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author | Brian Paul <[email protected]> | 2009-06-17 11:57:39 -0600 |
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committer | Brian Paul <[email protected]> | 2009-06-26 13:16:32 -0600 |
commit | 4031ea1520f582fa36a6b964de7d565fe33a538d (patch) | |
tree | 039478d1e207684147dd3b39518929312918da5b /src/mesa/shader/shader_api.c | |
parent | 84c5e4805b9e4d2f87137af64de8418b29c7a8f6 (diff) |
glsl: Added gl_shader_state::EmitContReturn field
This is the start of a glsl-continue-return feature branch to support
a GLSL code generator option for 'continue' and 'return' statements.
Some targets don't support CONT or RET statements so we'll need to
try to generate code that does not use them...
Diffstat (limited to 'src/mesa/shader/shader_api.c')
-rw-r--r-- | src/mesa/shader/shader_api.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 644cd39185c..cf9f8b92224 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -402,6 +402,7 @@ _mesa_init_shader_state(GLcontext * ctx) * are generated by the GLSL compiler. */ ctx->Shader.EmitHighLevelInstructions = GL_TRUE; + ctx->Shader.EmitContReturn = GL_TRUE; ctx->Shader.EmitCondCodes = GL_FALSE; ctx->Shader.EmitComments = GL_FALSE; ctx->Shader.Flags = get_shader_flags(); |