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authorIan Romanick <[email protected]>2009-07-29 20:51:38 -0700
committerIan Romanick <[email protected]>2009-07-29 20:51:38 -0700
commit48183ca8b6adfbb9555428cb8414b821fdd15717 (patch)
tree80070bfa5a10e5646058154dd9b2efe6a18f514b /src/mesa/shader/program_parse.y
parentcbe4133109c95fa6b90d8a601c78f043db456809 (diff)
ARB prog parser: Get program limits from the context
Some debug code from the older stand-alone version of the assembler was hanging around and needed to go.
Diffstat (limited to 'src/mesa/shader/program_parse.y')
-rw-r--r--src/mesa/shader/program_parse.y27
1 files changed, 3 insertions, 24 deletions
diff --git a/src/mesa/shader/program_parse.y b/src/mesa/shader/program_parse.y
index 91a4036cbbd..65f713303b0 100644
--- a/src/mesa/shader/program_parse.y
+++ b/src/mesa/shader/program_parse.y
@@ -2182,7 +2182,6 @@ GLboolean
_mesa_parse_arb_program(GLcontext *ctx, GLenum target, const GLubyte *str,
GLsizei len, struct asm_parser_state *state)
{
- struct gl_program_constants limits;
struct asm_instruction *inst;
unsigned i;
GLubyte *strz;
@@ -2208,29 +2207,9 @@ _mesa_parse_arb_program(GLcontext *ctx, GLenum target, const GLubyte *str,
state->st = _mesa_symbol_table_ctor();
- /* All of these limits should come from ctx.
- */
- limits.MaxInstructions = 128;
- limits.MaxAluInstructions = 128;
- limits.MaxTexInstructions = 128;
- limits.MaxTexIndirections = 128;
- limits.MaxAttribs = 16;
- limits.MaxTemps = 128;
- limits.MaxAddressRegs = 1;
- limits.MaxParameters = 128;
- limits.MaxLocalParams = 256;
- limits.MaxEnvParams = 128;
- limits.MaxNativeInstructions = 128;
- limits.MaxNativeAluInstructions = 128;
- limits.MaxNativeTexInstructions = 128;
- limits.MaxNativeTexIndirections = 128;
- limits.MaxNativeAttribs = 16;
- limits.MaxNativeTemps = 128;
- limits.MaxNativeAddressRegs = 1;
- limits.MaxNativeParameters = 128;
- limits.MaxUniformComponents = 0;
-
- state->limits = & limits;
+ state->limits = (target == GL_VERTEX_PROGRAM_ARB)
+ ? & ctx->Const.VertexProgram
+ : & ctx->Const.FragmentProgram;
state->MaxTextureImageUnits = 16;
state->MaxTextureCoordUnits = 8;