diff options
author | Ian Romanick <[email protected]> | 2009-11-17 16:10:24 -0800 |
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committer | Ian Romanick <[email protected]> | 2009-11-17 16:25:38 -0800 |
commit | 5606dfb572bf4b89b4882265924705bacc8c182b (patch) | |
tree | f168c4f81f99fbe5741e6b10b958e0939f444397 /src/mesa/shader/program_parse.y | |
parent | b43887cf7e64cc44cf1409f910d1324549b265d2 (diff) |
Merge branch 'outputswritten64'
Add a GLbitfield64 type and several macros to operate on 64-bit
fields. The OutputsWritten field of gl_program is changed to use that
type. This results in a fair amount of fallout in drivers that use
programs.
No changes are strictly necessary at this point as all bits used are
below the 32-bit boundary. Fairly soon several bits will be added for
clip distances written by a vertex shader. This will cause several
bits used for varyings to be pushed above the 32-bit boundary. This
will affect any drivers that support GLSL.
At this point, only the i965 driver has been modified to support this
eventuality.
I did this as a "squash" merge. There were several places through the
outputswritten64 branch where things were broken. I foresee this
causing difficulties later for bisecting. The history is still
available in the branch.
Conflicts:
src/mesa/drivers/dri/i965/brw_wm.h
Diffstat (limited to 'src/mesa/shader/program_parse.y')
-rw-r--r-- | src/mesa/shader/program_parse.y | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/program_parse.y b/src/mesa/shader/program_parse.y index d07bf85b362..8ca6f9805b8 100644 --- a/src/mesa/shader/program_parse.y +++ b/src/mesa/shader/program_parse.y @@ -643,7 +643,7 @@ maskedDstReg: dstReg optionalMask optionalCcMask YYERROR; } - state->prog->OutputsWritten |= (1U << $$.Index); + state->prog->OutputsWritten |= BITFIELD64_BIT($$.Index); } } ; |