diff options
author | Brian Paul <[email protected]> | 2009-09-29 10:22:32 -0600 |
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committer | Brian Paul <[email protected]> | 2009-09-29 10:38:02 -0600 |
commit | cb0de06301cd086a02ca709917819119dc1a8fd9 (patch) | |
tree | a77293a5b5b52faf2b297643d2dc5b6590b69d88 /src/mesa/shader/shader_api.c | |
parent | c7aee65bb96df3f8e8421b5125dca84c028e9073 (diff) |
mesa: added nopfrag/nopvert options for MESA_GLSL
These options can be used to force vertex/fragment shaders to be no-op
shaders (actually, simple pass-through shaders). For debug/test purposes.
Diffstat (limited to 'src/mesa/shader/shader_api.c')
-rw-r--r-- | src/mesa/shader/shader_api.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 178b7d0dbaf..6b19b4c46b3 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -380,6 +380,10 @@ get_shader_flags(void) flags |= GLSL_DUMP; if (_mesa_strstr(env, "log")) flags |= GLSL_LOG; + if (_mesa_strstr(env, "nopvert")) + flags |= GLSL_NOP_VERT; + if (_mesa_strstr(env, "nopfrag")) + flags |= GLSL_NOP_FRAG; if (_mesa_strstr(env, "nopt")) flags |= GLSL_NO_OPT; else if (_mesa_strstr(env, "opt")) |