diff options
author | Eric Anholt <[email protected]> | 2010-06-30 11:49:17 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-06-30 12:01:42 -0700 |
commit | 849e18153cd91d812f694b806a84008498860bc3 (patch) | |
tree | 7a8df32990a8c3dd9697c641369d1f125a038afa /src/mesa/shader/shader_api.c | |
parent | 0eda9ae0a6bcd6a7e014df046c87fac5caee0e9e (diff) |
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
This avoids more allocation and shuffling of data around.
Diffstat (limited to 'src/mesa/shader/shader_api.c')
-rw-r--r-- | src/mesa/shader/shader_api.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 40b8286a13f..f05ebc9fcb6 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -53,7 +53,7 @@ static struct gl_shader_program * _mesa_new_shader_program(GLcontext *ctx, GLuint name) { struct gl_shader_program *shProg; - shProg = CALLOC_STRUCT(gl_shader_program); + shProg = talloc_zero(NULL, struct gl_shader_program); if (shProg) { shProg->Type = GL_SHADER_PROGRAM_MESA; shProg->Name = name; @@ -117,7 +117,7 @@ _mesa_free_shader_program_data(GLcontext *ctx, } if (shProg->InfoLog) { - free(shProg->InfoLog); + talloc_free(shProg->InfoLog); shProg->InfoLog = NULL; } @@ -139,7 +139,7 @@ _mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg) { _mesa_free_shader_program_data(ctx, shProg); - free(shProg); + talloc_free(shProg); } |