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authorBrian Paul <[email protected]>2009-03-10 18:15:05 -0600
committerBrian Paul <[email protected]>2009-03-10 18:25:38 -0600
commitd861d589a8f2fea4fbaa36b1533b4873c51c9f89 (patch)
tree297daf8eaf876624bcf41a2ab5c253d55bb8f2bc /src/mesa/shader/program.h
parentb78463cbad0b1f4191b3b235b70625651eeefb05 (diff)
glsl: remove _slang_attach_storage() function
This was used to handle both variable declarations and references to variables. Instead, just do storage allocation and assignment for declarations and references, respectively. This is a step toward better var/uniform allocation (only allocate storage for vars/uniforms that are actually referenced by the code).
Diffstat (limited to 'src/mesa/shader/program.h')
0 files changed, 0 insertions, 0 deletions