diff options
author | Brian Paul <[email protected]> | 2008-08-16 09:30:14 -0600 |
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committer | Brian Paul <[email protected]> | 2008-08-16 09:30:14 -0600 |
commit | 1f4997c2aaf424c8a12cc6fdb1dd994f66074a1d (patch) | |
tree | de14cfe88863d678bc618b54a7569f831fd7f590 /src/mesa/shader/programopt.c | |
parent | 1b39b92e6d7d3a7e6c39b985ffff32a79a510333 (diff) |
mesa: import latest GLSL code from gallium-0.1 branch
Diffstat (limited to 'src/mesa/shader/programopt.c')
-rw-r--r-- | src/mesa/shader/programopt.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/shader/programopt.c b/src/mesa/shader/programopt.c index f3511ba00ec..56f1eb832e9 100644 --- a/src/mesa/shader/programopt.c +++ b/src/mesa/shader/programopt.c @@ -31,8 +31,8 @@ */ -#include "glheader.h" -#include "context.h" +#include "main/glheader.h" +#include "main/context.h" #include "prog_parameter.h" #include "prog_statevars.h" #include "program.h" @@ -368,9 +368,9 @@ _mesa_count_texture_instructions(struct gl_program *prog) /** * Scan/rewrite program to remove reads of custom (output) registers. - * The passed type has to be either PROGRAM_VARYING or PROGRAM_OUTPUT. - * In GLSL vertex shaders, varying vars can be read and written. - * Normally, vertex varying vars are implemented as output registers. + * The passed type has to be either PROGRAM_OUTPUT or PROGRAM_VARYING + * (for vertex shaders). + * In GLSL shaders, varying vars can be read and written. * On some hardware, trying to read an output register causes trouble. * So, rewrite the program to use a temporary register in this case. */ @@ -381,8 +381,8 @@ _mesa_remove_output_reads(struct gl_program *prog, enum register_file type) GLint outputMap[VERT_RESULT_MAX]; GLuint numVaryingReads = 0; - assert(prog->Target == GL_VERTEX_PROGRAM_ARB); assert(type == PROGRAM_VARYING || type == PROGRAM_OUTPUT); + assert(prog->Target == GL_VERTEX_PROGRAM_ARB || type != PROGRAM_VARYING); for (i = 0; i < VERT_RESULT_MAX; i++) outputMap[i] = -1; |