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authorBrian Paul <[email protected]>2009-08-25 17:42:47 -0600
committerBrian Paul <[email protected]>2009-08-25 17:46:10 -0600
commitc90fca3da41785dc19948637aeaec8b61e535b1a (patch)
tree718e6deef113e5a8d001d5ea83995e9bf4064f1b /src/mesa/shader/shader_api.h
parent2050baba9692600da7038dd18cbfee794caf4bf4 (diff)
glsl: implement shader sampler validation
Shader validation should fail if there are two samplers of different types which reference the same texture unit. For example, if a cubemap sampler and a 2D sampler both reference texture unit 0, that's invalid.
Diffstat (limited to 'src/mesa/shader/shader_api.h')
-rw-r--r--src/mesa/shader/shader_api.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/mesa/shader/shader_api.h b/src/mesa/shader/shader_api.h
index ec1996ee98d..d08d47373e1 100644
--- a/src/mesa/shader/shader_api.h
+++ b/src/mesa/shader/shader_api.h
@@ -1,8 +1,9 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 7.6
*
* Copyright (C) 2004-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -87,6 +88,11 @@ extern void
_mesa_use_program(GLcontext *ctx, GLuint program);
+extern GLboolean
+_mesa_validate_shader_program(GLcontext *ctx,
+ const struct gl_shader_program *shProg,
+ char *errMsg);
+
extern void
_mesa_init_glsl_driver_functions(struct dd_function_table *driver);