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author | Keith Whitwell <[email protected]> | 2009-10-07 17:50:03 +0100 |
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committer | Keith Whitwell <[email protected]> | 2009-10-07 18:15:21 +0100 |
commit | 3f5a316f36e2d376104640033c8bcefef3810ef4 (patch) | |
tree | a9cee272b1251f25634c970d707501ce8502b127 /src/mesa/shader/shader_api.c | |
parent | c0de2ed5055b951ff523c3b25eecfc82d1f307ef (diff) |
util: do some more util_blit_pixels cases without temporaries
When the source surface is pointing at a 2d texture with only one
mipmap level, use that directly rather than creating a temporary.
Probably want to cover more cases, but this is a start.
Diffstat (limited to 'src/mesa/shader/shader_api.c')
0 files changed, 0 insertions, 0 deletions