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authorBrian Paul <[email protected]>2009-09-29 10:22:32 -0600
committerBrian Paul <[email protected]>2009-09-29 10:38:02 -0600
commitcb0de06301cd086a02ca709917819119dc1a8fd9 (patch)
treea77293a5b5b52faf2b297643d2dc5b6590b69d88 /src/mesa/shader/shader_api.c
parentc7aee65bb96df3f8e8421b5125dca84c028e9073 (diff)
mesa: added nopfrag/nopvert options for MESA_GLSL
These options can be used to force vertex/fragment shaders to be no-op shaders (actually, simple pass-through shaders). For debug/test purposes.
Diffstat (limited to 'src/mesa/shader/shader_api.c')
-rw-r--r--src/mesa/shader/shader_api.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 178b7d0dbaf..6b19b4c46b3 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -380,6 +380,10 @@ get_shader_flags(void)
flags |= GLSL_DUMP;
if (_mesa_strstr(env, "log"))
flags |= GLSL_LOG;
+ if (_mesa_strstr(env, "nopvert"))
+ flags |= GLSL_NOP_VERT;
+ if (_mesa_strstr(env, "nopfrag"))
+ flags |= GLSL_NOP_FRAG;
if (_mesa_strstr(env, "nopt"))
flags |= GLSL_NO_OPT;
else if (_mesa_strstr(env, "opt"))