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authorBrian Paul <[email protected]>2009-07-29 20:07:41 -0600
committerBrian Paul <[email protected]>2009-07-29 20:07:41 -0600
commit9d0b8d72d8d704ff4d8e10448b60cbb42f07eecb (patch)
tree86b13d3647665a05cd3b3237abee8565e25da5b5 /src/mesa/shader/programopt.c
parent0723cd1b0a8a76808844a2216d709f56fbad88e2 (diff)
mesa: add new FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC fragment program inputs
Previously, the FOGC attribute contained the fragment fog coord, front/back- face flag and the gl_PointCoord.xy values. Now each of those things are separate fragment program attributes. This simplifies quite a few things in Mesa and gallium. Need to test i965 driver and fix up point coord handling in the gallium/draw module...
Diffstat (limited to 'src/mesa/shader/programopt.c')
-rw-r--r--src/mesa/shader/programopt.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/shader/programopt.c b/src/mesa/shader/programopt.c
index ac5fe0f691f..f70c75cec8e 100644
--- a/src/mesa/shader/programopt.c
+++ b/src/mesa/shader/programopt.c
@@ -396,7 +396,6 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog)
fprog->Base.Instructions = newInst;
fprog->Base.NumInstructions = inst - newInst;
fprog->Base.InputsRead |= FRAG_BIT_FOGC;
- fprog->UsesFogFragCoord = GL_TRUE;
/* XXX do this? fprog->FogOption = GL_NONE; */
}