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authorEric Anholt <[email protected]>2010-06-21 11:29:15 -0700
committerEric Anholt <[email protected]>2010-06-24 17:23:21 -0700
commit0a1b54df7ac118722bb627c61cb322cb4e248ace (patch)
treec01794fe2833bbfa38a24e975d000ee00804271a /src/mesa/shader/shader_api.c
parent3d6012303c3ce24c75d209267e6914f706d025c5 (diff)
glsl2: Replace the GLSL compiler with the glsl2 project.
Diffstat (limited to 'src/mesa/shader/shader_api.c')
-rw-r--r--src/mesa/shader/shader_api.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index c414e89825f..a584f6072c4 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -44,8 +44,6 @@
#include "shader/prog_uniform.h"
#include "shader/shader_api.h"
#include "shader/uniforms.h"
-#include "shader/slang/slang_compile.h"
-#include "shader/slang/slang_link.h"
/**
@@ -1100,7 +1098,7 @@ _mesa_compile_shader(GLcontext *ctx, GLuint shaderObj)
/* this call will set the sh->CompileStatus field to indicate if
* compilation was successful.
*/
- (void) _slang_compile(ctx, sh);
+ _mesa_glsl_compile_shader(ctx, sh);
}
@@ -1126,7 +1124,7 @@ _mesa_link_program(GLcontext *ctx, GLuint program)
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- _slang_link(ctx, program, shProg);
+ _mesa_glsl_link_shader(ctx, shProg);
/* debug code */
if (0) {