiveAttribMaxLength(pro);
- break;
- }
-
- RELEASE_PROGRAM(pro);
- }
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetObjectParameterivARB");
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-GLvoid GLAPIENTRY
-_mesa_GetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLboolean integral;
- GLint size;
-
- if (params == NULL) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterfvARB");
- return;
- }
-
- assert(sizeof(GLfloat) == sizeof(GLint));
-
- if (_mesa_get_object_parameter(obj, pname, (GLvoid *) params,
- &integral, &size)) {
- if (integral) {
- GLint i;
- for (i = 0; i < size; i++)
- params[i] = (GLfloat) ((GLint *) params)[i];
- }
- }
-}
-
-GLvoid GLAPIENTRY
-_mesa_GetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLboolean integral;
- GLint size;
-
- if (params == NULL) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
- return;
- }
-
- assert(sizeof(GLfloat) == sizeof(GLint));
-
- if (_mesa_get_object_parameter(obj, pname, (GLvoid *) params,
- &integral, &size)) {
- if (!integral) {
- GLint i;
- for (i = 0; i < size; i++)
- params[i] = (GLint) ((GLfloat *) params)[i];
- }
- }
-}
-
-
-/**
- * Copy string from <src> to <dst>, up to maxLength characters, returning
- * length of <dst> in <length>.
- * \param src the strings source
- * \param maxLength max chars to copy
- * \param length returns numberof chars copied
- * \param dst the string destination
- */
-static GLvoid
-copy_string(const GLcharARB * src, GLsizei maxLength, GLsizei * length,
- GLcharARB * dst)
-{
- GLsizei len;
- for (len = 0; len < maxLength - 1 && src && src[len]; len++)
- dst[len] = src[len];
- if (maxLength > 0)
- dst[len] = 0;
- if (length)
- *length = len;
-}
-
-
-GLvoid GLAPIENTRY
-_mesa_GetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length,
- GLcharARB * infoLog)
-{
- GET_CURRENT_CONTEXT(ctx);
- GET_GENERIC(gen, obj, "glGetInfoLogARB");
-
- if (gen == NULL)
- return;
-
- if (infoLog == NULL)
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetInfoLogARB");
- else {
- GLsizei actualsize = (**gen).GetInfoLogLength(gen);
- if (actualsize > maxLength)
- actualsize = maxLength;
- (**gen).GetInfoLog(gen, actualsize, infoLog);
- if (length != NULL)
- *length = (actualsize > 0) ? actualsize - 1 : 0;
- }
- RELEASE_GENERIC(gen);
-}
-
-GLvoid GLAPIENTRY
-_mesa_GetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount,
- GLsizei * count, GLhandleARB * obj)
-{
- GET_CURRENT_CONTEXT(ctx);
- GET_CONTAINER(con, containerObj, "glGetAttachedObjectsARB");
-
- if (con == NULL)
- return;
-
- if (obj == NULL)
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedObjectsARB");
- else {
- GLsizei cnt, i;
-
- cnt = (**con).GetAttachedCount(con);
- if (cnt > maxCount)
- cnt = maxCount;
- if (count != NULL)
- *count = cnt;
-
- for (i = 0; i < cnt; i++) {
- struct gl2_generic_intf **x = (**con).GetAttached(con, i);
- obj[i] = (**x).GetName(x);
- RELEASE_GENERIC(x);
- }
- }
- RELEASE_CONTAINER(con);
-}
-
-GLint GLAPIENTRY
-_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name)
-{
-#if NEW_SLANG
- GET_CURRENT_CONTEXT(ctx);
-
- if (ctx->ShaderObjects.Linked) {
- const struct gl_linked_program *linked = ctx->ShaderObjects.Linked;
- GLuint loc;
- for (loc = 0; loc < linked->Uniforms->NumParameters; loc++) {
- const struct gl_program_parameter *u
- = linked->Uniforms->Parameters + loc;
- if (u->Type == PROGRAM_UNIFORM && !strcmp(u->Name, name)) {
- return loc;
- }
- }
- }
- return -1;
-#else
- GET_CURRENT_CONTEXT(ctx);
- GLint loc = -1;
- GET_LINKED_PROGRAM(pro, programObj, "glGetUniformLocationARB");
-
- if (!pro)
- return -1;
-
- if (name == NULL)
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetUniformLocationARB");
- else {
- if (!IS_NAME_WITH_GL_PREFIX(name))
- loc = (**pro).GetUniformLocation(pro, name);
- }
- RELEASE_PROGRAM(pro);
- return loc;
-#endif
-}
-
-GLvoid GLAPIENTRY
-_mesa_GetActiveUniformARB(GLhandleARB programObj, GLuint index,
- GLsizei maxLength, GLsizei * length, GLint * size,
- GLenum * type, GLcharARB * name)
-{
- GET_CURRENT_CONTEXT(ctx);
- GET_PROGRAM(pro, programObj, "glGetActiveUniformARB");
-
- if (pro == NULL)
- return;
-
- if (size == NULL || type == NULL || name == NULL)
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformARB");
- else {
- if (index < (**pro).GetActiveUniformCount(pro))
- (**pro).GetActiveUniform(pro, index, maxLength, length, size, type,
- name);
- else
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformARB");
- }
- RELEASE_PROGRAM(pro);
-}
-
-GLvoid GLAPIENTRY
-_mesa_GetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params)
-{
- GET_CURRENT_CONTEXT(ctx);
- GET_LINKED_PROGRAM(pro, programObj, "glGetUniformfvARB");
-
- if (!pro)
- return;
-
- if (!(**pro).ReadUniform(pro, location, 1, params, GL_FLOAT))
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfvARB");
-
- RELEASE_PROGRAM(pro);
-}
-
-GLvoid GLAPIENTRY
-_mesa_GetUniformivARB(GLhandleARB programObj, GLint location, GLint * params)
-{
- GET_CURRENT_CONTEXT(ctx);
- GET_LINKED_PROGRAM(pro, programObj, "glGetUniformivARB");
-
- if (!pro)
- return;
-
- if (!(**pro).ReadUniform(pro, location, 1, params, GL_INT))
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformivARB");
- RELEASE_PROGRAM(pro);
-}
-
-GLvoid GLAPIENTRY
-_mesa_GetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length,
- GLcharARB * source)
-{
- GET_CURRENT_CONTEXT(ctx);
- GET_SHADER(sha, obj, "glGetShaderSourceARB");
-
- if (sha == NULL)
- return;
-
- if (source == NULL)
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSourceARB");
- else
- copy_string((**sha).GetSource(sha), maxLength, length, source);
- RELEASE_SHADER(sha);
-}
-
-/* GL_ARB_vertex_shader */
-
-GLvoid GLAPIENTRY
-_mesa_BindAttribLocationARB(GLhandleARB programObj, GLuint index,
- const GLcharARB * name)
-{
- GET_CURRENT_CONTEXT(ctx);
- GET_PROGRAM(pro, programObj, "glBindAttribLocationARB");
-
- if (pro == NULL)
- return;
-
- if (name == NULL || index >= MAX_VERTEX_ATTRIBS)
- _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocationARB");
- else if (IS_NAME_WITH_GL_PREFIX(name))
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBindAttribLocationARB");
- else
- (**pro).OverrideAttribBinding(pro, index, name);
- RELEASE_PROGRAM(pro);
-}
-
-GLvoid GLAPIENTRY
-_mesa_GetActiveAttribARB(GLhandleARB programObj, GLuint index,
- GLsizei maxLength, GLsizei * length, GLint * size,
- GLenum * type, GLcharARB * name)
-{
- GET_CURRENT_CONTEXT(ctx);
- GET_PROGRAM(pro, programObj, "glGetActiveAttribARB");
-
- if (pro == NULL)
- return;
-
- if (name == NULL || index >= (**pro).GetActiveAttribCount(pro))
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttribARB");
- else
- (**pro).GetActiveAttrib(pro, index, maxLength, length, size, type,
- name);
- RELEASE_PROGRAM(pro);
-}
-
-GLint GLAPIENTRY
-_mesa_GetAttribLocationARB(GLhandleARB programObj, const GLcharARB * name)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint loc = -1;
- GET_LINKED_PROGRAM(pro, programObj, "glGetAttribLocationARB");
-
- if (!pro)
- return -1;
-
- if (name == NULL)
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttribLocationARB");
- else if (!IS_NAME_WITH_GL_PREFIX(name))
- loc = (**pro).GetAttribLocation(pro, name);
- RELEASE_PROGRAM(pro);
- return loc;
-}
-
-
-/**
- ** OpenGL 2.0 functions which basically wrap the ARB_shader functions
- **/
-
-void GLAPIENTRY
-_mesa_AttachShader(GLuint program, GLuint shader)
-{
- _mesa_AttachObjectARB(program, shader);
-#if NEW_SLANG
- {
- GET_CURRENT_CONTEXT(ctx);
- struct gl_linked_program *linked
- = _mesa_lookup_linked_program(ctx, program);
- struct gl_program *prog
- = _mesa_lookup_shader(ctx, shader);
- const GLuint n = linked->NumShaders;
- GLuint i;
- if (!linked || !prog) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glAttachShader(bad program or shader name)");
- return;
- }
- for (i = 0; i < n; i++) {
- if (linked->Shaders[i] == prog) {
- /* already attached */
- return;
- }
- }
- /* append to list */
- linked->Shaders = _mesa_realloc(linked->Shaders,
- n * sizeof(struct gl_program *),
- (n + 1) * sizeof(struct gl_program *));
- linked->Shaders[n] = prog;
- prog->RefCount++;
- linked->NumShaders++;
- }
-#endif
-}
-
-
-GLuint GLAPIENTRY
-_mesa_CreateShader(GLenum type)
-{
- return (GLuint) _mesa_CreateShaderObjectARB(type);
-}
-
-GLuint GLAPIENTRY
-_mesa_CreateProgram(void)
-{
- return (GLuint) _mesa_CreateProgramObjectARB();
-}
-
-void GLAPIENTRY
-_mesa_DeleteProgram(GLuint program)
-{
- _mesa_DeleteObjectARB(program);
-}
-
-
-void GLAPIENTRY
-_mesa_DeleteShader(GLuint shader)
-{
- _mesa_DeleteObjectARB(shader);
-}
-
-void GLAPIENTRY
-_mesa_DetachShader(GLuint program, GLuint shader)
-{
- _mesa_DetachObjectARB(program, shader);
-}
-
-void GLAPIENTRY
-_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
- GLsizei *count, GLuint *obj)
-{
- _mesa_GetAttachedObjectsARB(program, maxCount, count, obj);
-#if NEW_SLANG
- {
- GET_CURRENT_CONTEXT(ctx);
- struct gl_linked_program *linked
- = _mesa_lookup_linked_program(ctx, program);
- if (linked) {
- GLuint i;
- for (i = 0; i < maxCount && i < linked->NumShaders; i++) {
- obj[i] = linked->Shaders[i]->Id;
- }
- if (count)
- *count = i;
- }
- else {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetAttachedShaders");
- }
- }
-#endif
-}
-
-void GLAPIENTRY
-_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- GET_PROGRAM(pro, program, "glGetProgramiv");
-
- if (!pro)
- return;
-
- switch (pname) {
- case GL_DELETE_STATUS:
- *params = (**pro)._container._generic.GetDeleteStatus((struct gl2_generic_intf **) pro);
- break;
- case GL_LINK_STATUS:
- *params = (**pro).GetLinkStatus(pro);
- break;
- case GL_VALIDATE_STATUS:
- *params = (**pro).GetValidateStatus(pro);
- break;
- case GL_INFO_LOG_LENGTH:
- *params = (**pro)._container._generic.GetInfoLogLength( (struct gl2_generic_intf **) pro );
- break;
- case GL_ATTACHED_SHADERS:
- *params = (**pro)._container.GetAttachedCount( (struct gl2_container_intf **) pro );
- break;
- case GL_ACTIVE_ATTRIBUTES:
- *params = (**pro).GetActiveAttribCount(pro);
- break;
- case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
- *params = (**pro).GetActiveAttribMaxLength(pro);
- break;
- case GL_ACTIVE_UNIFORMS:
- *params = (**pro).GetActiveUniformCount(pro);
- break;
- case GL_ACTIVE_UNIFORM_MAX_LENGTH:
- *params = (**pro).GetActiveUniformMaxLength(pro);
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)");
- return;
- }
-}
-
-void GLAPIENTRY
-_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
- GLsizei *length, GLchar *infoLog)
-{
- _mesa_GetInfoLogARB(program, bufSize, length, infoLog);
-}
-
-void GLAPIENTRY
-_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- GET_SHADER(sh, shader, "glGetShaderiv");
-
- if (!sh)
- return;
-
- switch (pname) {
- case GL_SHADER_TYPE:
- *params = (**sh).GetSubType(sh);
- break;
- case GL_DELETE_STATUS:
- *params = (**sh)._generic.GetDeleteStatus((struct gl2_generic_intf **) sh);
- break;
- case GL_COMPILE_STATUS:
- *params = (**sh).GetCompileStatus(sh);
- break;
- case GL_INFO_LOG_LENGTH:
- *params = (**sh)._generic.GetInfoLogLength((struct gl2_generic_intf **)sh);
- break;
- case GL_SHADER_SOURCE_LENGTH:
- {
- const GLchar *src = (**sh).GetSource(sh);
- *params = src ? (_mesa_strlen(src) + 1) : 0;
- }
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
- return;
- }
-}
-
-void GLAPIENTRY
-_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
- GLsizei *length, GLchar *infoLog)
-{
- _mesa_GetInfoLogARB(shader, bufSize, length, infoLog);
-}
-
-GLboolean GLAPIENTRY
-_mesa_IsProgram(GLuint program)
-{
- GET_CURRENT_CONTEXT(ctx);
- GET_PROGRAM(pro, program, "glIsProgram");
- if (pro) {
- RELEASE_PROGRAM(pro);
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-
-GLboolean GLAPIENTRY
-_mesa_IsShader(GLuint shader)
-{
- GET_CURRENT_CONTEXT(ctx);
- GET_SHADER(sh, shader, "glIsProgram");
- if (sh) {
- RELEASE_SHADER(sh);
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-
-
-/**
- ** 2.1 functions
- **/
-
-void GLAPIENTRY
-_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- uniform_matrix(2, 3, "glUniformMatrix2x3fv", GL_FLOAT_MAT2x3,
- location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- uniform_matrix(3, 2, "glUniformMatrix3x2fv", GL_FLOAT_MAT3x2,
- location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- uniform_matrix(2, 4, "glUniformMatrix2x4fv", GL_FLOAT_MAT2x4,
- location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- uniform_matrix(4, 2, "glUniformMatrix4x2fv", GL_FLOAT_MAT4x2,
- location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- uniform_matrix(3, 4, "glUniformMatrix3x4fv", GL_FLOAT_MAT3x4,
- location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- uniform_matrix(4, 3, "glUniformMatrix4x3fv", GL_FLOAT_MAT4x3,
- location, count, transpose, value);
-}
-
-
-
-#ifdef NEW_SLANG
-
-struct gl_linked_program *
-_mesa_new_linked_program(GLcontext *ctx, GLuint name)
-{
- struct gl_linked_program *linked;
- linked = CALLOC_STRUCT(gl_linked_program);
- linked->Name = name;
- return linked;
-}
-
-
-struct gl_linked_program *
-_mesa_lookup_linked_program(GLcontext *ctx, GLuint name)
-{
- GET_PROGRAM(pro, name, "_mesa_lookup_linked_program");
- if (pro) {
- if (!(*pro)->Linked) {
- (*pro)->Linked = _mesa_new_linked_program(ctx, name);
- }
- return (*pro)->Linked;
- }
- return NULL;
-}
-
-
-struct gl_program *
-_mesa_lookup_shader(GLcontext *ctx, GLuint name)
-{
- GET_SHADER(sh, name, "_mesa_lookup_shader");
- if (sh)
- return (*sh)->Program;
- return NULL;
-}
-
-
-#endif /* NEW_SLANG */
-
-
-#endif /* FEATURE_ARB_shader_objects */
-
-
-
-GLvoid
-_mesa_init_shaderobjects(GLcontext * ctx)
-{
- ctx->ShaderObjects.CurrentProgram = NULL;
- ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE;
- ctx->ShaderObjects._VertexShaderPresent = GL_FALSE;
-
- _mesa_init_shaderobjects_3dlabs(ctx);
-}