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authorEric Anholt <[email protected]>2010-03-02 15:28:36 -0800
committerEric Anholt <[email protected]>2010-03-03 11:33:37 -0800
commit07439cf61717a3bde82745aa2acc878d7fd0133f (patch)
treeeaca9ba54e1a4465c0d2685a74ed18c61180e1e0 /src/mesa/shader/programopt.h
parent55e90e46e0f4f3f8b5da334d84fefb65b9b3d45b (diff)
i915: Don't do the pitch expansion for tiled buffers.
The weirdness that led to the bumping of pitch for those 512/1024 pixels is that in taking a 2x2 subspan or bilinear filtering we'd end up hitting the same channel in 2 different pages, leading to lower performance. With tiling, that doesn't occur, so we don't need to waste the memory.
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