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authorBrian <[email protected]>2007-10-20 15:18:02 -0600
committerBrian <[email protected]>2007-10-20 15:18:02 -0600
commit7e8396399824108d62dc3e02b2af0422e98aab8e (patch)
tree89f1ca9279bdc87e2f1b9125322331898a020466 /src/mesa/shader/programopt.h
parent832e73bc098fa8fd680d70cb495f495b33769630 (diff)
Convert Z/stencil ops to use cached tiles like colors.
Also, quite a bit of re-org of the tile caches and surface mapping/unmapping. Leave surfaces mapped between primitives now.
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