diff options
author | Keith Whitwell <[email protected]> | 2008-09-11 16:05:15 +0100 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2008-09-11 16:05:15 +0100 |
commit | 0397b2bb41b0f337af2949a15bcd7d0e7e8a7dc1 (patch) | |
tree | 732c93d74ed806942a13bf15575a61aa4f001253 /src/mesa/shader/shader_api.c | |
parent | 80af50b35b5a4e8890e15b28940576f8a1ac1476 (diff) | |
parent | e6887a5752774c18cf527477fdd3e57e4893ff3b (diff) |
Merge branch 'gallium-0.1' into gallium-0.2
A first attempt at moving gallium onto a branch directly off master...
It will be interesting to see how much work this takes to get running.
Have resolved the conflicts semi-arbitarily, not compiled or tested.
Conflicts:
.gitignore
Makefile
configs/config.mgw
configs/darwin
configs/darwin-x86ppc
configs/default
configs/freebsd-dri
configs/linux-dri
configs/linux-dri-xcb
configs/linux-fbdev
configs/linux-static
configs/linux-x86-64-static
configs/linux-x86-static
doxygen/Makefile
include/GL/gl.h
progs/demos/Makefile
progs/demos/descrip.mms
progs/demos/texenv.c
progs/egl/.gitignore
progs/egl/Makefile
progs/glsl/.gitignore
progs/glsl/Makefile
progs/glsl/convolutions.c
progs/samples/Makefile.mgw
progs/tests/.gitignore
progs/trivial/.gitignore
progs/trivial/point-param.c
progs/trivial/tri.c
progs/xdemos/.gitignore
progs/xdemos/glthreads.c
src/egl/drivers/demo/Makefile
src/egl/drivers/dri/Makefile
src/egl/main/Makefile
src/glu/Makefile
src/glu/sgi/Makefile
src/glu/sgi/Makefile.mgw
src/glut/glx/Makefile.mgw
src/glut/os2/WarpWin.cpp
src/glut/os2/glut_cindex.cpp
src/glut/os2/glut_gamemode.cpp
src/glut/os2/glut_win.cpp
src/glut/os2/glut_winmisc.cpp
src/glut/os2/os2_glx.cpp
src/glut/os2/os2_menu.cpp
src/glut/os2/os2_winproc.cpp
src/glw/Makefile
src/glx/x11/dri_glx.c
src/glx/x11/glxext.c
src/mesa/Makefile
src/mesa/Makefile.mgw
src/mesa/descrip.mms
src/mesa/drivers/beos/Makefile
src/mesa/drivers/common/descrip.mms
src/mesa/drivers/common/driverfuncs.c
src/mesa/drivers/directfb/Makefile
src/mesa/drivers/dri/Makefile.template
src/mesa/drivers/dri/common/dri_bufmgr.c
src/mesa/drivers/dri/common/dri_bufmgr.h
src/mesa/drivers/dri/common/dri_util.c
src/mesa/drivers/dri/common/extension_helper.h
src/mesa/drivers/dri/common/mmio.h
src/mesa/drivers/dri/common/utils.c
src/mesa/drivers/dri/common/utils.h
src/mesa/drivers/dri/glcore/Makefile
src/mesa/drivers/dri/i810/i810screen.c
src/mesa/drivers/dri/i915/intel_ioctl.c
src/mesa/drivers/dri/i915/intel_ioctl.h
src/mesa/drivers/dri/i915/intel_screen.c
src/mesa/drivers/dri/i915/server/i830_common.h
src/mesa/drivers/dri/i915/server/i830_dri.h
src/mesa/drivers/dri/i965/intel_screen.c
src/mesa/drivers/dri/i965/server/i830_common.h
src/mesa/drivers/dri/i965/server/i830_dri.h
src/mesa/drivers/dri/mach64/mach64_screen.c
src/mesa/drivers/dri/nouveau/nouveau_context.h
src/mesa/drivers/dri/nouveau/nouveau_fifo.c
src/mesa/drivers/dri/nouveau/nouveau_fifo.h
src/mesa/drivers/dri/nouveau/nouveau_screen.c
src/mesa/drivers/dri/nouveau/nouveau_screen.h
src/mesa/drivers/dri/r128/r128_tex.h
src/mesa/drivers/dri/savage/savageioctl.h
src/mesa/drivers/fbdev/Makefile
src/mesa/drivers/osmesa/Makefile
src/mesa/drivers/osmesa/descrip.mms
src/mesa/drivers/x11/Makefile
src/mesa/drivers/x11/descrip.mms
src/mesa/drivers/x11/xm_dd.c
src/mesa/glapi/glapi.c
src/mesa/glapi/glthread.c
src/mesa/main/api_validate.c
src/mesa/main/attrib.c
src/mesa/main/bufferobj.c
src/mesa/main/bufferobj.h
src/mesa/main/buffers.c
src/mesa/main/config.h
src/mesa/main/context.c
src/mesa/main/descrip.mms
src/mesa/main/drawpix.c
src/mesa/main/enums.c
src/mesa/main/fbobject.c
src/mesa/main/glheader.h
src/mesa/main/imports.c
src/mesa/main/mipmap.c
src/mesa/main/mm.c
src/mesa/main/mm.h
src/mesa/main/mtypes.h
src/mesa/main/points.c
src/mesa/main/sources
src/mesa/main/state.c
src/mesa/main/texcompress_fxt1.c
src/mesa/main/texenvprogram.c
src/mesa/main/texobj.c
src/mesa/main/texstate.c
src/mesa/main/texstore.c
src/mesa/math/descrip.mms
src/mesa/shader/arbprogram.c
src/mesa/shader/descrip.mms
src/mesa/shader/prog_execute.c
src/mesa/shader/prog_statevars.c
src/mesa/shader/prog_statevars.h
src/mesa/shader/prog_uniform.c
src/mesa/shader/program.c
src/mesa/shader/program.h
src/mesa/shader/shader_api.c
src/mesa/shader/slang/descrip.mms
src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
src/mesa/sources
src/mesa/swrast/descrip.mms
src/mesa/swrast/s_drawpix.c
src/mesa/swrast/s_fragprog.c
src/mesa/swrast/s_readpix.c
src/mesa/swrast/s_span.c
src/mesa/swrast_setup/descrip.mms
src/mesa/tnl/descrip.mms
src/mesa/tnl/t_context.h
src/mesa/tnl/t_vp_build.c
src/mesa/tnl/tnl.h
src/mesa/vbo/descrip.mms
src/mesa/vbo/vbo_context.c
src/mesa/vbo/vbo_exec_array.c
src/mesa/x86-64/xform4.S
src/mesa/x86/rtasm/x86sse.c
src/mesa/x86/rtasm/x86sse.h
windows/VC6/progs/glut/glut.dsp
windows/VC7/mesa/gdi/gdi.vcproj
windows/VC7/mesa/glu/glu.vcproj
windows/VC7/mesa/mesa.sln
windows/VC7/mesa/mesa/mesa.vcproj
windows/VC7/mesa/osmesa/osmesa.vcproj
windows/VC7/progs/glut/glut.vcproj
windows/VC8/mesa/gdi/gdi.vcproj
windows/VC8/mesa/glu/glu.vcproj
windows/VC8/mesa/mesa.sln
windows/VC8/mesa/mesa/mesa.vcproj
windows/VC8/progs/glut/glut.vcproj
Diffstat (limited to 'src/mesa/shader/shader_api.c')
-rw-r--r-- | src/mesa/shader/shader_api.c | 382 |
1 files changed, 292 insertions, 90 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 64b023119ba..d8b210be539 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -35,10 +35,10 @@ */ -#include "glheader.h" -#include "context.h" -#include "hash.h" -#include "macros.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/hash.h" +#include "main/macros.h" #include "program.h" #include "prog_parameter.h" #include "prog_print.h" @@ -50,6 +50,11 @@ +#ifndef GL_PROGRAM_BINARY_LENGTH_OES +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#endif + + /** * Allocate a new gl_shader_program object, initialize it. */ @@ -376,7 +381,7 @@ _mesa_init_shader_state(GLcontext * ctx) * are generated by the GLSL compiler. */ ctx->Shader.EmitHighLevelInstructions = GL_TRUE; - ctx->Shader.EmitCondCodes = GL_TRUE; /* XXX probably want GL_FALSE... */ + ctx->Shader.EmitCondCodes = GL_FALSE;/*GL_TRUE;*/ /* XXX probably want GL_FALSE... */ ctx->Shader.EmitComments = GL_FALSE; } @@ -758,6 +763,36 @@ sizeof_glsl_type(GLenum type) } +static GLboolean +is_boolean_type(GLenum type) +{ + switch (type) { + case GL_BOOL: + case GL_BOOL_VEC2: + case GL_BOOL_VEC3: + case GL_BOOL_VEC4: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +static GLboolean +is_integer_type(GLenum type) +{ + switch (type) { + case GL_INT: + case GL_INT_VEC2: + case GL_INT_VEC3: + case GL_INT_VEC4: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + static void _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, @@ -784,6 +819,30 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, } +static struct gl_program_parameter * +get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index) +{ + const struct gl_program *prog; + GLint progPos; + + progPos = shProg->Uniforms->Uniforms[index].VertPos; + if (progPos >= 0) { + prog = &shProg->VertexProgram->Base; + } + else { + progPos = shProg->Uniforms->Uniforms[index].FragPos; + if (progPos >= 0) { + prog = &shProg->FragmentProgram->Base; + } + } + + if (!prog || progPos < 0) + return NULL; /* should never happen */ + + return &prog->Parameters->Parameters[progPos]; +} + + /** * Called via ctx->Driver.GetActiveUniform(). */ @@ -917,6 +976,9 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program, if (*params > 0) (*params)++; /* add one for terminating zero */ break; + case GL_PROGRAM_BINARY_LENGTH_OES: + *params = 0; + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)"); return; @@ -999,6 +1061,71 @@ _mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength, } +static void +get_matrix_dims(GLenum type, GLint *rows, GLint *cols) +{ + switch (type) { + case GL_FLOAT_MAT2: + *rows = *cols = 2; + break; + case GL_FLOAT_MAT2x3: + *rows = 3; + *cols = 2; + break; + case GL_FLOAT_MAT2x4: + *rows = 4; + *cols = 2; + break; + case GL_FLOAT_MAT3: + *rows = 3; + *cols = 3; + break; + case GL_FLOAT_MAT3x2: + *rows = 2; + *cols = 3; + break; + case GL_FLOAT_MAT3x4: + *rows = 4; + *cols = 3; + break; + case GL_FLOAT_MAT4: + *rows = 4; + *cols = 4; + break; + case GL_FLOAT_MAT4x2: + *rows = 2; + *cols = 4; + break; + case GL_FLOAT_MAT4x3: + *rows = 3; + *cols = 4; + break; + default: + *rows = *cols = 0; + } +} + + +/** + * Determine the number of rows and columns occupied by a uniform + * according to its datatype. + */ +static void +get_uniform_rows_cols(const struct gl_program_parameter *p, + GLint *rows, GLint *cols) +{ + get_matrix_dims(p->DataType, rows, cols); + if (*rows == 0 && *cols == 0) { + /* not a matrix type, probably a float or vector */ + *rows = p->Size / 4 + 1; + if (p->Size % 4 == 0) + *cols = 4; + else + *cols = p->Size % 4; + } +} + + #define MAX_UNIFORM_ELEMENTS 16 /** @@ -1010,12 +1137,11 @@ get_uniformfv(GLcontext *ctx, GLuint program, GLint location, GLfloat *params) { struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); + = _mesa_lookup_shader_program_err(ctx, program, "glGetUniform[if]v"); if (shProg) { if (shProg->Uniforms && location >= 0 && location < (GLint) shProg->Uniforms->NumUniforms) { GLint progPos; - GLuint i; const struct gl_program *prog = NULL; progPos = shProg->Uniforms->Uniforms[location].VertPos; @@ -1031,22 +1157,29 @@ get_uniformfv(GLcontext *ctx, GLuint program, GLint location, ASSERT(prog); if (prog) { + const struct gl_program_parameter *p = + &prog->Parameters->Parameters[progPos]; + GLint rows, cols, i, j, k; + /* See uniformiv() below */ - assert(prog->Parameters->Parameters[progPos].Size <= MAX_UNIFORM_ELEMENTS); + assert(p->Size <= MAX_UNIFORM_ELEMENTS); + + get_uniform_rows_cols(p, &rows, &cols); - for (i = 0; i < prog->Parameters->Parameters[progPos].Size; i++) { - params[i] = prog->Parameters->ParameterValues[progPos][i]; + k = 0; + for (i = 0; i < rows; i++) { + for (j = 0; j < cols; j++ ) { + params[k++] = prog->Parameters->ParameterValues[progPos+i][j]; + } } - return prog->Parameters->Parameters[progPos].Size; + + return p->Size; } } else { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)"); } } - else { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)"); - } return 0; } @@ -1080,11 +1213,41 @@ _mesa_get_uniformiv(GLcontext *ctx, GLuint program, GLint location, /** + * The value returned by GetUniformLocation actually encodes two things: + * 1. the index into the prog->Uniforms[] array for the uniform + * 2. an offset in the prog->ParameterValues[] array for specifying array + * elements or structure fields. + * This function merges those two values. + */ +static void +merge_location_offset(GLint *location, GLint offset) +{ + *location = *location | (offset << 16); +} + + +/** + * Seperate the uniform location and parameter offset. See above. + */ +static void +split_location_offset(GLint *location, GLint *offset) +{ + *offset = (*location >> 16); + *location = *location & 0xffff; +} + + +/** * Called via ctx->Driver.GetUniformLocation(). + * + * The return value will encode two values, the uniform location and an + * offset (used for arrays, structs). */ static GLint _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name) { + GLint offset = 0, location = -1; + struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetUniformLocation"); @@ -1100,7 +1263,54 @@ _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name) * actually used. */ - return _mesa_lookup_uniform(shProg->Uniforms, name); + /* XXX we need to be able to parse uniform names for structs and arrays + * such as: + * mymatrix[1] + * mystruct.field1 + */ + + { + /* handle 1-dimension arrays here... */ + char *c = strchr(name, '['); + if (c) { + /* truncate name at [ */ + const GLint len = c - name; + GLchar *newName = _mesa_malloc(len + 1); + if (!newName) + return -1; /* out of mem */ + _mesa_memcpy(newName, name, len); + newName[len] = 0; + + location = _mesa_lookup_uniform(shProg->Uniforms, newName); + if (location >= 0) { + const GLint element = _mesa_atoi(c + 1); + if (element > 0) { + /* get type of the uniform array element */ + struct gl_program_parameter *p; + p = get_uniform_parameter(shProg, location); + if (p) { + GLint rows, cols; + get_matrix_dims(p->DataType, &rows, &cols); + if (rows < 1) + rows = 1; + offset = element * rows; + } + } + } + + _mesa_free(newName); + } + } + + if (location < 0) { + location = _mesa_lookup_uniform(shProg->Uniforms, name); + } + + if (location >= 0) { + merge_location_offset(&location, offset); + } + + return location; } @@ -1273,23 +1483,33 @@ compatible_types(GLenum userType, GLenum targetType) /** * Set the value of a program's uniform variable. * \param program the program whose uniform to update - * \param location the location/index of the uniform + * \param index the index of the program parameter for the uniform + * \param offset additional parameter slot offset (for arrays) * \param type the datatype of the uniform * \param count the number of uniforms to set * \param elems number of elements per uniform * \param values the new values */ static void -set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location, - GLenum type, GLsizei count, GLint elems, const void *values) +set_program_uniform(GLcontext *ctx, struct gl_program *program, + GLint index, GLint offset, + GLenum type, GLsizei count, GLint elems, + const void *values) { + assert(offset >= 0); + if (!compatible_types(type, - program->Parameters->Parameters[location].DataType)) { + program->Parameters->Parameters[index].DataType)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)"); return; } - if (program->Parameters->Parameters[location].Type == PROGRAM_SAMPLER) { + if (index + offset > (GLint) program->Parameters->Size) { + /* out of bounds! */ + return; + } + + if (program->Parameters->Parameters[index].Type == PROGRAM_SAMPLER) { /* This controls which texture unit which is used by a sampler */ GLuint texUnit, sampler; @@ -1301,7 +1521,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location, return; } - sampler = (GLuint) program->Parameters->ParameterValues[location][0]; + sampler = (GLuint) program->Parameters->ParameterValues[index][0]; texUnit = ((GLuint *) values)[0]; /* check that the sampler (tex unit index) is legal */ @@ -1320,18 +1540,19 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location, else { /* ordinary uniform variable */ GLsizei k, i; + GLint slots = (program->Parameters->Parameters[index].Size + 3) / 4; - if (count * elems > (GLint) program->Parameters->Parameters[location].Size) { + if (count * elems > (GLint) program->Parameters->Parameters[index].Size) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)"); return; } + if (count > slots) + count = slots; + for (k = 0; k < count; k++) { - GLfloat *uniformVal = program->Parameters->ParameterValues[location + k]; - if (type == GL_INT || - type == GL_INT_VEC2 || - type == GL_INT_VEC3 || - type == GL_INT_VEC4) { + GLfloat *uniformVal = program->Parameters->ParameterValues[index + offset + k]; + if (is_integer_type(type)) { const GLint *iValues = ((const GLint *) values) + k * elems; for (i = 0; i < elems; i++) { uniformVal[i] = (GLfloat) iValues[i]; @@ -1343,6 +1564,13 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location, uniformVal[i] = fValues[i]; } } + + /* if the uniform is bool-valued, convert to 1.0 or 0.0 */ + if (is_boolean_type(program->Parameters->Parameters[index].DataType)) { + for (i = 0; i < elems; i++) { + uniformVal[i] = uniformVal[i] ? 1.0f : 0.0f; + } + } } } } @@ -1356,7 +1584,7 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, const GLvoid *values, GLenum type) { struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; - GLint elems; + GLint elems, offset; if (!shProg || !shProg->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)"); @@ -1366,6 +1594,8 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, if (location == -1) return; /* The standard specifies this as a no-op */ + split_location_offset(&location, &offset); + if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) { _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location)"); return; @@ -1404,83 +1634,48 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, * shader. We may need to update one or both shader's uniform here: */ if (shProg->VertexProgram) { - GLint loc = shProg->Uniforms->Uniforms[location].VertPos; - if (loc >= 0) { + /* convert uniform location to program parameter index */ + GLint index = shProg->Uniforms->Uniforms[location].VertPos; + if (index >= 0) { set_program_uniform(ctx, &shProg->VertexProgram->Base, - loc, type, count, elems, values); + index, offset, type, count, elems, values); } } if (shProg->FragmentProgram) { - GLint loc = shProg->Uniforms->Uniforms[location].FragPos; - if (loc >= 0) { + /* convert uniform location to program parameter index */ + GLint index = shProg->Uniforms->Uniforms[location].FragPos; + if (index >= 0) { set_program_uniform(ctx, &shProg->FragmentProgram->Base, - loc, type, count, elems, values); + index, offset, type, count, elems, values); } } } -static void -get_matrix_dims(GLenum type, GLint *rows, GLint *cols) -{ - switch (type) { - case GL_FLOAT_MAT2: - *rows = *cols = 2; - break; - case GL_FLOAT_MAT2x3: - *rows = 3; - *cols = 2; - break; - case GL_FLOAT_MAT2x4: - *rows = 4; - *cols = 2; - break; - case GL_FLOAT_MAT3: - *rows = 3; - *cols = 3; - break; - case GL_FLOAT_MAT3x2: - *rows = 2; - *cols = 3; - break; - case GL_FLOAT_MAT3x4: - *rows = 4; - *cols = 3; - break; - case GL_FLOAT_MAT4: - *rows = 4; - *cols = 4; - break; - case GL_FLOAT_MAT4x2: - *rows = 2; - *cols = 4; - break; - case GL_FLOAT_MAT4x3: - *rows = 3; - *cols = 4; - break; - default: - *rows = *cols = 0; - } -} - - +/** + * Set a matrix-valued program parameter. + */ static void set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program, - GLuint location, GLuint count, - GLuint rows, GLuint cols, + GLuint index, GLuint offset, + GLuint count, GLuint rows, GLuint cols, GLboolean transpose, const GLfloat *values) { GLuint mat, row, col; - GLuint dst = location, src = 0; + GLuint dst = index + offset, src = 0; GLint nr, nc; /* check that the number of rows, columns is correct */ - get_matrix_dims(program->Parameters->Parameters[location].DataType, &nr, &nc); + get_matrix_dims(program->Parameters->Parameters[index].DataType, &nr, &nc); if (rows != nr || cols != nc) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glUniformMatrix(matrix size mismatch"); + "glUniformMatrix(matrix size mismatch)"); + return; + } + + if (index + offset > program->Parameters->Size) { + /* out of bounds! */ return; } @@ -1521,6 +1716,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, GLenum matrixType, GLint location, GLsizei count, GLboolean transpose, const GLfloat *values) { + GLint offset; struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; if (!shProg || !shProg->LinkStatus) { @@ -1532,6 +1728,8 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, if (location == -1) return; /* The standard specifies this as a no-op */ + split_location_offset(&location, &offset); + if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) { _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)"); return; @@ -1544,18 +1742,22 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (shProg->VertexProgram) { - GLint loc = shProg->Uniforms->Uniforms[location].VertPos; - if (loc >= 0) { + /* convert uniform location to program parameter index */ + GLint index = shProg->Uniforms->Uniforms[location].VertPos; + if (index >= 0) { set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base, - loc, count, rows, cols, transpose, values); + index, offset, + count, rows, cols, transpose, values); } } if (shProg->FragmentProgram) { - GLint loc = shProg->Uniforms->Uniforms[location].FragPos; - if (loc >= 0) { + /* convert uniform location to program parameter index */ + GLint index = shProg->Uniforms->Uniforms[location].FragPos; + if (index >= 0) { set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base, - loc, count, rows, cols, transpose, values); + index, offset, + count, rows, cols, transpose, values); } } } |