diff options
author | Brian Paul <[email protected]> | 2008-11-06 15:04:11 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2008-11-06 15:24:18 -0700 |
commit | 517401af07ea17a7e88659e6ba95a0628ff826b3 (patch) | |
tree | f7f2e6621ea245334cd0824afb0a0106f7ada30a /src/mesa/shader/shader_api.h | |
parent | df94fd17647937975df031dcaa1ac24b2d79ce1b (diff) |
mesa: update the shader programs->TexturesUsed array at link time
If an application never calls glUniform() to set sampler variable values
they'll remain 0 (the default value/unit).
Now call _mesa_update_shader_textures_used() at link time in case glUniform()
is never called. program->TextureUsed[] will then be correct for state
validation.
Diffstat (limited to 'src/mesa/shader/shader_api.h')
-rw-r--r-- | src/mesa/shader/shader_api.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/shader/shader_api.h b/src/mesa/shader/shader_api.h index e7f12669156..ec1996ee98d 100644 --- a/src/mesa/shader/shader_api.h +++ b/src/mesa/shader/shader_api.h @@ -80,6 +80,10 @@ _mesa_lookup_shader(GLcontext *ctx, GLuint name); extern void +_mesa_update_shader_textures_used(struct gl_program *prog); + + +extern void _mesa_use_program(GLcontext *ctx, GLuint program); |