diff options
author | Brian <[email protected]> | 2006-12-20 17:19:16 -0700 |
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committer | Brian <[email protected]> | 2006-12-20 17:19:16 -0700 |
commit | 3a8e2776a626c971bc02cd2ee3e576cb8b4267e9 (patch) | |
tree | a1ad86bb2a490da2efb44429776e4132fd00a2fa /src/mesa/shader/shader_api.c | |
parent | 83ca3ff384ac09524ff6946134cded4174590d92 (diff) |
Uniform matrix support.
Implement _mesa_uniform_matrix()
Support for program parameters/uniforms with more than 4 elements.
Store 4x4 matrices in column-major order in registers.
Update mat mul built-in functions accordingly.
Diffstat (limited to 'src/mesa/shader/shader_api.c')
-rw-r--r-- | src/mesa/shader/shader_api.c | 109 |
1 files changed, 55 insertions, 54 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 7fb4a8ac439..8daf585f7d6 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -882,26 +882,34 @@ void _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, const GLvoid *values, GLenum type) { - if (ctx->Shader.CurrentProgram) { - struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; - if (location >= 0 && location < shProg->Uniforms->NumParameters) { - GLfloat *v = shProg->Uniforms->ParameterValues[location]; - const GLfloat *fValues = (const GLfloat *) values; /* XXX */ - GLint i; - if (type == GL_FLOAT_VEC4) - count *= 4; - else if (type == GL_FLOAT_VEC3) - count *= 3; - else - abort(); - - for (i = 0; i < count; i++) - v[i] = fValues[i]; - return; - } - } - else { + struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; + + if (!shProg || !shProg->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)"); + return; + } + + if (location < 0 || location >= shProg->Uniforms->NumParameters) { + _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location)"); + return; + } + + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + + { + GLfloat *v = shProg->Uniforms->ParameterValues[location]; + const GLfloat *fValues = (const GLfloat *) values; /* XXX */ + GLint i; + if (type == GL_FLOAT_VEC4) + count *= 4; + else if (type == GL_FLOAT_VEC3) + count *= 3; + else + abort(); + + for (i = 0; i < count; i++) + v[i] = fValues[i]; + return; } } @@ -914,52 +922,45 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, GLenum matrixType, GLint location, GLsizei count, GLboolean transpose, const GLfloat *values) { - const char *caller = "glUniformMatrix"; - const GLint matElements = rows * cols; - + struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; + if (!shProg || !shProg->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUniformMatrix(program not linked)"); + return; + } + if (location < 0 || location >= shProg->Uniforms->NumParameters) { + _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)"); + return; + } if (values == NULL) { - _mesa_error(ctx, GL_INVALID_VALUE, caller); + _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix"); return; } FLUSH_VERTICES(ctx, _NEW_PROGRAM); + /* + * Note: the _columns_ of a matrix are stored in program registers, not + * the rows. + */ + /* XXXX need to test 3x3 and 2x2 matrices... */ if (transpose) { - GLfloat *trans, *pt; - const GLfloat *pv; - GLint i, j, k; - - trans = (GLfloat *) _mesa_malloc(count * matElements * sizeof(GLfloat)); - if (!trans) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, caller); - return; - } - - pt = trans; - pv = values; - for (i = 0; i < count; i++) { - /* transpose from pv matrix into pt matrix */ - for (j = 0; j < cols; j++) { - for (k = 0; k < rows; k++) { - /* XXX verify this */ - pt[j * rows + k] = pv[k * cols + j]; - } + GLuint row, col; + for (col = 0; col < cols; col++) { + GLfloat *v = shProg->Uniforms->ParameterValues[location + col]; + for (row = 0; row < rows; row++) { + v[row] = values[col * rows + row]; } - pt += matElements; - pv += matElements; } - -#ifdef OLD - if (!(**pro).WriteUniform(pro, location, count, trans, matrixType)) - _mesa_error(ctx, GL_INVALID_OPERATION, caller); -#endif - _mesa_free(trans); } else { -#ifdef OLD - if (!(**pro).WriteUniform(pro, location, count, values, matrixType)) - _mesa_error(ctx, GL_INVALID_OPERATION, caller); -#endif + GLuint row, col; + for (col = 0; col < cols; col++) { + GLfloat *v = shProg->Uniforms->ParameterValues[location + col]; + for (row = 0; row < rows; row++) { + v[row] = values[row * cols + col]; + } + } } } |