diff options
author | Ian Romanick <[email protected]> | 2009-11-17 16:10:24 -0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2009-11-17 16:25:38 -0800 |
commit | 5606dfb572bf4b89b4882265924705bacc8c182b (patch) | |
tree | f168c4f81f99fbe5741e6b10b958e0939f444397 /src/mesa/shader/programopt.c | |
parent | b43887cf7e64cc44cf1409f910d1324549b265d2 (diff) |
Merge branch 'outputswritten64'
Add a GLbitfield64 type and several macros to operate on 64-bit
fields. The OutputsWritten field of gl_program is changed to use that
type. This results in a fair amount of fallout in drivers that use
programs.
No changes are strictly necessary at this point as all bits used are
below the 32-bit boundary. Fairly soon several bits will be added for
clip distances written by a vertex shader. This will cause several
bits used for varyings to be pushed above the 32-bit boundary. This
will affect any drivers that support GLSL.
At this point, only the i965 driver has been modified to support this
eventuality.
I did this as a "squash" merge. There were several places through the
outputswritten64 branch where things were broken. I foresee this
causing difficulties later for bisecting. The history is still
available in the branch.
Conflicts:
src/mesa/drivers/dri/i965/brw_wm.h
Diffstat (limited to 'src/mesa/shader/programopt.c')
-rw-r--r-- | src/mesa/shader/programopt.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/shader/programopt.c b/src/mesa/shader/programopt.c index 3b8529592dd..a0daac1b806 100644 --- a/src/mesa/shader/programopt.c +++ b/src/mesa/shader/programopt.c @@ -109,7 +109,7 @@ _mesa_insert_mvp_dp4_code(GLcontext *ctx, struct gl_vertex_program *vprog) vprog->Base.Instructions = newInst; vprog->Base.NumInstructions = newLen; vprog->Base.InputsRead |= VERT_BIT_POS; - vprog->Base.OutputsWritten |= (1 << VERT_RESULT_HPOS); + vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS); } @@ -211,7 +211,7 @@ _mesa_insert_mvp_mad_code(GLcontext *ctx, struct gl_vertex_program *vprog) vprog->Base.Instructions = newInst; vprog->Base.NumInstructions = newLen; vprog->Base.InputsRead |= VERT_BIT_POS; - vprog->Base.OutputsWritten |= (1 << VERT_RESULT_HPOS); + vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS); } @@ -613,7 +613,7 @@ _mesa_nop_fragment_program(GLcontext *ctx, struct gl_fragment_program *prog) prog->Base.Instructions = inst; prog->Base.NumInstructions = 2; prog->Base.InputsRead = 1 << inputAttr; - prog->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR; + prog->Base.OutputsWritten = BITFIELD64_BIT(FRAG_RESULT_COLOR); } @@ -657,7 +657,7 @@ _mesa_nop_vertex_program(GLcontext *ctx, struct gl_vertex_program *prog) prog->Base.Instructions = inst; prog->Base.NumInstructions = 2; prog->Base.InputsRead = 1 << inputAttr; - prog->Base.OutputsWritten = 1 << VERT_RESULT_COL0; + prog->Base.OutputsWritten = BITFIELD64_BIT(VERT_RESULT_COL0); /* * Now insert code to do standard modelview/projection transformation. |