diff options
author | Brian Paul <[email protected]> | 2008-05-07 08:55:33 -0600 |
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committer | Brian Paul <[email protected]> | 2008-05-07 08:55:33 -0600 |
commit | a56a59ce74b7f18f25a13992d2a2c1ae7cf973ce (patch) | |
tree | 77480d5ff607adcfa5c7688805c514e4ab5c51e3 /src/mesa/shader/program.h | |
parent | 10b7192747087ec25f97cdfcfc062654a2d8fe6d (diff) |
gallium: implement full reference counting for vertex/fragment programs
Use _mesa_reference_vert/fragprog() wherever we assign program pointers.
Fixes a memory corruption bug found with glean/api2 test.
Another memory bug involving shaders yet to be fixed...
Picked from gallium-0.1
Diffstat (limited to 'src/mesa/shader/program.h')
-rw-r--r-- | src/mesa/shader/program.h | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/src/mesa/shader/program.h b/src/mesa/shader/program.h index 414a57d39cc..08fe576afc1 100644 --- a/src/mesa/shader/program.h +++ b/src/mesa/shader/program.h @@ -83,6 +83,28 @@ _mesa_delete_program(GLcontext *ctx, struct gl_program *prog); extern struct gl_program * _mesa_lookup_program(GLcontext *ctx, GLuint id); +extern void +_mesa_reference_program(GLcontext *ctx, + struct gl_program **ptr, + struct gl_program *prog); + +static INLINE void +_mesa_reference_vertprog(GLcontext *ctx, + struct gl_vertex_program **ptr, + struct gl_vertex_program *prog) +{ + _mesa_reference_program(ctx, (struct gl_program **) ptr, + (struct gl_program *) prog); +} + +static INLINE void +_mesa_reference_fragprog(GLcontext *ctx, + struct gl_fragment_program **ptr, + struct gl_fragment_program *prog) +{ + _mesa_reference_program(ctx, (struct gl_program **) ptr, + (struct gl_program *) prog); +} extern struct gl_program * _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog); |