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author | Brian Paul <[email protected]> | 2009-03-10 18:15:05 -0600 |
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committer | Brian Paul <[email protected]> | 2009-03-10 18:25:38 -0600 |
commit | d861d589a8f2fea4fbaa36b1533b4873c51c9f89 (patch) | |
tree | 297daf8eaf876624bcf41a2ab5c253d55bb8f2bc /src/mesa/shader/program.h | |
parent | b78463cbad0b1f4191b3b235b70625651eeefb05 (diff) |
glsl: remove _slang_attach_storage() function
This was used to handle both variable declarations and references to variables.
Instead, just do storage allocation and assignment for declarations and
references, respectively.
This is a step toward better var/uniform allocation (only allocate storage
for vars/uniforms that are actually referenced by the code).
Diffstat (limited to 'src/mesa/shader/program.h')
0 files changed, 0 insertions, 0 deletions