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authorJosé Fonseca <[email protected]>2008-06-24 11:34:46 +0900
committerJosé Fonseca <[email protected]>2008-06-24 11:34:46 +0900
commit18ec140ef27b6488bea9d54e21b08b0a3afbcafe (patch)
treec65033e375e12ed3ceed04fea934b5d8e57f6561 /src/mesa/shader/shader_api.c
parent80b359f574cd8565af46e0900d2da9dd0faf4291 (diff)
mesa: Use appropriate unsigned/signed, float/integer types.
Diffstat (limited to 'src/mesa/shader/shader_api.c')
-rw-r--r--src/mesa/shader/shader_api.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 856179e1d5b..97edb254003 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -1079,7 +1079,7 @@ update_textures_used(struct gl_program *prog)
*/
static void
set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location,
- GLenum type, GLint count, GLint elems, const void *values)
+ GLenum type, GLsizei count, GLint elems, const void *values)
{
if (program->Parameters->Parameters[location].Type == PROGRAM_SAMPLER) {
/* This controls which texture unit which is used by a sampler */
@@ -1111,7 +1111,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location,
}
else {
/* ordinary uniform variable */
- GLuint k, i;
+ GLsizei k, i;
if (count * elems > program->Parameters->Parameters[location].Size) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)");